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HC custom map server: Freeze

 
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Mon Jun 19, 2006 5:20 am    Post subject: HC custom map server: Freeze Reply with quote

I found the custom map server frozen with 100% CPU usage. It has been reset.
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Last edited by Hyper on Wed Jun 21, 2006 7:28 pm; edited 1 time in total
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K죣èr_§kā&#



Joined: 10 Jul 2004
Posts: 164

PostPosted: Wed Jun 21, 2006 5:25 am    Post subject: Reply with quote

It happened again. It might be some kinda bug
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Wed Jun 21, 2006 5:58 pm    Post subject: Reply with quote

Yes, I never had freezes and now two in a short time. I expect it to be caused by one of the software or map upgrades I implemented recently.
  • Dots' Unreal 97 beta map pack update
  • JCoopZ update
  • DZMapM update
  • UMSSpaceMarine hud fix
Or a confict between my settings and one of the mods. I'm still clueless because the logs don't give much info (nothing usable) because it's a freeze rather than a crash.

I uninstalled the new maps from Dots, as well as the included mutator. I hope that will help.
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Last edited by Hyper on Wed Jun 21, 2006 6:26 pm; edited 1 time in total
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Wed Jun 21, 2006 6:23 pm    Post subject: Reply with quote

It probably says nothing, but here are the logs:

Code:

