[Tips] TotalTips=40 Tip0=You can add brushes with CTRL+A and subtract them with CTRL+S? Tip1=If you right click the "Add Mover" button you can select from a menu of mover types? Tip2=If you right click the "Add Volume" button you can select from a menu of volume types? Tip3=If you right click the toolbar at the top of a viewport, a menu will appear allowing you to control the appearance of that viewport? Tip4=You can toggle the drawing of static meshes with the "W" key? Tip5=You can toggle the drawing of actors with the "H" key? Tip6=You can toggle the drawing of the builder brush with the "B" key? Tip7=You can measure unreal grid units in the editor, by clicking and holding Shift+MiddleMouseButton and dragging the mouse? Tip8=If your viewports in the editor turn white someday when you start a session go to View/Viewports/Configure...and select a configuration? Tip9=If you need to mirror a static mesh, use a negative drawscale3D value? Tip10=If any surfaces turn black, turn off HardwareTL in the advanced editor options? Tip11=Textures must be in powers of 2? (eg. 512x256, not 137X39) Tip12=Saving your textures as .dds files, it will save you a lot of space? Tip13=After importing textures, make sure you save the package before testing the level, otherwise the textures won't show up? Tip14=You should always try to align your bsp? You can 'snap' to the grid by right clicking on the brush's vertex. Tip15=If you are ever blocked by an 'invisible wall' which you did not place there on purpose, it's a good chance it may be a bsp error? Tip16=When using fog, you should always make sure to set 'bClearfogtocolor'to true, otherwise you may recieve some unwanted effects? (Located in the actors properties/zoneinfo) Tip17=When building a map always try to create a large room off to the side, to "store" static meshes Once you have you're "theme" in mind...get the bulk of the meshes at once. That way you won't have to "shop" for them all of the time? Tip19=When you lose interest in a project, it often helps to take a break, and then return full of energy? Tip20=New map makers shouldn't try to conquer a huge project if you're not ready for it, start with a small DM? Tip21=When optimizing a map,it often helps to use console command "rmode 1" to view the map in wireframe, 5 will return to you normal view? Tip22=Crtl-Alt-Shift-left click on a wall in 3d view will select its brush? Tip23=If your shadows look fuzzy, you can sharpen them per surface by hitting F5 and going to pan/rot/scale tab and dropping the lightmap value from 32 (default) to 16 or 8. Setting it lower makes map sizes go up, but usually gives a better looking finish? Tip24=Bsp is not the devil, it turns into the devil when you dont stay on the grid, or your grid is too small? Tip25=If you play test often, you'll avoid bugs? Tip26=Learning shortcut keys help can cut down the time it takes to complete a map? Tip27=If you're new to map making, keep your grid at 16 or higher? Tip28=If you're new to map making, make your BSP dimensions multiples of 16? Tip29=If you're new to map making, keep the BSP on the grid! It will help avoid BSPerrors and visual problems? Tip30=If you're new to map making, learn how to use Intersect/Deintersect, Brush Clipping and Vertex Editing? Tip31=If you're new to map making, don't get used to vertex editing as described in the "Introduction"(grid snapping problems)....It's better to stick with the "Vertex Editing Mode"? Tip32=Holding Ctrl & Alt and the Left Mouse button to draw a box and select multiple items? TIp33=You should always get your map beta tested! Other people can spot things you can't and can offer suggestions & improvements for the map. Tip34=Using sounds & emitters in your map to create atomsphere and to bring the map to life? Tip35=You can replace static meshes by using another one with the 'use' button in the 'Display-Static Mesh' property? Tip36=You can give a mesh other textures/skins by using the 'Display-Skin' section of its properties? Tip37=You can toggle between keyframes of a mover with the property 'mover - keyNum'? Tip38=You can change the texture of a static mesh by going to:- Display, skins and then add the texture you want to use. Tip39=In order to find out what package a static mesh is in, go to display and go right to the bottom, it will say which package the mesh is in, in one of the bottom boxes? Tip40=To add a vehicle to VCTF maps you must use the factory not the vehicle its self, and the vehicle will only become visible when there are flags on the map?