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BOZO
Joined: 11 Oct 2004 Posts: 48
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Posted: Mon Oct 11, 2004 5:58 am Post subject: Just stopping by... |
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Howdy folks!
First time coming by here - can't believe it took me this long to get around to it. I decided to actually post something so you knew I was here rather than just lurk...
I downloaded all the goodies I could find so I can go check them out and get inspired. I'm back working on Unreal 1 stuff for a bit before I go back to UT2004 world again. Got tired of working on my mod stuff there. Gives me an excuse to finish up all my partially completed Unreal One projects. Expect another patch for Crystal Castles and a new mappack sometime in the future. I've also gotten fired up to do something in the Coop arena!!
I wanted to see all the fun stuff that has been happening with Unreal Coop since I've been away. Its funny, Unreal One just keeps getting better over time and I see no end in sight for it... _________________ Darn Floppy Feet!!
{KDS}BOZO / <NDP>BOZO / LordBozo
bozo@kds-clan.com |
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Hyper
Joined: 24 Jan 2004 Posts: 1227 Location: Middelburg, The Netherlands
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Posted: Mon Oct 11, 2004 1:23 pm Post subject: |
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Hi Bozo,
Welcome to the forum! Nice to see you are back to Unreal. I still love the Crystal Castles game, it's better than normal DM in my opinion. I think the main problem with CC is that many players don't know it yet. They never played more than DM and maybe coop. Therefore it may be an idea to add a 'redirection map' server in the deathmatch server list that just links to your CC server. -or- Change the gamespy gametype name from Crystal Standard Game to DeathMatch. It's not the best solution, but if this allows more players to find their way to CC it might be worth a try. _________________ Alter your reality...forever.
Hyper.nl Unreal Services
unreal://hypercoop.tk |
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TheEmperorStalwartUK
Joined: 11 Feb 2004 Posts: 261
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Posted: Mon Oct 11, 2004 4:45 pm Post subject: |
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Hey BOZO, I was always wondering about when a patch or more CC maps would come out, shame that hardly anyone plays it tho and people usually just download off the servers instead from a website...
And Hyper's suggestion might help to get more players to actually play it and more people should use Hyper's enhanced server browser anyways, as it supports most gametypes going unlike the one in Unreal which only has DM, DK and Coop (Not even KOTH) _________________ StalwartUK |
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BOZO
Joined: 11 Oct 2004 Posts: 48
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Posted: Tue Oct 12, 2004 4:38 am Post subject: |
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Great to hear that people enjoy playing the mod!!
I'll have to see about the gametype idea not sure if I want to change it that much - would instantly break network compatibility and create all kinds of other problems - maybe I can figure out a way to report the same server twice, once as a DM and once again as a CC server. Otherwise I can always run the DM redirect idea - I have several computers sitting around not doing much right now so I could easily make one of them run a redirect map all the time.
One of the great strengths of CrystalCastles is that it can run on any maptype out there without requiring conversion but this is a bit haphazard sometimes in how much fun each map will be to play (bit of randomness to the auto spawning). Thus it is always better to have a few maps that were specifically designed and layed out to play CC. This also plays in well with our HighScore tracking feature.
Current plans for CC is to release a second mappack. Currently I have 4 maps in various stages of completion. If anybody else out in the community would like to submit another map to be included in the mappack (requires conversion to a CC map to be in the pack - I can help with that) please contact me. Understand that I am extremely picky and only the very best maps will be included. All maps must be version 225 compliant so sorry no Gold stuff allowed.
In addition, I plan to revisit the code and fix any current bugs that we know about and possibly add a few new features to the mix. Maybe even a new Gametype or two!!
If you folks have some features or bugs you wish to report please let me know here. I will add it to the list or things to do.
BTW: My CC server is down right now while I am busy doing maintenance and switching from Cable to DSL. Should be back up shortly. _________________ Darn Floppy Feet!!
{KDS}BOZO / <NDP>BOZO / LordBozo
bozo@kds-clan.com |
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Hyper
Joined: 24 Jan 2004 Posts: 1227 Location: Middelburg, The Netherlands
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Posted: Tue Oct 12, 2004 9:58 am Post subject: |
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Bug report:
* Names with special characters are not added correctly to the highscore list.
* Bots sometimes freeze and just stand like a sitting duck, which makes them easy victims for robberies with the hope diamond.
Feature request
* Maybe it should be better to remove the titan from the monster spawner. One of the maps is getting quite hard when you are alone and surrounded by strong monsters like titans.
Question:
Is the monster spawner from CC also usable in coop games? I received some requests from asmins who want to spawn custom monsters to their levels. _________________ Alter your reality...forever.
