Every once in a while we like to release a big, ferocious fish...err, news item.
 

 

ION STORM LICENSES UNREAL ENGINE

First ION Storm Game to Use Engine is Warren Spector's Shooter

Dallas, TX, February 10, 1998 -- ION Storm today announced the company has licensed Epic MegaGames' UnrealTM computer game engine. ION Storm is using the engine for Lead Designer Warren Spector's upcoming 3D role-playing espionage game, Shooter (working title). Shooter is ION Storm's fifth title in development and will be released at retail in late 1998 by Eidos Interactive (NASDAQ: EIDSY). ION Storm is in negotiations with Epic to use the engine for future games.

"ION Storm's partnership with Epic MegaGames embodies our strategy of utilizing the industry's top technologies," said Bob Wright, Chief Operating Officer of ION Storm. "We are committed to creating immersive, revolutionary games with outstanding design and gameplay; and relationships, such as ours with Epic, are the means to attaining this goal."

The Unreal engine allows developers to create vast worlds with true 3D environments and dynamic lighting effects, and features a powerful scripting language that enables programmers to control and customize all aspects of the game's environments and characters. Taking advantage of Intel's MMX technology, the engine provides breakneck gameplay, high-resolution graphics, CD-quality audio and multiplayer options. The engine is designed for the Windows 95/NT platforms and Intel Pentium processor-based computers.

"Epic built Unreal to provide developers with the most powerful 3D engine," said Tim Sweeney, owner of Epic MegaGames and lead programmer for Unreal. "We know ION Storm's team of design visionaries will push the Unreal engine to the extreme and we can't wait to play Warren's game."

"Ever since I saw the first screenshots of the Unreal game a few years ago, I was blown away," said Warren Spector. "This engine offers us tremendously expandable code, incredible 3D world-building tools and unsurpassed editing capabilities, and I am psyched to design my game around it."

ION Storm is building its games upon the industry's leading technologies. The company is using id Software's acclaimed QUAKE II engine for upcoming games Daikatana and Anachronox, and AnimaTek's voxel technology for Doppelganger.

Epic MegaGames Inc. is a privately held company based in Rockville, Maryland with offices in the U.K. Established in 1991, Epic produces, markets and distributes cutting-edge PC games. Best known for Jill of the Jungle and Epic Pinball, the company has over 20 products in release. Epic distributes its products directly to end users using the shareware model and through worldwide retail distribution with major retail companies including Spectrum Holobyte and GT Interactive. Additional Company information can be obtained through Epic's World Wide Web site at http://www.epicgames.com/.

ION Storm, based in Dallas, TX, is a revolutionary new computer game design company where the designer's vision is law. Led by industry legends, John Romero, Tom Hall, Todd Porter, Warren Spector and Jerry O'Flaherty, ION Storm currently has five titles in development: Dominion: Storm Over Gift3, a sci-fi real-time strategy game, Daikatana, a fast-action 3D adventure game, Anachronox, an epic sci-fi role-playing game, Doppelganger, a real-time strategy game, and Shooter, a 3D role-playing espionage game. Founded in November, 1996, the company will break down the barriers between computer game genres creating a more immersive and engrossing gaming experience. Visit their Web site at www.ionstorm.com.

 


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