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KSAProdozul
Joined: 11 Aug 2005 Posts: 170 Location: In between Here and the There but close by Nowhere
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Posted: Thu Oct 20, 2005 3:54 pm Post subject: |
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looks the same to me _________________
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uascpredator
Joined: 28 Apr 2005 Posts: 38
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Posted: Sat Oct 22, 2005 5:57 pm Post subject: |
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Have u added bullet holes, cause ilooked into the one on the Complete Unreal reference but, its for UT, and they have errors. _________________ www.freewebs.com/uascpred - Predator's mod. |
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Jackrabbit
Joined: 01 Oct 2005 Posts: 7
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Posted: Wed Oct 26, 2005 2:10 pm Post subject: |
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make sure to talk to diehard to make all weapons fully s3tc |
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Bigtom
Joined: 17 Oct 2005 Posts: 8 Location: Henderson, NV
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Posted: Thu Oct 27, 2005 5:03 am Post subject: |
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I hope this project turns out then u1 will own all :badgrin: :badgrin: :badgrin: :badgrin: :badgrin: :badgrin: |
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Hyper
Joined: 24 Jan 2004 Posts: 1227 Location: Middelburg, The Netherlands
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Posted: Thu Oct 27, 2005 1:53 pm Post subject: |
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If the weapons get a new S3TC skin it would be nice if they get added to the Unreal 227 update from OldUnreal. _________________ Alter your reality...forever.
Hyper.nl Unreal Services
unreal://hypercoop.tk |
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Jackrabbit
Joined: 01 Oct 2005 Posts: 7
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Posted: Fri Oct 28, 2005 9:55 pm Post subject: |
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oh yeah that would be really tight..... hadn't thought about that. |
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Bigtom
Joined: 17 Oct 2005 Posts: 8 Location: Henderson, NV
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Posted: Sat Oct 29, 2005 5:18 am Post subject: |
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Hyper wrote: | If the weapons get a new S3TC skin it would be nice if they get added to the Unreal 227 update from OldUnreal. | Are there any sites that Can help me to understand the unreal engine and tech stuff better? |
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BOZO
Joined: 11 Oct 2004 Posts: 48
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Posted: Sat Oct 29, 2005 7:57 pm Post subject: |
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For much of the tech info you could want:
http://wiki.beyondunreal.com/wiki/
This site is mainly focused on later engine versions but much is still relevant to Unreal 1.
I've been looking at decal implementation in various versions of the engine - it is mainly done natively so I am going to have to come up with my own implementation.
Implementing ST3C textures for weapons would be great. If they get created by someone I should be able to get them implemented for this project. I have already been discussing the technical side of implementing this kind of thing for the Unreal 227 patch - it will definately be a long term project. Unfortunately, I am not an expert on texturing (yet) and especially ST3C textures so can't make this happen on my own. _________________ Darn Floppy Feet!!
{KDS}BOZO / <NDP>BOZO / LordBozo
bozo@kds-clan.com |
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Bigtom
Joined: 17 Oct 2005 Posts: 8 Location: Henderson, NV
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Posted: Sun Oct 30, 2005 10:02 pm Post subject: |
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Thanks for the link bozo. Appreciate it. |
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Xavious
Joined: 25 Oct 2004 Posts: 8 Location: Ye Ol' Scotland
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Posted: Mon Nov 07, 2005 11:01 pm Post subject: |
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Uhm, 'scuse my ignorance of the American ways, but when is Thanksgiving? _________________ <Signature, Here, Insert> |
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-ES-cmmnderzombeeROF
Joined: 20 Dec 2004 Posts: 30 Location: Illinois
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Posted: Wed Nov 09, 2005 12:20 am Post subject: |
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the 4th thursday of november _________________ Hi! |
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Bigtom
Joined: 17 Oct 2005 Posts: 8 Location: Henderson, NV
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Posted: Thu Nov 10, 2005 10:47 am Post subject: |
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November 24th :badgrin: |
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Xavious
Joined: 25 Oct 2004 Posts: 8 Location: Ye Ol' Scotland
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Posted: Tue Jan 03, 2006 2:22 pm Post subject: |
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I read on the Oldunreal forums that you were planning to release a bata...I'd love to test it out...When you thinking of releasing it? _________________ <Signature, Here, Insert> |
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BOZO
Joined: 11 Oct 2004 Posts: 48
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Posted: Wed Jan 04, 2006 12:34 am Post subject: |
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Yep. Just about ready. I am doing some final tweaking and then I'll build the release package. Expect it by this weekend. _________________ Darn Floppy Feet!!
{KDS}BOZO / <NDP>BOZO / LordBozo
bozo@kds-clan.com |
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Hyper
Joined: 24 Jan 2004 Posts: 1227 Location: Middelburg, The Netherlands
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