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UnrealUpgrade Project
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KSAProdozul



Joined: 11 Aug 2005
Posts: 170
Location: In between Here and the There but close by Nowhere

PostPosted: Thu Oct 20, 2005 3:54 pm    Post subject: Reply with quote

looks the same to me
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uascpredator



Joined: 28 Apr 2005
Posts: 38

PostPosted: Sat Oct 22, 2005 5:57 pm    Post subject: Reply with quote

Have u added bullet holes, cause ilooked into the one on the Complete Unreal reference but, its for UT, and they have errors.
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Jackrabbit



Joined: 01 Oct 2005
Posts: 7

PostPosted: Wed Oct 26, 2005 2:10 pm    Post subject: Reply with quote

make sure to talk to diehard to make all weapons fully s3tc
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Bigtom



Joined: 17 Oct 2005
Posts: 8
Location: Henderson, NV

PostPosted: Thu Oct 27, 2005 5:03 am    Post subject: Reply with quote

I hope this project turns out then u1 will own all :badgrin: :badgrin: :badgrin: :badgrin: :badgrin: :badgrin:
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Thu Oct 27, 2005 1:53 pm    Post subject: Reply with quote

If the weapons get a new S3TC skin it would be nice if they get added to the Unreal 227 update from OldUnreal.
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Jackrabbit



Joined: 01 Oct 2005
Posts: 7

PostPosted: Fri Oct 28, 2005 9:55 pm    Post subject: Reply with quote

oh yeah that would be really tight..... hadn't thought about that.
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Bigtom



Joined: 17 Oct 2005
Posts: 8
Location: Henderson, NV

PostPosted: Sat Oct 29, 2005 5:18 am    Post subject: Reply with quote

Hyper wrote:
If the weapons get a new S3TC skin it would be nice if they get added to the Unreal 227 update from OldUnreal.
Are there any sites that Can help me to understand the unreal engine and tech stuff better?
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BOZO



Joined: 11 Oct 2004
Posts: 48

PostPosted: Sat Oct 29, 2005 7:57 pm    Post subject: Reply with quote

For much of the tech info you could want:

http://wiki.beyondunreal.com/wiki/

This site is mainly focused on later engine versions but much is still relevant to Unreal 1.

I've been looking at decal implementation in various versions of the engine - it is mainly done natively so I am going to have to come up with my own implementation.


Implementing ST3C textures for weapons would be great. If they get created by someone I should be able to get them implemented for this project. I have already been discussing the technical side of implementing this kind of thing for the Unreal 227 patch - it will definately be a long term project. Unfortunately, I am not an expert on texturing (yet) and especially ST3C textures so can't make this happen on my own.
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Bigtom



Joined: 17 Oct 2005
Posts: 8
Location: Henderson, NV

PostPosted: Sun Oct 30, 2005 10:02 pm    Post subject: Reply with quote

Thanks for the link bozo. Appreciate it.
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Xavious



Joined: 25 Oct 2004
Posts: 8
Location: Ye Ol' Scotland

PostPosted: Mon Nov 07, 2005 11:01 pm    Post subject: Reply with quote

Uhm, 'scuse my ignorance of the American ways, but when is Thanksgiving?
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-ES-cmmnderzombeeROF



Joined: 20 Dec 2004
Posts: 30
Location: Illinois

PostPosted: Wed Nov 09, 2005 12:20 am    Post subject: Reply with quote

the 4th thursday of november
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Bigtom



Joined: 17 Oct 2005
Posts: 8
Location: Henderson, NV

PostPosted: Thu Nov 10, 2005 10:47 am    Post subject: Reply with quote

November 24th :badgrin:
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Xavious



Joined: 25 Oct 2004
Posts: 8
Location: Ye Ol' Scotland

PostPosted: Tue Jan 03, 2006 2:22 pm    Post subject: Reply with quote

I read on the Oldunreal forums that you were planning to release a bata...I'd love to test it out...When you thinking of releasing it?
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BOZO



Joined: 11 Oct 2004
Posts: 48

PostPosted: Wed Jan 04, 2006 12:34 am    Post subject: Reply with quote

Yep. Just about ready. I am doing some final tweaking and then I'll build the release package. Expect it by this weekend.
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Sat Jan 07, 2006 4:40 am    Post subject: Reply with quote

Beta release available in this thread.
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