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Model Import

 
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ShadowHunter
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PostPosted: Mon Dec 03, 2007 10:52 am    Post subject: Model Import Reply with quote

I need some help.
I want to make mods with new models of weapons and effects.
Can please somebody explain how to import models from one *.u package to other in some 'easy steps'?I downloaded some tutorials but i can't understand them.
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mental-HunteR



Joined: 05 May 2006
Posts: 363
Location: The Netherlands

PostPosted: Mon Dec 03, 2007 1:26 pm    Post subject: Reply with quote

If you want to export/import other LODMeshes, like those from ut99, you should read my tutorial about that on my site.
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ShadowHunter
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PostPosted: Tue Dec 04, 2007 1:41 pm    Post subject: Reply with quote

Thank you very much!
Finally i know how to do that.
But i have one more question.Can i import models to ready *.u files?For example i first want make underclass of class 'Weapon' with script that ables make weapons without ammo.Or i must firstly choose all models i need,create *.u file and only than write scripts,make changings etc.?
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mental-HunteR



Joined: 05 May 2006
Posts: 363
Location: The Netherlands

PostPosted: Wed Dec 05, 2007 2:28 pm    Post subject: Reply with quote

Thats all up to you Although, i recommend to not write the Script in UC files. One error and the whole conversion will be canceled.
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ShadowHunter
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PostPosted: Wed Dec 05, 2007 3:40 pm    Post subject: Reply with quote

I know.But i had some problems.
Remember the U4e mod?Remember the railgun?That spiral effects?
I tried export it but when i did this and walk to see meshes,there was something wrong.Not a spiral - a pile of flat fragments.Maybe i did something wrong?

And another one thing.For training i exported Boss model from botpack, using your tutorial.But there's a bug that you had once.Model wont stay straight.
Explain me please how to fix it cozz same things can be with other exported stuff.
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mental-HunteR



Joined: 05 May 2006
Posts: 363
Location: The Netherlands

PostPosted: Thu Dec 06, 2007 8:25 pm    Post subject: Reply with quote

I know, UTPT fucks up the Rotation, i posted the good Uc commands at my old forum somewhere.
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ShadowHunter
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PostPosted: Fri Dec 07, 2007 12:16 pm    Post subject: Reply with quote

Sorry if I'm annoying but...
How to import meshes from TerraEditor to Unreal1/UnrealGold?
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mental-HunteR



Joined: 05 May 2006
Posts: 363
Location: The Netherlands

PostPosted: Fri Dec 07, 2007 3:23 pm    Post subject: Reply with quote

By file import level i think, or it was at window by Import Brush.
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