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Kerberos crash

 
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Sat Nov 27, 2004 8:33 pm    Post subject: Kerberos crash Reply with quote

Hi, I recommended Kerberos to a friend, and helped him with the installation via messenger, but it seems to crash for some reason:

Quote:

Log: Log file open, 11/27/04 17:53:34
Init: Name subsystem initialized
Init: Detected: Microsoft Windows NT 5.1 (Build: 2600)
Init: Version: 225
Init: Compiled: May 31 1999 19:04:30
Init: Command line: DMZeitkind_Pro1?game=UnrealShare.DeathMatchGame?mutator=Kerberos.Kerberos -server -log Ini=server.ini Log=server.log
Init: Base directory: E:\games\unreal\System\
Init: Character set: Unicode
Log: Bound to Engine.dll
Log: Bound to Core.dll
Log: Bound to Window.dll
Init: Object subsystem initialized
Init: Computer: MBAUDZUCAFNID2
Init: User: will
Init: Memory total: Phys=1048048K Pagef=2519732K Virt=2097024K
Init: Working set: 32000 / 159000
Init: CPU Speed=2200.074315 MHz
Init: CPU Page size=4096, Processors=1
Init: CPU Detected: Unknown processor (AuthenticAMD)
Init: CPU Features: MMX CMov FPU TimeStamp 3DNow!
Log: Loading: Package Engine
Log: Loading: Package Core
Init: Unreal engine initialized
Log: Browse: DMZeitkind_Pro1?Name=Killroy?Class=UnrealShare.MaleThree?Password=?Skin=Male3Skins.Male3Gib?Team=255?game=UnrealShare.DeathMatchGame?mutator=Kerberos.Kerberos
Log: LoadMap: DMZeitkind_Pro1?Name=Killroy?Class=UnrealShare.MaleThree?Password=?Skin=Male3Skins.Male3Gib?Team=255?game=UnrealShare.DeathMatchGame?mutator=Kerberos.Kerberos
Log: Loading: Package DMZeitkind_Pro1
Log: Loading: Package Vierheilig
Log: Loading: Package zeitkind
Log: Loading: Package terror1
Log: Loading: Package Detail
Log: Bound to Fire.dll
Log: Loading: Package Fire
Log: Loading: Package haeuser
Log: Loading: Package UnrealI
Log: Loading: Package UnrealShare
Log: Loading: Package NBSpecials
Log: Loading: Package NBSpecialT
Log: Loading: Package AmbModern
Log: Loading: Package PlayrShp
Log: Loading: Package BronxTex1
Log: Loading: Package NaliCast
Log: Loading: Package DoorsMod
Log: Loading: Package SkyCity
Log: Loading: Package BronxSignes2
Log: Loading: Package Starship
Log: Loading: Package ZeitkindSound
Log: Loading: Package danni5
Log: Loading: Package ShaneSky
Log: Loading: Package GenFX
Log: Loading: Package Liquids
Log: Loading: Package genfluid
Log: Loading: Package GenEarth
Log: Loading: Package BronxTex2
Log: Loading: Package awe
Log: Loading: Package sab4
Log: Loading: Package jos
Log: Loading: Package eye
Log: Loading: Package urbansnds
Log: Loading: Package dbs
Log: Loading: Package dan
Log: Loading: Package ny
Log: Loading: Package 2cow
Log: Loading: Package sec
Log: Loading: Package lea
Log: Loading: Package spir
Log: Loading: Package SkyBox
Log: Loading: Package DMatch
Log: Loading: Package BronxSound
Warning: Property Summary of Class Engine.LevelInfo not found
Warning: Skipping 2 bytes of type 5
Log: Collecting garbage
Log: Purging garbage
Log: Game class is 'DeathMatchGame'
Log: Bound to IpDrv.dll
Log: Loading: Package IpDrv
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Init: WinSock: WinSock 2.0
Init: WinSock: Socket queue 131072 / 131072
Init: WinSock: I am mba-udzucafnid2 (169.254.47.60)
DevNet: TcpNetDriver on port 7777
Log: Server Package: Female1skins
Log: Loading: Package Female1skins
Log: Server Package: Female2skins
Log: Loading: Package Female2skins
Log: Server Package: Male1skins
Log: Loading: Package Male1skins
Log: Server Package: Male2skins
Log: Loading: Package Male2skins
Log: Server Package: Male3skins
Log: Loading: Package Male3skins
Log: Server Package: SkTrooperskins
Log: Loading: Package SkTrooperskins
Log: Spawning: IpDrv.UdpBeacon
Log: Spawning: Kerberos.KrbServerQuery
Log: Bound to Kerberos.dll
Log: Loading: Package Kerberos
Log: Loading: Package IpServer
Log: Spawning: IpServer.UdpServerUplink
Log: Spawning: IpServer.UdpServerUplink
Log: Spawning: IpServer.UdpServerUplink
Log: Bringing Level DMZeitkind_Pro1.MyLevel up for play...
ScriptLog: InitGame: ?Name=Killroy?Class=UnrealShare.MaleThree?Password=?Skin=Male3Skins.Male3Gib?Team=255?game=UnrealShare.DeathMatchGame?mutator=Kerberos.Kerberos
ScriptLog: Difficulty 1
ScriptLog: Remote Administration with Password
ScriptLog: Base Mutator is DMZeitkind_Pro1.Mutator0
ScriptLog: Mutators Kerberos.Kerberos
ScriptLog: Add mutator Kerberos.Kerberos