JCoopZ: TimeLimit=60 minutes, Next Map: B-ExtremeEnd (timer starts after a player login)
JCoopZ: ********** JCZLogger PreBeginPlay **********
ScriptLog: ***************************************************************************
ScriptLog: WMutators activated and invoked
ScriptLog: Author: }TCP{Wolf alias Mia_The_Chaotic on 29th Oct 2001
ScriptLog: Bugfixed version 1.12 created Sunday, 23rd February 2003
ScriptLog: Special thanx to: -=O-HbG-O=- for some ideas and thoughts :)
ScriptLog: ***************************************************************************
ScriptLog: [~] starting Server Advertisements version 101
DevNet: NotifyAcceptingConnection: Server MyLevel accept
NetComeGo: Open MyLevel 06/18/06 16:36:35
Nephthys: 2006/06/18 16:36:35: New 70.236.93.45:60929:  MøFö_¤
DevNet: NotifyAcceptingChannel Control 0 server Level B-Extreme.MyLevel: Accepted
DevNet: Level server received: HELLO REVISION=0 MINVER=224 VER=226
Log: Resolved master0.gamespy.com (207.38.11.34)
ScriptLog: UdpServerUplink: Master Server is master0.gamespy.com:27900
ScriptLog: UdpServerUplink: Port 5557 successfully bound.
ScriptLog: UdpServerUplink: Resuming by request.
Log: Resolved unreal.epicgames.com (207.135.145.19)
ScriptLog: UdpServerUplink: Master Server is unreal.epicgames.com:27900
ScriptLog: UdpServerUplink: Port 5557 successfully bound.
ScriptLog: UdpServerUplink: Resuming by request.
Log: Resolved master.thenerdnetwork.com (63.124.142.2)
ScriptLog: UdpServerUplink: Master Server is master.thenerdnetwork.com:27900
ScriptLog: UdpServerUplink: Port 5557 successfully bound.
ScriptLog: UdpServerUplink: Resuming by request.
Log: Resolved hyper.xs4all.nl (213.84.102.38)
ScriptLog: UdpServerUplink: Master Server is hyper.xs4all.nl:27900
ScriptLog: UdpServerUplink: Port 5557 successfully bound.
ScriptLog: UdpServerUplink: Resuming by request.
Log: Resolved www.epicgames.com (207.135.145.19)
ScriptLog: UdpServerUplink: Master Server is www.epicgames.com:27900
ScriptLog: UdpServerUplink: Port 5557 successfully bound.
ScriptLog: UdpServerUplink: Resuming by request.
ScriptWarning: DZMapMutator B-Extreme.DZMapMutator0 (Function DZMapM.DZMapMutator.=:0056) Accessed null class context
ScriptWarning: DZMapMutator B-Extreme.DZMapMutator0 (Function DZMapM.DZMapMutator.=:0056) Accessed null class context
ScriptWarning: DZMapMutator B-Extreme.DZMapMutator0 (Function DZMapM.DZMapMutator.=:0099) Accessed null class context
ScriptWarning: DZMapMutator B-Extreme.DZMapMutator0 (Function DZMapM.DZMapMutator.=:00BA) Accessed null class context
ScriptWarning: DZMapMutator B-Extreme.DZMapMutator0 (Function DZMapM.DZMapMutator.=:0056) Accessed null class context
DevNet: Level server received: NETSPEED 5000
Log: Client netspeed is 5000
DevNet: Level server received: LOGIN RESPONSE=-1401020388 URL=:5555/B-Extreme?Name=MøFö_¤?Class=Unreali.MaleTwo?Skin=Male2Skins_TH.CAMO?Team=255?peer#extremeentry
DevNet: Login request: :5555/B-Extreme?Name=MøFö_¤?Class=Unreali.MaleTwo?Skin=Male2Skins_TH.CAMO?Team=255?peer#extremeentry
JCoopZ: -- Prelogin attempt by player MøFö_¤ -- POSSIBLE IPAddress: 70.236.93.45
ScriptLog: ** TIME LEVEL: 2
Nephthys: 2006/06/18 16:36:35: Pre 70.236.93.45:60929: MøFö_¤  MøFö_¤
DevNet: Level server received: HAVE GUID=678F6F6D11D2FEB4C000FDAAE072794F GEN=7
DevNet: Level server received: HAVE GUID=678F6F6C11D2FEB4C000FDAAE072794F GEN=7
DevNet: Level server received: HAVE GUID=678F6F7011D2FEB4C000FDAAE072794F GEN=7
DevNet: Level server received: HAVE GUID=678F6F7211D2FEB4C000FDAAE072794F GEN=7
DevNet: Level server received: HAVE GUID=678F6F7311D2FEB4C000FDAAE072794F GEN=7
DevNet: Level server received: HAVE GUID=678F6F6F11D2FEB4C000FDAAE072794F GEN=7
DevNet: Level server received: HAVE GUID=678F6F6E11D2FEB4C000FDAAE072794F GEN=7
DevNet: Level server received: HAVE GUID=678F6F7711D2FEB4C000FDAAE072794F GEN=7
DevNet: Level server received: HAVE GUID=678F6F7111D2FEB4C000FDAAE072794F GEN=7
DevNet: Level server received: JOIN
DevNet: Join request: :5555/B-Extreme?Name=MøFö_¤?Class=Unreali.MaleTwo?Skin=Male2Skins_TH.CAMO?Team=255?peer#extremeentry
JCoopZ: Team 255
JCoopZ: Login: MøFö_¤
JCoopZ: Incoming Player named MøFö_¤ desired MaleTwo and got jzMaleTwo
Warning: Failed to load 'Male2Skins_TH': Can't find file for package 'Male2Skins_TH'
Warning: Failed to load 'Texture Male2Skins_TH.CAMO': Can't find file for package 'Male2Skins_TH'
JCoopZ: Logging in to Extreme MotherShip
Log: Possessed PlayerPawn: jzMaleTwo B-Extreme.jzMaleTwo0
Log: Incoming travelling actor of class jCoopZ1.jzMaleTwo
Log: Incoming travelling actor of class AKcoop2.biobelt
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class Aura1.AuraASMD
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class UnrealShare.ShieldBelt
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class UnrealShare.Stinger
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class UnrealShare.StingerAmmo
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class Aura.QuakeMongral
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class Aura.BlizzardBastard
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class Aura.LCannon
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class UnrealI.ToxinSuit
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class AKcoop2.radiance
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class UnrealShare.Armor
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class Aura.ThunderClapper
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class AuraBeltNL.BarrierBelt
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class Aura1.sp
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class Aura.DispersionFlak
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class UnrealI.FlakCannon
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class AKcoop2.tnt
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class UnrealI.Sludge
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class UnrealI.FlakBox
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class UnrealShare.RocketCan
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class UnrealShare.ShellBox
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class UnrealShare.Flashlight
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class Aura1.RaidRifle
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class Aura.AmpMinigun
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class UnrealI.SearchLight
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class Aura1.AuraPistol
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class test.GemDagger
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class UnrealShare.Translator
Log: SpawnPlayActor: Spawned travelling actor
JCoopZ: All inventory fro

