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DZMapMv2.34 Public Release

 
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Zombie



Joined: 27 Jan 2004
Posts: 295

PostPosted: Mon Nov 29, 2010 1:56 am    Post subject: DZMapMv2.34 Public Release Reply with quote

This release (v2.34) adds more map fixes, and fixes incompatibilities with Unreal 227 patch & Unreal Tournament. The 'bKillUnderLifts' MonsterSpawn option is a capability I developed a while ago after reading about issues that can be indirectly caused by monster spawners. I decided to add it as optional since I do not have much data on its server impact. If it is effective to server setups is for users to determine.

The change log(v2.34)
Quote:
* Fixed PawnReplacer when WarLord is replaced in RTNP NaliC2 which causes the level to be blocked.
* Fixed 'MonsterKillRequirement' mode incompatibility with 227 patch and Unreal Tournament (UT99) that causes the end teleporter shield to not work.
* Fixed 'bTossedOut' DZMapM incompatibility when loaded in Unreal Tournament (UT99).
* Added a map fix for NaliLord and NaliC2.
* Added to MonsterSpawn a 'bKillUnderLifts' setting to detect when monster pawns linger under mover lifts that return when encroached and to kill them.


This release (v2.3) is to satisfy a few small requests as well as some other expected additions and improvements. Users running extensive pawn mutations and huge custom maps should be less likely to encounter instability in 224/225/226 patches.

The change log(v2.3):
Quote:
* Added another map fix for DasaPass, DCrater, and RTNP Glathriel2.
* Added support to MapSequencer for beta map end teleporter URL slash method.
* Added support to ItemReplacer for 227 patch method to identify inventory spawned to be held by a pawn so it will not be replaced.
* Added support to 'MonsterKillRequirement' mode for RTNP maps.
* Changed a few special detections to be more precise to avoid false-positives.
* Changed MapSequencer array list size to support up to 64 configuration entries.
* Improved AI hang prevention to reduce late level start load on server setups with pawn mutations. May prevent rare crashes around server level startup on custom maps that are unstable to extensive pawn mutations.
* Optimizations to 'bPreventLevelBlocks' mover fixes to reduce load during level startup.

EDIT: DZMapM was updated (12/15/11).
Download: DZMapM - 2.34


-Zombie
_________________
GameType: JCoopZ1 - Build137 (11/30/12)
Mutator: DZMapM - 2.34 (12/15/11)


Last edited by Zombie on Fri Dec 16, 2011 3:34 am; edited 8 times in total
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srbassalot



Joined: 16 Sep 2004
Posts: 229
Location: Earth

PostPosted: Thu Dec 02, 2010 2:07 pm    Post subject: Reply with quote

Zombie, Thank you for all your hard work on DZMapM....I am in the process of checking out your latest release :-)

Cheers,
SrBassalot
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Zombie



Joined: 27 Jan 2004
Posts: 295

PostPosted: Fri Dec 16, 2011 2:46 am    Post subject: Reply with quote

DZMapM was updated from v2.3 to v2.34 (12/15/11). I figure I would re-use this existing news thread. Read the first post for details.


-Zombie
_________________
GameType: JCoopZ1 - Build137 (11/30/12)
Mutator: DZMapM - 2.34 (12/15/11)
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