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MGTS
Joined: 06 Mar 2006 Posts: 60 Location: north of San Francisco
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Posted: Wed Mar 15, 2006 10:37 am Post subject: ice age and hhg |
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i think u should go back to having the hhg as a giant dampener and keep the iceage as a giant asmd core its imposiable to tell them apart
what do others think _________________ FLCL, biotch |
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Hyper
Joined: 24 Jan 2004 Posts: 1227 Location: Middelburg, The Netherlands
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Posted: Wed Mar 15, 2006 10:15 pm Post subject: |
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It's not to me to select the mesh of the Aura explosives, it's Boodaflow's mod and Boodaflow's decision. _________________ Alter your reality...forever.
Hyper.nl Unreal Services
unreal://hypercoop.tk |
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MGTS
Joined: 06 Mar 2006 Posts: 60 Location: north of San Francisco
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Posted: Thu Mar 16, 2006 12:15 am Post subject: |
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how would i contact him? _________________ FLCL, biotch |
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Hyper
Joined: 24 Jan 2004 Posts: 1227 Location: Middelburg, The Netherlands
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Posted: Thu Mar 16, 2006 8:22 am Post subject: |
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That's gonna be hard, since he more or less left the Unreal community. In the past he could be contacted at his server, but since he stopped it and does not want me to give out his mail / IM details, I can not help you here. _________________ Alter your reality...forever.
Hyper.nl Unreal Services
unreal://hypercoop.tk |
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Cheese
Joined: 30 Mar 2006 Posts: 79 Location: ...YES
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Posted: Thu May 11, 2006 5:18 am Post subject: |
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You could always use DZMap's 'AutoRunCommand'.
ex. set whatever_it_is.hhg icon Texture'UnrealI.Icons.I_Dampener'
Or something like that. If you use DZMap, that is. :p _________________
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Hyper
Joined: 24 Jan 2004 Posts: 1227 Location: Middelburg, The Netherlands
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