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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Wed Jun 21, 2006 6:24 pm    Post subject: Reply with quote

Code:
JCoopZ: All inventory from MøFö_¤ is accepted
JCoopZ: LOGIN COMPLETE: MøFö_¤ -- IP Address: 70.235.31.6
JCoopZ: Current Score Table contents:
JCoopZ:     0: MøFö_¤
JCoopZ:     1: °°°Ki££Er§KÀÀrj°°°
JCoopZ:     2: adrianes(ARG)
DevNet: Join succeeded: MøFö_¤
Nephthys: 2006/06/21 05:03:33: In: 70.235.31.6:60164: MøFö_¤  MøFö_¤
JCoopZ: ** Player: MøFö_¤ -- LocalID: 1803512057 -- PlayerUID: -1546822692
JCoopZ: Score restored for 0: MøFö_¤
JCoopZ: Client corrections applied to: MøFö_¤
ChatLog: °°°Ki££Er§KÀÀrj°°°: augh!!!!!
ChatLog: MøFö_¤: well... isnt that something
DevNet: NotifyAcceptingChannel File 2 server Level Dark2.MyLevel: Accepted
DevNet: Client requested file: Allowed
DevNet: Sending 'JDec.u'
Nephthys: 2006/06/21 05:03:57: Down 202.86.20.238:2833 bloodydeath: 'JDec.u' (19286 bytes)
DevNet: NotifyAcceptingChannel File 1 server Level Dark2.MyLevel: Accepted
DevNet: Client requested file: Allowed
DevNet: Sending 'test.u'
Nephthys: 2006/06/21 05:03:59: Down 202.86.20.238:2833 bloodydeath: 'test.u' (226893 bytes)
ChatLog: °°°Ki££Er§KÀÀrj°°°: buhhax?
DevNet: NotifyAcceptingChannel File 2 server Level Dark2.MyLevel: Accepted
DevNet: Client requested file: Allowed
DevNet: Sending 'Spinner.u'
Nephthys: 2006/06/21 05:04:10: Down 202.86.20.238:2833 bloodydeath: 'Spinner.u' (2076663 bytes)
DevNet: NotifyAcceptingConnection: Server MyLevel accept
NetComeGo: Open MyLevel 06/21/06 05:04:31
Nephthys: 2006/06/21 05:04:31: New 72.197.146.52:32860:  PCHyperx2 Walking_Target killingm
DevNet: NotifyAcceptingChannel Control 0 server Level Dark2.MyLevel: Accepted
DevNet: Level server received: HELLO REVISION=0 MINVER=224 VER=225
DevNet: Level server received: NETSPEED 2600
Log: Client netspeed is 2600
DevNet: Level server received: LOGIN RESPONSE=1478151915 URL=:5555/Index.unr?Difficulty=0?GameSpeed=1.000000?Class=UnrealShare.MaleThree?Skin=Male3skins.Male3Gib?Name=Walking_Target?Team=255?Rate=2600
DevNet: Login request: :5555/Index.unr?Difficulty=0?GameSpeed=1.000000?Class=UnrealShare.MaleThree?Skin=Male3skins.Male3Gib?Name=Walking_Target?Team=255?Rate=2600
JCoopZ: -- Prelogin attempt by player Walking_Target -- POSSIBLE IPAddress: 72.197.146.52
ScriptLog: ** TIME LEVEL: 1489
Nephthys: 2006/06/21 05:04:31: Pre 72.197.146.52:32860: Walking_Target  PCHyperx2 Walking_Target killingm
DevNet: NotifyAcceptingChannel File 1 server Level Dark2.MyLevel: Accepted
DevNet: Client requested file: Allowed
DevNet: Sending '..\HCMaps\Dark2.unr'
Nephthys: 2006/06/21 05:04:32: Down 72.197.146.52:32860 Walking_Target: '..\HCMaps\Dark2.unr' (3283686 bytes)
Nephthys: 2006/06/21 05:04:35: Closing connection 72.197.146.52:32860 of player 'Walking_Target'
NetComeGo: Close NephthysConnection273 06/21/06 05:04:35
