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ice age and hhg

 
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MGTS



Joined: 06 Mar 2006
Posts: 60
Location: north of San Francisco

PostPosted: Wed Mar 15, 2006 10:37 am    Post subject: ice age and hhg Reply with quote

i think u should go back to having the hhg as a giant dampener and keep the iceage as a giant asmd core its imposiable to tell them apart

what do others think
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Wed Mar 15, 2006 10:15 pm    Post subject: Reply with quote

It's not to me to select the mesh of the Aura explosives, it's Boodaflow's mod and Boodaflow's decision.
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MGTS



Joined: 06 Mar 2006
Posts: 60
Location: north of San Francisco

PostPosted: Thu Mar 16, 2006 12:15 am    Post subject: Reply with quote

how would i contact him?
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Thu Mar 16, 2006 8:22 am    Post subject: Reply with quote

That's gonna be hard, since he more or less left the Unreal community. In the past he could be contacted at his server, but since he stopped it and does not want me to give out his mail / IM details, I can not help you here.
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Cheese



Joined: 30 Mar 2006
Posts: 79
Location: ...YES

PostPosted: Thu May 11, 2006 5:18 am    Post subject: Reply with quote

You could always use DZMap's 'AutoRunCommand'.
ex. set whatever_it_is.hhg icon Texture'UnrealI.Icons.I_Dampener'

Or something like that. If you use DZMap, that is. :p
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Thu May 11, 2006 7:45 am    Post subject: Reply with quote

Ok, that's something I will try.
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