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Spawning a specific Scripted Pawn

 
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srbassalot



Joined: 16 Sep 2004
Posts: 229
Location: Earth

PostPosted: Tue Feb 24, 2009 1:32 pm    Post subject: Spawning a specific Scripted Pawn Reply with quote

OK this is a new one on me guys.....
How do you get a Tentacle to spawn pretty much anywhere you want?
I mean on the ceilings of course :-)

Thanks for your thoughts...
Bass
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Bleeder91



Joined: 28 Sep 2006
Posts: 265

PostPosted: Tue Feb 24, 2009 2:27 pm    Post subject: Reply with quote

you mean a teleporting tentacle or..? and seriously, i have absolutely no idea how to spawn them on the ceiling XD only thing what i can think of is
Code:

if(setlocation(vector(rotrand())*16384))
     Velocity.Z = 999999999;


or to make the tentacle his own ceiling, like a panel mesh with ground texture above him
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srbassalot



Joined: 16 Sep 2004
Posts: 229
Location: Earth

PostPosted: Tue Feb 24, 2009 6:06 pm    Post subject: Reply with quote

Bleeder91 wrote:
you mean a teleporting tentacle or..? and seriously, i have absolutely no idea how to spawn them on the ceiling XD only thing what i can think of is
Code:

if(setlocation(vector(rotrand())*16384))
     Velocity.Z = 999999999;


or to make the tentacle his own ceiling, like a panel mesh with ground texture above him


What does that code do? LOL

No I don't mean a teleporting Tentacle, I mean if you want to put tentacles somewhere there aren't any...
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Bleeder91



Joined: 28 Sep 2006
Posts: 265

PostPosted: Tue Feb 24, 2009 6:11 pm    Post subject: Reply with quote

oh nvm my code then XD
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srbassalot



Joined: 16 Sep 2004
Posts: 229
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PostPosted: Tue Feb 24, 2009 6:16 pm    Post subject: Reply with quote

No seriously what will it do?
If it helps...bring it on dude :-)
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Bleeder91



Joined: 28 Sep 2006
Posts: 265

PostPosted: Tue Feb 24, 2009 6:23 pm    Post subject: Reply with quote

aah well.. setlocation is kinda obvious what it does
it shouldve been this:
Code:

if( setlocation(vector(rotrand())*16384*FRand()) )

what it does is take a random rotation, and then teleport somewhere between 0-16384 unreal meters in that direction. the if() makes setlocation a question: CAN i teleport to that spot? if so, do this...
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srbassalot



Joined: 16 Sep 2004
Posts: 229
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PostPosted: Tue Feb 24, 2009 7:26 pm    Post subject: Reply with quote

Hmmm
That is very good to know.....AND it may come in handy.

Thanks...
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mental-HunteR



Joined: 05 May 2006
Posts: 363
Location: The Netherlands

PostPosted: Tue Feb 24, 2009 9:11 pm    Post subject: Reply with quote

This may seem obvious but can't you just summon a tentacle? or put them in a monsterSpawn mutator?? If i'm getting the question completely wrong, let me know lol.
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srbassalot



Joined: 16 Sep 2004
Posts: 229
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PostPosted: Tue Feb 24, 2009 10:02 pm    Post subject: Reply with quote

Yea you can BUT the problem is the spawner will throw them anywhere and I do mean ANYWHERE but on the ceilings....
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Zelk0wy[PL]



Joined: 19 Apr 2006
Posts: 110
Location: War Saw, Poland

PostPosted: Wed Feb 25, 2009 9:46 am    Post subject: Reply with quote

Zelk0NOOB says:

What do you want to do EXACTLY?
Do something to be able to spawn a tentacle on the ceiling as an admin (I mean summon it to be there), or what?
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srbassalot



Joined: 16 Sep 2004
Posts: 229
Location: Earth

PostPosted: Wed Feb 25, 2009 1:16 pm    Post subject: Reply with quote

Zelk0wy[PL] wrote:
Zelk0NOOB says:

What do you want to do EXACTLY?
Do something to be able to spawn a tentacle on the ceiling as an admin (I mean summon it to be there), or what?


I want a mod/mutator that will spawn tentacles on ceilings in the game server environment. I'm running JcoopZ and DZMapM for reference with MANY additional packages..........
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Bleeder91



Joined: 28 Sep 2006
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PostPosted: Wed Feb 25, 2009 3:33 pm    Post subject: Reply with quote

oeh i just got an idea?! hurts anyways, why dont you just make an effect that gets spawned anywhere on the map, then it tracefires vertically to the cealing, and on the hitlocation it spawns a tentacle, at least when the ceiling isnt fakebackdrop. i hope you understand the idea
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srbassalot



Joined: 16 Sep 2004
Posts: 229
Location: Earth

PostPosted: Wed Feb 25, 2009 5:07 pm    Post subject: Reply with quote

Bleeder91 wrote:
oeh i just got an idea?! hurts anyways, why dont you just make an effect that gets spawned anywhere on the map, then it tracefires vertically to the cealing, and on the hitlocation it spawns a tentacle, at least when the ceiling isnt fakebackdrop. i hope you understand the idea


Hey that's a pretty good idea Bleeder, never would have thought of that...now I'm not sure I can code ALL that but I can sure give it a go..

Any other ideas?
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mental-HunteR



Joined: 05 May 2006
Posts: 363
Location: The Netherlands

PostPosted: Thu Feb 26, 2009 3:31 pm    Post subject: Reply with quote

srbassalot wrote:

Hey that's a pretty good idea Bleeder, never would have thought of that...now I'm not sure I can code ALL that but I can sure give it a go..


We can.
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srbassalot



Joined: 16 Sep 2004
Posts: 229
Location: Earth

PostPosted: Thu Feb 26, 2009 3:50 pm    Post subject: Reply with quote

Well then hook a brother up :-)
I'm sure I can find a way to repay you......

Or were you just honking your own horn to hear it beep :-P
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