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Extracting 'Action' Section of SoundTracks

 
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GlitchMaster



Joined: 14 Jul 2005
Posts: 22
Location: The Easiest Place to Be.

PostPosted: Thu Jul 20, 2006 2:27 am    Post subject: Extracting 'Action' Section of SoundTracks Reply with quote

As far as I know - the Unreal Ed allows you to play and extract music files of unreal. However, these songs have 'Sections', like action, tence, etc, and I do not know how to extract these parts of the music files.
Can somebody help me with this?
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SoulReaver



Joined: 15 May 2004
Posts: 162

PostPosted: Thu Jul 20, 2006 12:04 pm    Post subject: Reply with quote

i was also wondering the same thing sometime, as the crater song also has multiple sections. i did a big search for information a time ago. and i mailed a creator of unreal. but with no results.
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K죣èr_§kā&#



Joined: 10 Jul 2004
Posts: 164

PostPosted: Fri Jul 21, 2006 3:45 am    Post subject: Reply with quote

Hehehe.

Do you have Modplug Tracker? If not, google it.

Ok, open up Modplug Tracker, then to File>Open>My Computer>Local Disk (:C\)>Unreal OR Unreal Gold>Music>UTemple

Ok, go to the Patterns tab. See the numbers above the channels? Those are the Patterns. Now remove (right-click>Remove Pattern) Pattern #3. Then remove all the patterns between Pattern 26 and 27.

Then single-click on pattern 27. Look for B1E, select it, then hit the Delete key. Then single-click Pattern 33. Then look on row #63 (the numbers are on the side) at the very bottom of channel one. Look for B01, select it, then hit Delete.

Save it as UTempleA (A for Action).

If it plays right, you did it.

Now... make sure you remember which folder you saved it into. Open UnrealEd, go to the Music section, hit Import (Not export), then look for UTempleA. Double click it then listen to the whole song. If it loops right, then select the the song name by single clicking it, then hit Save.

I'm not sure if this makes sense to you, so feel free to ask some questions...
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GlitchMaster



Joined: 14 Jul 2005
Posts: 22
Location: The Easiest Place to Be.

PostPosted: Sat Jul 22, 2006 5:00 pm    Post subject: Reply with quote

mmm yeah questions might come lol, thanks, I will try this thing out...
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