Kerberos: ***********************************************************************************************
Kerberos: Kerberos mod now running!
Kerberos: by Winged Unicorn & Zora - version 1.3
Kerberos: ***********************************************************************************************
ScriptLog: ServerBeacon listening on port 7775
ScriptLog: Broadcasting Beacon
ScriptWarning: FloatingMine DMZeitkind_Pro1.FloatingMine0 (Function NBSpecials.FloatingMine.PostBeginPlay:0016) Accessed None
ScriptWarning: FloatingMine DMZeitkind_Pro1.FloatingMine0 (Function NBSpecials.FloatingMine.PostBeginPlay:001E) Accessed None
Init: Game engine initialized
Log: Startup time: 0.959837 seconds
Log: Resolved master0.gamespy.com (207.38.8.34)
ScriptLog: UdpServerUplink: Master Server is master0.gamespy.com:27900
ScriptLog: UdpServerUplink: Port 7779 successfully bound.
ScriptLog: UdpServerUplink: Resuming by request.
Log: Resolved www.epicgames.com (207.135.145.4)
ScriptLog: UdpServerUplink: Master Server is www.epicgames.com:27900
ScriptLog: UdpServerUplink: Port 7779 successfully bound.
ScriptLog: UdpServerUplink: Resuming by request.
Log: Resolved master.telefragged.com (169.254.47.60)
ScriptLog: UdpServerUplink: Master Server is master.telefragged.com:27500
ScriptLog: UdpServerUplink: Port 7779 successfully bound.
ScriptLog: UdpServerUplink: Resuming by request.
DevNet: NotifyAcceptingConnection: Server MyLevel accept
NetComeGo: Open MyLevel 11/27/04 17:53:40
DevNet: NotifyAcceptingChannel Control 0 server Level DMZeitkind_Pro1.MyLevel: Accepted
DevNet: Level server received: HELLO REVISION=0 MINVER=224 VER=225
DevNet: Level server received: NETSPEED 5000
Log: Client netspeed is 3200
DevNet: Level server received: LOGIN RESPONSE=906999378 URL=Index.unr?name=Killroy?Class=UnrealShare.MaleThree?Password=?Skin=Male3Skins.Male3Gib?Team=255
DevNet: Login request: Index.unr?name=Killroy?Class=UnrealShare.MaleThree?Password=?Skin=Male3Skins.Male3Gib?Team=255
DevNet: Level server received: JOIN
DevNet: Join request: Index.unr?name=Killroy?Class=UnrealShare.MaleThree?Password=?Skin=Male3Skins.Male3Gib?Team=255
ScriptLog: Login: Killroy
ScriptLog: Password
Critical: UKerberosDLL::execGetPlayerInfo
Critical: (Kerberos DMZeitkind_Pro1.Kerberos0 @ Function Kerberos.Kerberos.CheckReplacement : 00CB)
Critical: UObject::execClassContext
Critical: (Kerberos DMZeitkind_Pro1.Kerberos0 @ Function Kerberos.Kerberos.CheckReplacement : 00CB)
Critical: UObject::ProcessEvent
Critical: (MaleThree DMZeitkind_Pro1.MaleThree0, Function Engine.PlayerPawn.PreBeginPlay)
Critical: ULevel::SpawnActor
Critical: (MaleThree)
Critical: UObject::ProcessEvent
Critical: (DeathMatchGame DMZeitkind_Pro1.DeathMatchGame0, Function UnrealShare.DeathMatchGame.Login)
Critical: ULevel::SpawnPlayActor
Critical: ULevel::NotifyReceivedText
Critical: UControlChannel::ReceivedBunch
Critical: UChannel::ReceivedSequencedBunch
Critical: Direct
Critical: UChannel::ReceivedRawBunch
Critical: DispatchDataToChannel
Critical: BunchData
Critical: UNetConnection::ReceivedPacket
Critical: UNetConnection::ReceivedRawPacket
Critical: UTcpNetDriver::TickDispatch
Critical: UpdatePreNet
Critical: ULevel::Tick
Critical: (NetMode=1)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: Executing UObject::StaticShutdownAfterError
Exit: appExit
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 11/27/04 17:53:46


He uses unreal 225f on a DM server, kerberos starts, but when he logs in to his dedicated server as admin it crashes.
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Zombie



Joined: 27 Jan 2004
Posts: 295

PostPosted: Wed Dec 01, 2004 10:42 pm    Post subject: Reply with quote

Kerberos readme:
Quote:
********************************************************************************************
If the mod doesn't seem to work properly (the server crashes as soon as any player joins it)
please re-install your copy of Unreal.
********************************************************************************************


That's all anyone has to go on for fixing it. The only other way is if the mutator was changed with the native function that is used in CheckReplacement removed, but that only will castrate the tool. WingedUnicorn assured us that something will come along to replace Kerberos, and I look forward to whatever support the next one can give me too.


-Zombie
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