JCoopZ: game already ended - rejecting TerraLift2#enterterra?peer
JCoopZ: game already ended - rejecting TerraLift2#enterterra?peer
ChatLog: °°°Ki££Er§KÀÀrj°°°: H4X!!!
ChatLog: MøFö_¤: just great
JCoopZ: game already ended - rejecting TerraLift2#enterterra?peer
JCoopZ: game already ended - rejecting TerraLift2#enterterra?peer
DevNet: NotifyAcceptingChannel File 1 server Level Dark2.MyLevel: Accepted
DevNet: Client requested file: Allowed
DevNet: Sending 'Predator.u'
Nephthys: 2006/06/21 05:05:38: Down 202.86.20.238:2833 bloodydeath: 'Predator.u' (1438838 bytes)
ChatLog: MøFö_¤: well... l8r
ChatLog: °°°Ki££Er§KÀÀrj°°°: ditto
DevNet: Connection timed out after 15.000000 seconds (15.031149)
Nephthys: 2006/06/21 05:06:26: Out 70.235.31.6:60164: MøFö_¤  MøFö_¤
NetComeGo: Close NephthysConnection272 06/21/06 05:06:26
JCoopZ: Logout: MøFö_¤ logging out
JCoopZ: found a Pawn with destroyed pawn Dark2.dragonfly8 as Enemy! Dark2.DemonFog8 in state MeleeAttack
JCoopZ: Scripted pawn now 'waiting' 'turnfromwall'
Nephthys: 2006/06/21 05:06:36: Out 71.53.125.198:10482: °°°Ki££Er§KÀÀrj°°°  °°°Ki££Er§KÀÀrj°°°
NetComeGo: Close NephthysConnection264 06/21/06 05:06:36
JCoopZ: Logout: °°°Ki££Er§KÀÀrj°°° logging out
DevNet: NotifyAcceptingChannel File 2 server Level Dark2.MyLevel: Accepted
DevNet: Client requested file: Allowed
DevNet: Sending 'THmapPak.u'
Nephthys: 2006/06/21 05:06:43: Down 202.86.20.238:2833 bloodydeath: 'THmapPak.u' (222697 bytes)
DevNet: NotifyAcceptingChannel File 1 server Level Dark2.MyLevel: Accepted
DevNet: Client requested file: Allowed
DevNet: Sending 'attackcow.u'
Nephthys: 2006/06/21 05:06:55: Down 202.86.20.238:2833 bloodydeath: 'attackcow.u' (24469 bytes)
Nephthys: 2006/06/21 05:06:58: Dropping invalid data from 70.235.31.6:60164
DevNet: NotifyAcceptingChannel File 2 server Level Dark2.MyLevel: Accepted
DevNet: Client requested file: Allowed
DevNet: Sending 'fat.u'
Nephthys: 2006/06/21 05:06:58: Down 202.86.20.238:2833 bloodydeath: 'fat.u' (321655 bytes)
DevNet: NotifyAcceptingChannel File 1 server Level Dark2.MyLevel: Accepted
DevNet: Client requested file: Allowed
DevNet: Sending 'u2rtnp.u'
Nephthys: 2006/06/21 05:07:13: Down 202.86.20.238:2833 bloodydeath: 'u2rtnp.u' (3290765 bytes)
DevNet: NotifyAcceptingConnection: Server MyLevel accept
NetComeGo: Open MyLevel 06/21/06 05:07:14
Nephthys: 2006/06/21 05:07:14: New 201.253.25.23:1605:  adrianes(ARG)
DevNet: NotifyAcceptingChannel Control 0 server Level Dark2.MyLevel: Accepted
DevNet: Level server received: HELLO REVISION=0 MINVER=224 VER=226
DevNet: Level server received: NETSPEED 5000
Log: Client netspeed is 5000
DevNet: Level server received: LOGIN RESPONSE=-1491224028 URL=:5555/Dark2?Name=adrianes(ARG)?Class=Unreali.MaleTwo?Skin=Male2Skins.Ash?Team=255?Face=
DevNet: Login request: :5555/Dark2?Name=adrianes(ARG)?Class=Unreali.MaleTwo?Skin=Male2Skins.Ash?Team=255?Face=
