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First Dawn
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Which Version of Unreal should this made for?
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Total Votes : 10

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Hybrid



Joined: 07 Mar 2005
Posts: 193
Location: TZ Warp Forge

PostPosted: Wed Feb 27, 2008 6:55 am    Post subject: Reply with quote

New Screenies for the next area simply titled "Floating Village".


Path to the Village


Exiting the Caverns


Interior of a Floating Shack


Overview of the Floating Village



Splash logo of the Project.

More soon !(Atleast I hope)
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mental-HunteR



Joined: 05 May 2006
Posts: 363
Location: The Netherlands

PostPosted: Wed Feb 27, 2008 10:29 am    Post subject: Reply with quote

Did you made the Logo, Hybrid?
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Hybrid



Joined: 07 Mar 2005
Posts: 193
Location: TZ Warp Forge

PostPosted: Wed Feb 27, 2008 4:41 pm    Post subject: Reply with quote

Yeah. Its a simple process how to get the effect. You just need photoshop.
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Hybrid



Joined: 07 Mar 2005
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Location: TZ Warp Forge

PostPosted: Sat Mar 01, 2008 1:10 am    Post subject: Reply with quote

Little Quickie Shot of the Elevator shaft into The "Forge".

Starting the First of the Forge (Mothership) levels.
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Hybrid



Joined: 07 Mar 2005
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Location: TZ Warp Forge

PostPosted: Mon Mar 03, 2008 2:39 am    Post subject: Reply with quote

Been doing some Filler work on the sixth map. A Screenie


Also Added the End to the sixth map and begining the Seventh.

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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Mon Mar 03, 2008 12:56 pm    Post subject: Reply with quote

Nice screens once again. I like the lighting.

By the way, will this map pack be usable on coop servers or only singleplayer?
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Hybrid



Joined: 07 Mar 2005
Posts: 193
Location: TZ Warp Forge

PostPosted: Mon Mar 03, 2008 11:30 pm    Post subject: Reply with quote

It will be Coop. I personally hated RTNP because of the lack of coop (although there is a Coop patch).
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Hybrid



Joined: 07 Mar 2005
Posts: 193
Location: TZ Warp Forge

PostPosted: Fri Mar 28, 2008 9:39 am    Post subject: Reply with quote

Work has been slow (Scraped 3 maps the passed 2 weeks) due to concept problems. However, I have agreed on a theme for the next map.
Early Development Shots :P


Abyss04.unr

Abyss04.unr

Abyss04.unr

More soon ( I hope)
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[B@D]Thug



Joined: 07 Oct 2005
Posts: 315

PostPosted: Sat Apr 05, 2008 7:01 pm    Post subject: Reply with quote

Wow, where do you learn all of this mapping lol! But Hybrid I have some questions to ask. How do you make the terrain\mountains\land that you do?
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StaticNova



Joined: 05 Nov 2007
Posts: 84

PostPosted: Sat Apr 05, 2008 7:29 pm    Post subject: Reply with quote

He uses his leet and awesome skills xD
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Hybrid



Joined: 07 Mar 2005
Posts: 193
Location: TZ Warp Forge

PostPosted: Sat Apr 05, 2008 7:30 pm    Post subject: Reply with quote

Tessilated BSP brushes... I stick to a low detail terrain instead of pushing the BSP to the limits like Ice Lizard.
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[B@D]Thug



Joined: 07 Oct 2005
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PostPosted: Sat Apr 05, 2008 7:34 pm    Post subject: Reply with quote

He he, yeah... but Ice Lizard is a beast with that sort of thing. He seems to get the best out of anything he makes. By the way, where are the Tessilated BSP brushes located at?
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Hybrid



Joined: 07 Mar 2005
Posts: 193
Location: TZ Warp Forge

PostPosted: Thu May 15, 2008 11:54 pm    Post subject: Reply with quote

Any one want to work with me on this project? Progress is slow and I can teach those who are intrested.(Only requirement is that you know how to do the basic Unreal ED functions) Contact me on MSN SirdanielUT_AT_Qwest_DOT_net.
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Hybrid



Joined: 07 Mar 2005
Posts: 193
Location: TZ Warp Forge

PostPosted: Sat May 24, 2008 5:34 am    Post subject: Reply with quote

I got a new team member (Who wants to remain hidden for now), Still willing to have others. However, His insight has given me some inspiration. Screenies of the most complex terrain I have ever made!


Unnamed map

Unnamed map


Unnamed map


Unnamed map

If you have suggestions for the map's name, Feel free to post it! If its good Ill use it
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Bleeder91



Joined: 28 Sep 2006
Posts: 265

PostPosted: Sat May 24, 2008 12:15 pm    Post subject: Reply with quote

nice shots, makes me wonder how the terrain is made, i use 2d floor lifter, but i heard there were other programs that could make nice mountains too. and a name for the map... 'shadow gorch' or something?(if i spelled it right)
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