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RTNP2Unreal - Edge of Na Pali

 
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space89



Joined: 07 Aug 2015
Posts: 6

PostPosted: Fri Aug 07, 2015 5:15 pm    Post subject: RTNP2Unreal - Edge of Na Pali Reply with quote

Hi all

I'm back for a bit . ;)
just wondering its ive been through this map a few times now it seems the main door through to the next part of the map gets stuck , I was on with Hellfire and he just said wait it out , well I do anyway . just wondering if its possible to fix the trigger , if that is indeed the problem.

Well nice to see you're still running your server Hyper its been a few years mate.

I've given up playing WoW so got sometime on my hands .

Regards ;)
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Wed Aug 12, 2015 9:01 pm    Post subject: Reply with quote

Hi there,

Thanks for posting. Although I have no knowledge at all of map editing, I could check for a mitigation like skipping the map or lowering the backup map timer.
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Wed Aug 12, 2015 11:59 pm    Post subject: Reply with quote

What is the mapname (filename.unr) of this specific map?
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space89



Joined: 07 Aug 2015
Posts: 6

PostPosted: Fri Aug 14, 2015 4:47 am    Post subject: Reply with quote

Thanks for the reply m8
I can't see the map in my map pack or cache listing
I just see in game its RTNP2Unreal - Edge of Na Pali
modded by Dinwitty
lol i just looked here as its come round again and I'm stuck
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Fri Aug 14, 2015 11:17 pm    Post subject: Reply with quote

Map name is UDuskFalls.unr which can be downloaded from my site:
http://www.hypercoop.tk/indexd.htm
(RTNP:Search: Prelude (RTNP2U) v1.2)

Together we confirmed the problem. space98 will see if he can get it fixed for me/us.
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space89



Joined: 07 Aug 2015
Posts: 6

PostPosted: Sat Aug 15, 2015 1:58 pm    Post subject: Reply with quote

I've checked the triggers and there seems to be two for that door set for class proximity and the use once is set for true.
Having changed that and run the map it still does not open.


For the moment Ill have to admit defeat here , it's been a while since I did any map editing. I will keep looking into this.
However maybe someone over at Oldunreal can fix this.

I seem to remember that map working just fine , but I think that's maybe 4-6 years ago ;)

Time flies ;)
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Sun Aug 16, 2015 10:04 pm    Post subject: Reply with quote

For now I at least lowered the map timer for this map to 15 minutes.
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space89



Joined: 07 Aug 2015
Posts: 6

PostPosted: Mon Aug 17, 2015 5:32 pm    Post subject: Reply with quote

Good job

thanks ;)
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