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KSAProdozul
Joined: 11 Aug 2005 Posts: 170 Location: In between Here and the There but close by Nowhere
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Posted: Fri Jun 30, 2006 10:16 pm Post subject: Problem with HyperCoop server |
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Hyper theres a problem with your server its not spawning any monsters and it won't end its stuck on spire village _________________
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Zombie
Joined: 27 Jan 2004 Posts: 295
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Posted: Fri Jun 30, 2006 11:48 pm Post subject: |
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Hyper, when you can please post or send me the log section of the complete last play at SpireVillage. I'm thinking maybe some players MapVoted and when they hit the ending the server somehow failed to initiate the level travel. I checked the server's MapVote list and they all seem valid so it's possible that there is a bug in the routine that calculates the winning map.
EDIT: I beleive I found the bug that probably caused this. The winning map calculation has a bug in it. I will post about it in the other forum. MapVoting should be disabled until I prepare a new closed beta build.
-Zombie _________________ GameType: JCoopZ1 - Build137 (11/30/12)
Mutator: DZMapM - 2.34 (12/15/11) |
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Hyper
Joined: 24 Jan 2004 Posts: 1227 Location: Middelburg, The Netherlands
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Posted: Sat Jul 01, 2006 1:32 am Post subject: |
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I manually switched the level.
Code: |
DevNet: Join succeeded: Hyper.nl
Nephthys: 2006/07/01 02:19:53: In: 192.168.1.64:1438: Hyper.nl Hyper.nl Player
JCoopZ: ** Player: Hyper.nl -- LocalID: xxx -- PlayerUID: xxx
JCoopZ: Hyper.nl logged in with admin status.
JCoopZ: Client corrections applied to: Hyper.nl
DevNet: Level server received: NETSPEED 7000
Log: Client netspeed is 7000
JCoopZ: game already ended - rejecting Thesunspire#SunEntry?peer //hitting the end without success
JCoopZ: game already ended - rejecting Thesunspire#SunEntry?peer
JCoopZ: game already ended - rejecting Thesunspire#SunEntry?peer
JCoopZ: ProcessServerTravel: thesunspire //using switchcooplevel
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Here is the last piece of the log when it was stuck. _________________ Alter your reality...forever.
Hyper.nl Unreal Services
unreal://hypercoop.tk |
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