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MonsterCoop v2.2 has been released!!
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Winged Unicorn



Joined: 22 Jan 2004
Posts: 87

PostPosted: Sat Jan 24, 2004 10:46 pm    Post subject: MonsterCoop v2.2 has been released!! Reply with quote

MCoop 2.2 is finally out!! :clap:

I know it's been a loooong wait, but I really hope it's been worth it. Don't waste any more time... download it and play it now ;D

You can find here it in this forum
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Last edited by Winged Unicorn on Sat Jun 26, 2004 10:43 am; edited 2 times in total
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Sat Jan 24, 2004 11:47 pm    Post subject: Reply with quote

YaHoo! Finally! Great news! Downloading it now! Nice job!
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Hyper.nl Unreal Services
unreal://hypercoop.tk
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Winged Unicorn



Joined: 22 Jan 2004
Posts: 87

PostPosted: Sun Jan 25, 2004 8:38 pm    Post subject: Reply with quote

Heheh... Hyper found a small bug, which I immediately fixed

You can find the new version (2.01) at the same place
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Sun Jan 25, 2004 9:08 pm    Post subject: Reply with quote

Thanks for the fix, as always
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SkullDoctor



Joined: 25 Jan 2004
Posts: 5
Location: Maryland, USA

PostPosted: Sun Jan 25, 2004 9:59 pm    Post subject: Reply with quote

GAH! that was fast.. I dled mcoop and about 2 hours later it says u fixed a bug in it great work.
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http://www.skulldoctor.tk
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AlamGBx



Joined: 26 Jan 2004
Posts: 8
Location: Lawrence, MA

PostPosted: Tue Jan 27, 2004 12:03 am    Post subject: Reply with quote

Cool, a new version of MCoop, i guess i will tried it out on my server
ohh, i can use the ExtraCommands to put in my commands from my matrix mod, oh man, i going to take me days to look at all the code
let hope i don't steal any of the code >;)
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Winged Unicorn



Joined: 22 Jan 2004
Posts: 87

PostPosted: Tue Jan 27, 2004 4:05 pm    Post subject: Reply with quote

I was thinking of writing a small tutorial on how to add custom ExtraCommands. Specifically, I could explain how to "import" a couple of JCoop's commands (kni and another one I forgot about lol). Let me know what you think about that
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AlamGBx



Joined: 26 Jan 2004
Posts: 8
Location: Lawrence, MA

PostPosted: Tue Jan 27, 2004 5:10 pm    Post subject: KNP Reply with quote

you mean KNP (kill nearby pawns but not playerpawns)
and oh, i think you got this COM feature from UT's mutator class, right?
and oh, i will/would not "steal" code form anyone, i ask if i can use a piece of code and if i can, i add in my ceidet list (i know i misspelled it)
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It



Joined: 28 Jan 2004
Posts: 14
Location: Washington

PostPosted: Thu Jan 29, 2004 1:45 am    Post subject: Reply with quote

Sweet! > Too bad my computer isn't hooked up to the internet right now
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Zeke



Joined: 30 Jan 2004
Posts: 10
Location: In The Depths Of The Underworld!

PostPosted: Sat Jan 31, 2004 8:19 pm    Post subject: Reply with quote

then how did u post a reply it.Anyways awesome job on mcoop2! (b)
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It



Joined: 28 Jan 2004
Posts: 14
Location: Washington

PostPosted: Sun Feb 01, 2004 7:04 pm    Post subject: Reply with quote

I'm using another computer.
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Winged Unicorn



Joined: 22 Jan 2004
Posts: 87

PostPosted: Sun Mar 07, 2004 4:31 pm    Post subject: Reply with quote

I have just released a small update

Nothing really new, just some small improvements and bug fixes. You will find the download links and more info here.

Special thanks to Zombie, Fuzzhead and Alam_GBC
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Sun Mar 07, 2004 4:45 pm    Post subject: Reply with quote

Nice! Update installed.
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Frantic



Joined: 09 Mar 2004
Posts: 2

PostPosted: Tue Mar 09, 2004 10:35 pm    Post subject: Reply with quote

Heh Cool... Too bad I cant try it don't have u1 installed. By the way Hello...
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TheEmperorStalwartUK



Joined: 11 Feb 2004
Posts: 261

PostPosted: Wed Mar 10, 2004 5:47 pm    Post subject: Reply with quote

Frantic wrote:
Heh Cool... Too bad I cant try it don't have u1 installed. By the way Hello...


Then install Unreal ;D
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