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Zombie
Joined: 27 Jan 2004 Posts: 295
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Posted: Fri Dec 16, 2005 3:56 am Post subject: JCoopZ1 Public Release |
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Here it is after 9 months of development and closed beta testing.
JCoopZ is an Unreal 1 coop game mod to sequel JCoop4 and the JCoop5 releases from Joss Liu and Maniac. This mod consists of nearly 3 years of research, bug fixes, server security enhancements, and new features for unreal initially developed for the private DZCoop game mod. It also builds on some of the goals Joss had set out for JCoop5 but were never finished. It provides a new level of server stability, and security unseen in JCoop4/5 or any coop gametype mod to date. Much of the base sourcecode to JCoop was re-written so JCoopZ is not only a sequel, but it could almost be considered a totally new coop game mod except for containing original JCoop commands and feature options.
Features:
Quote: | -MANY fixed security holes both in JCoop AND what was normally flawed in Unreal. As many as what is currently known by me, and from my own debugging/exploit experiments.
-MANY fixed crash bugs (both client and server) and a 99% fix on unreal AI server hangs.
-Quite a number of new admin commands, as well as a few normal player commands. Use 'help' in-game to view a list and their short descriptions.
-A new enhanced client replacement console with colored messaging. Plus it the fixes garbage ghost bug and saves chat text from each level. Console can also work as a default console.
-A number of new gameplay and playercontrol configuration options, some should be self explanatory. Options to reduce player cheating or malicious actions.
-A client checker package scan capability to detect unknown client packages or possible cheats.
-New admin password handling. Admins can reduce the risk of leaked passwords or hijacked servers now.
-Improved JCoop's CustomMapTimer, and GiveItem features to provide new capability.
-Includes a strong player ban/logger, and is better than only using Nephthys by iteself with the powerful logging and banning capability of it.
-Built in relogin protection (legacy with Nephthys in place).
-Internal mutator support (hook mutators) so that mutators no longer need to be added to startup commandline options.
-Travel Scores ability. Server can keep total scores of unique players as long as the server doesn't shutdown or crash.
-Scoreboard has subtle enhancements to the score fields and adds local time keeping.
-Many more changes, some subtle and others bigger. |
EDIT: JCoopZ1 has been updated (11/30/12). Follow this link: http://pvso.net/~hypernl/viewtopic.php?t=1028
Download: JCoopZ1 - Build 137
Everyone who downloads JCoopZ PLEASE READ the included txt file to learn how to run the mod and how everything works. If you encounter any operation issues or what you think is a bug always check the readme txt file first to make sure it isn't written about already. If not, you can report it to my provided e-mail address or in this thread if you wish.
-Zombie _________________ GameType: JCoopZ1 - Build137 (11/30/12)
Mutator: DZMapM - 2.34 (12/15/11)
Last edited by Zombie on Sat Dec 01, 2012 3:56 am; edited 6 times in total |
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swagman
Joined: 17 Jan 2005 Posts: 36
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Posted: Fri Dec 16, 2005 7:15 am Post subject: |
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Lol, first posty :P
This looks preety sweet *Sets up server _________________
Feeding your Unreal addiction.... |
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Hyper
Joined: 24 Jan 2004 Posts: 1227 Location: Middelburg, The Netherlands
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Oblivion[CW]
Joined: 28 Jan 2004 Posts: 59 Location: Chizra, Nali Village, Na Pali
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Posted: Sat Dec 17, 2005 1:23 pm Post subject: |
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Get this if you run an Unreal 1 CoOp server . |
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sanastro
Joined: 04 Nov 2004 Posts: 99 Location: Germany
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Posted: Sat Dec 17, 2005 3:04 pm Post subject: |
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Fantastic.
Now I just have to stop my server lagging.. |
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Hyper
Joined: 24 Jan 2004 Posts: 1227 Location: Middelburg, The Netherlands
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Posted: Sat Dec 17, 2005 5:26 pm Post subject: |
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You can prevent lag by optimizing your connection (bandwidth) settings with Nephthys. You'll need to spend some time studying the Nephthys manual to do so. _________________ Alter your reality...forever.
Hyper.nl Unreal Services
unreal://hypercoop.tk |
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