Hyper.nl Unreal Services
unreal://hypercoop.tk |
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BOZO
Joined: 11 Oct 2004 Posts: 48
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Posted: Thu Oct 14, 2004 6:22 am Post subject: |
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Thanks for the bug and feature request !!
Quote: | * Names with special characters are not added correctly to the highscore list.
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I believe this bug was actually caused by another program I was running at the time - IPLogger ver 0.3 beta - another BOZO work that never got a second update once I released it. I'm planning to take it off my server in the future since Kereberos does a much better job in all aspects. I just left it on because I was use to reading the login messaging that I had written and because I was too lazy to keep updating my server....
I will check for sure that removing this from concurrent operation will provide the fix though.
Quote: | * Bots sometimes freeze and just stand like a sitting duck, which makes them easy victims for robberies with the hope diamond.
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Yeah, darn bots...This is caused after the bots recover from the stun effect. I will revisit the stun code and see why they are getting "lost".
Quote: | * Maybe it should be better to remove the titan from the monster spawner. One of the maps is getting quite hard when you are alone and surrounded by strong monsters like titans.
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I thought about adding in a bit where to summon the Queen or the Titan you must have at least 4 real players in the game. Of course I will make this configurable in the *.ini file also so you can set it where you like...
Quote: | Is the monster spawner from CC also usable in coop games? I received some requests from asmins who want to spawn custom monsters to their levels. |
I think it will work fine but I have never tested it for a Coop map.
There is a teamgame limitation and a check for GameInfo.bNoMonsters setting that is checked simply by a couple of lines of programming added to disallow these two cases. I can modify it for the future patch where it will be allowed no matter what gametype is running. Again make in configurable in the *.ini...
If you add a MonsterSpawner to your map you can set/adjust all of the follwing:
Monster General Stuff
MonsterClass;
HealthAdjust;
SizeAdjust;
SpeedAdjust;
MonsterLifeSpan;
JumpAdjust;
Monster Projectile/Melee <== BUGGY - is on the fix list
ProjSizeAdjust;
ProjSpeedAdjust;
ProjDamageAdjust;
MeleeDistanceAdjust;
Inventory Item Dropped when Monster Killed
DropWhenKilled;
Monster Appearance
NewScaleGlow;
NewFatness;
MakeUnlit;
NewSkin;
NewRenderStyle;
Monster Physical Attributes
NewMass;
NewBuoyancy;
You can have up to 20 different custom monster configurations set per Monster Spawner. You can spawn them in order or randomly. A maximum amount to ever spawn is settable. A maximum allowable on a map at any one time is settable. _________________ Darn Floppy Feet!!
{KDS}BOZO / <NDP>BOZO / LordBozo
bozo@kds-clan.com |
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Hyper
Joined: 24 Jan 2004 Posts: 1227 Location: Middelburg, The Netherlands
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BOZO
Joined: 11 Oct 2004 Posts: 48
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Posted: Tue Oct 26, 2004 2:48 am Post subject: |
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I'll fix that broken link to point to the archived version at the moment. I plan on updating the Crystal Castles website here in the future once I get the new maps and patch finished up. Major changes will occur so I had taken it offline while I was updating the UT2K4 website. Glad you are offering a link!! _________________ Darn Floppy Feet!!
{KDS}BOZO / <NDP>BOZO / LordBozo
bozo@kds-clan.com |
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Hyper
Joined: 24 Jan 2004 Posts: 1227 Location: Middelburg, The Netherlands
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TheEmperorStalwartUK
Joined: 11 Feb 2004 Posts: 261
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Posted: Tue Oct 26, 2004 11:42 am Post subject: |
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Hyper wrote: | Ok, keep me updated. |
Same here ;) _________________ StalwartUK |
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BOZO
Joined: 11 Oct 2004 Posts: 48
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Posted: Sat Oct 30, 2004 3:45 am Post subject: |
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Ok I put a crosslink page in at that old link location pointing to the new webpage locations. I will continue to support the old link from now on since most folks who are providing links were using that one. The Crystal Castles Unreal One website has not been updated beyond fixing the download links. Once I get the new patch/maps completed then it will have a major overhaul also... _________________ Darn Floppy Feet!!
{KDS}BOZO / <NDP>BOZO / LordBozo
bozo@kds-clan.com |
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Skaarj Slayer
Joined: 27 Aug 2004 Posts: 38 Location: Canada
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Posted: Fri Nov 05, 2004 1:50 pm Post subject: |
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old unreal has crystal castles in the mods section |
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TheEmperorStalwartUK
Joined: 11 Feb 2004 Posts: 261
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Posted: Sat Nov 06, 2004 10:20 pm Post subject: |
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I hope that they won't leave Crystal Castles behind and only work on Cystal Chaos _________________ StalwartUK |
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