Hyper.nl Unreal Services Forum Index Hyper.nl Unreal Services
The forum of Hyper.nl Unreal Services and the semi-offical resource for Winged Unicorn's Unreal mods
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Any methods to decrease ping on listen servers?

 
Post new topic   Reply to topic    Hyper.nl Unreal Services Forum Index -> Unreal server setup, administration and troubleshooting
View previous topic :: View next topic  
Author Message
sanastro



Joined: 04 Nov 2004
Posts: 99
Location: Germany

PostPosted: Sat Dec 17, 2005 3:05 pm    Post subject: Any methods to decrease ping on listen servers? Reply with quote

Title says it, I guess. I'm running on normal DSL, 128 up and 1024 down.
Back to top
View user's profile Send private message
Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Sat Dec 17, 2005 5:30 pm    Post subject: Reply with quote

Yes. Be sure you have a fast CPU and use Nephthys to avoid lag. You'll need to configure your server's network settings for the available (Upload) bandwidth you have.
_________________
Alter your reality...forever.
Hyper.nl Unreal Services
unreal://hypercoop.tk
Back to top
View user's profile Send private message Visit poster's website
sanastro



Joined: 04 Nov 2004
Posts: 99
Location: Germany

PostPosted: Sat Dec 17, 2005 8:45 pm    Post subject: Reply with quote

I guess 1.2 GHz isn't fast then.
My computer is this:
1.2 GHz
768 MB RAM

I'll maybe get an upgrade in a few months.
Hyper, do you remember the server with the huge map called "Stratosphere"? That was mine. Was it very laggy? :P

A few other questions:
Is it very bad to run your Unreal client to join your own dedicated server?

What's the recommended MaxUploadSize and MaxUploadPackageSize on my connection?

If I change one of this settings, will this improve the performance? (Tell me which)

ConnectionTimeout=25
DumbProxyTimeout=10
InitialConnectTimeout=30
KeepAliveTime=1
MaxClientRate=2666
MaxTicksPerSecond=25
ServerTravelPause=4
SimulatedProxyTimeout=10
SpawnPrioritySeconds=1

EDIT:
I just tried opening the server, the pings were pretty stable (90-120), but it still INCREDIBLY lagged! There were hardly any effects showing up, throwing flares was extremely buggy and animations were pretty messed
Back to top
View user's profile Send private message
sanastro



Joined: 04 Nov 2004
Posts: 99
Location: Germany

PostPosted: Thu Mar 30, 2006 2:44 pm    Post subject: Reply with quote

New computer, same problems Is it the wireless router's fault?

Now it's like.. an AMD Athlon 2800+ (2.0 GHz) and 1024 MB RAM, and the same connection, and the ping (of other players, too) stays pretty OK, but the animations and every moving thing pretty much lag to hell. :?

And it's the same with the standard settings (MaxClientRate etc.) and modified settings as suggested by the Nephthys manual.
Back to top
View user's profile Send private message
drgameover



Joined: 08 Sep 2007
Posts: 10
Location: Orlando, FL

PostPosted: Sat Sep 08, 2007 8:46 pm    Post subject: Reply with quote

Quote:

ConnectionTimeout=25
DumbProxyTimeout=10
InitialConnectTimeout=30
KeepAliveTime=1
MaxClientRate=5000
MaxTicksPerSecond=15
ServerTravelPause=4
SimulatedProxyTimeout=10
SpawnPrioritySeconds=1


Try these bolded settings instead. ;)

Also, where did u get the settings for the italicized things?
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
StaticNova



Joined: 05 Nov 2007
Posts: 84

PostPosted: Thu Dec 20, 2007 3:54 pm    Post subject: Reply with quote

[quote="sanastro"]A few other questions:
Is it very bad to run your Unreal client to join your own dedicated server?

No, not what i experience, i play on my own server with the same computer as the server, different unreal though but that won't matter
Back to top
View user's profile Send private message MSN Messenger
mental-HunteR



Joined: 05 May 2006
Posts: 363
Location: The Netherlands

PostPosted: Fri Dec 21, 2007 8:21 pm    Post subject: Reply with quote

Same here, and i'm doing it that way for more as 2 years by now.
_________________
Back to top
View user's profile Send private message Yahoo Messenger MSN Messenger
Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Fri Dec 21, 2007 9:44 pm    Post subject: Reply with quote

[quote="StaticNova"]
sanastro wrote:
A few other questions:
Is it very bad to run your Unreal client to join your own dedicated server?

No, not what i experience, i play on my own server with the same computer as the server, different unreal though but that won't matter


It is very bad to use the same install as server and client. Here is why: When you join other public Unreal servers, the server technically has the power over the client. With mods a server can read and change settings without asking or notifying you. For example, it can read your password.

That's why I recommend to have two installs: One for your server and one for playing (client). Then you can also use different versions, like Unreal 225f as server and Unreal 226 as client.
_________________
Alter your reality...forever.
Hyper.nl Unreal Services
unreal://hypercoop.tk
Back to top
View user's profile Send private message Visit poster's website
Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Fri Dec 21, 2007 9:48 pm    Post subject: Reply with quote

drgameover wrote:
Quote:

ConnectionTimeout=25
DumbProxyTimeout=10
InitialConnectTimeout=30
KeepAliveTime=1
MaxClientRate=5000
MaxTicksPerSecond=15
ServerTravelPause=4
SimulatedProxyTimeout=10
SpawnPrioritySeconds=1


Try these bolded settings instead. ;)

Also, where did u get the settings for the italicized things?


About Tickrate: For years I've been given the advice NOT to change it. The recommendation is to leave it as 20 for a good balance between playability and bandwidth/CPU usage.

Also read:
http://www.celticwarriors.net/Website/Mirrors/Tickrates%20and%20stuff/
_________________
Alter your reality...forever.
Hyper.nl Unreal Services
unreal://hypercoop.tk
Back to top
View user's profile Send private message Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic    Hyper.nl Unreal Services Forum Index -> Unreal server setup, administration and troubleshooting All times are GMT + 1 Hour
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group