JCoopZ: -- Prelogin attempt by player adrianes(ARG) -- POSSIBLE IPAddress: 201.253.25.23
ScriptLog: ** TIME LEVEL: 1653
Nephthys: 2006/06/21 05:07:14: Pre 201.253.25.23:1605: adrianes(ARG)  adrianes(ARG)
Nephthys: 2006/06/21 05:07:14: Out 201.253.25.23:1601: adrianes(ARG)  adrianes(ARG)
NetComeGo: Close NephthysConnection267 06/21/06 05:07:14
JCoopZ: Logout: adrianes(ARG) logging out
DevNet: Level server received: HAVE GUID=678F6F6D11D2FEB4C000FDAAE072794F GEN=7
DevNet: Level server received: HAVE GUID=678F6F6C11D2FEB4C000FDAAE072794F GEN=7
DevNet: Level server received: HAVE GUID=678F6F7011D2FEB4C000FDAAE072794F GEN=7
DevNet: Level server received: HAVE GUID=678F6F7211D2FEB4C000FDAAE072794F GEN=7
DevNet: Level server received: HAVE GUID=678F6F7311D2FEB4C000FDAAE072794F GEN=7
DevNet: Level server received: HAVE GUID=678F6F6E11D2FEB4C000FDAAE072794F GEN=7
DevNet: Level server received: HAVE GUID=678F6F6F11D2FEB4C000FDAAE072794F GEN=7
DevNet: Level server received: HAVE GUID=678F6F7711D2FEB4C000FDAAE072794F GEN=7
DevNet: Level server received: HAVE GUID=678F6F7111D2FEB4C000FDAAE072794F GEN=7
DevNet: Level server received: JOIN
DevNet: Join request: :5555/Dark2?Name=adrianes(ARG)?Class=Unreali.MaleTwo?Skin=Male2Skins.Ash?Team=255?Face=
JCoopZ: Team 255
JCoopZ: Login: adrianes(ARG)
JCoopZ: Incoming Player named adrianes(ARG) desired MaleTwo and got jzMaleTwo
JCoopZ: Logging in to Dark Arena + Harobed Village
Log: Possessed PlayerPawn: jzMaleTwo Dark2.jzMaleTwo4
JCoopZ: All inventory from adrianes(ARG) is accepted
JCoopZ: LOGIN COMPLETE: adrianes(ARG) -- IP Address: 201.253.25.23
JCoopZ: Current Score Table contents:
JCoopZ:     0: MøFö_¤
JCoopZ:     1: °°°Ki££Er§KÀÀrj°°°
JCoopZ:     2: adrianes(ARG)
DevNet: Join succeeded: adrianes(ARG)
Nephthys: 2006/06/21 05:07:26: In: 201.253.25.23:1605: adrianes(ARG)  adrianes(ARG)
JCoopZ: ** Player: adrianes(ARG) -- LocalID: -1556994188 -- PlayerUID: 1275713242
JCoopZ: Score restored for 2: adrianes(ARG)
JCoopZ: Client corrections applied to: adrianes(ARG)
Nephthys: 2006/06/21 05:08:37: Dropping invalid data from 68.142.232.33:27243
Log: Resolving master0.gamespy.com...
Log: Resolving unreal.epicgames.com...
Log: Resolving master.qtracker.com...
Log: Resolving master.thenerdnetwork.com...
Log: Resolving hyper.xs4all.nl...
Log: Resolving www.epicgames.com...
Log: Resolved master0.gamespy.com (207.38.11.34)
ScriptLog: UdpServerUplink: Master Server is master0.gamespy.com:27900
ScriptWarning: NptServerUplink Dark2.NptServerUplink0 (Function IpServer.UdpServerUplink.Resolved:00CA) BindPort: already bound
ScriptLog: UdpServerUplink: Error binding port, aborting.
Log: Resolved unreal.epicgames.com (207.135.145.19)
ScriptLog: UdpServerUplink: Master Server is unreal.epicgames.com:27900
ScriptWarning: NptServerUplink Dark2.NptServerUplink1 (Function IpServer.UdpServerUplink.Resolved:00CA) BindPort: already bound
ScriptLog: UdpServerUplink: Error binding port, aborting.
Log: Resolved master.qtracker.com (63.144.111.10)
ScriptLog: UdpServerUplink: Master Server is master.qtracker.com:27900
ScriptWarning: NptServerUplink Dark2.NptServerUplink2 (Function IpServer.UdpServerUplink.Resolved:00CA) BindPort: already bound
ScriptLog: UdpServerUplink: Error binding port, aborting.
Log: Resolved master.thenerdnetwork.com (63.124.142.2)
ScriptLog: UdpServerUplink: Master Server is master.thenerdnetwork.com:27900
ScriptWarning: NptServerUplink Dark2.NptServerUplink3 (Function IpServer.UdpServerUplink.Resolved:00CA) BindPort: already bound
ScriptLog: UdpServerUplink: Error binding port, aborting.
Log: Resolved hyper.xs4all.nl (213.84.102.38)
ScriptLog: UdpServerUplink: Master Server is hyper.xs4all.nl:27900
ScriptWarning: NptServerUplink Dark2.NptServerUplink4 (Function IpServer.UdpServerUplink.Resolved:00CA) BindPort: already bound
ScriptLog: UdpServerUplink: Error binding port, aborting.
Log: Resolved www.epicgames.com (207.135.145.19)
ScriptLog: UdpServerUplink: Master Server is www.epicgames.com:27900
ScriptWarning: NptServerUplink Dark2.NptServerUplink5 (Function IpServer.UdpServerUplink.Resolved:00CA) BindPort: already bound
ScriptLog: UdpServerUplink: Error binding port, aborting.
JCoopZ: game already ended - rejecting TerraLift2#enterterra?peer
JCoopZ: game already ended - rejecting TerraLift2#enterterra?peer
JCoopZ: game already ended - rejecting TerraLift2#enterterra?peer
JCoopZ: game already ended - rejecting TerraLift2#enterterra?peer
DevNet: NotifyAcceptingChannel File 2 server Level Dark2.MyLevel: Accepted
DevNet: Client requested file: Allowed
DevNet: Sending 'UMSSpaceMarine.u'
Nephthys: 2006/06/21 05:09:52: Down 202.86.20.238:2833 bloodydeath: 'UMSSpaceMarine.u' (4306471 bytes)
JCoopZ: game already ended - rejecting TerraLift2#enterterra?peer
JCoopZ: game already ended - rejec

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Zombie



Joined: 27 Jan 2004
Posts: 295

PostPosted: Wed Jun 21, 2006 8:33 pm    Post subject: Reply with quote

Did a hang ever occur on the regular server running the same 3 updates by me? If the regular server continues to operate without any hangs then it's definitely a specific new change only to the custom server configuration. Besides that, I do notice a few scriptwarnings in DZMapM so I'll have to see how that happened.


-Zombie
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GameType: JCoopZ1 - Build137 (11/30/12)
Mutator: DZMapM - 2.34 (12/15/11)
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Wed Jun 21, 2006 8:57 pm    Post subject: Reply with quote

Yes, until now the freezes only happened at the custom map server. I'll keep an eye on it.
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Fri Jun 30, 2006 1:04 pm    Post subject: Reply with quote

With the removal of Dots' update the HC Custom server is stable again.
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