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A little discovery in one of Upak's songs

 
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K죣èr_§kā&#



Joined: 10 Jul 2004
Posts: 164

PostPosted: Wed Feb 08, 2006 3:54 am    Post subject: A little discovery in one of Upak's songs Reply with quote

It turns out a somewhat completed version of a song from Unreal Beta 98 has made a return in Found99 (full name Foundry) however, it loops back to the original song (DANG!!!).Though, it has a few new parts added to it. Also, it has a new echoey effect. If you have Unreal Beta 98, you be familiar with it if you played it in Beta's editor.

Unreal2.umx

Like I said, I think it's WAY better in Found99 than when it's alone.

If this topic isn't supposed to be here, lock it. Otherwise, keep it up.

EDIT: The "Echoey" effect was my modplug settings =(

ANOTHER EDIT: Ummm... Unreal2New.umx was Unreal2.umx but edited.
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Last edited by K죣èr_§kā&# on Sat Feb 11, 2006 1:36 am; edited 1 time in total
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Hybrid



Joined: 07 Mar 2005
Posts: 193
Location: TZ Warp Forge

PostPosted: Thu Feb 09, 2006 12:27 am    Post subject: Reply with quote

Unreal2.umx ? ive already ported it to unreal. Mail me if you want it.
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K죣èr_§kā&#



Joined: 10 Jul 2004
Posts: 164

PostPosted: Sat Feb 11, 2006 1:37 am    Post subject: Reply with quote

naah I'm okay. I tok the song and got it to loop to channel nine (on modplug, of course). I even took it and named it RR-NewBegin for my dead map pack project.
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uascpredator



Joined: 28 Apr 2005
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PostPosted: Tue Mar 07, 2006 1:24 am    Post subject: Reply with quote

Interesting, seems like unreal keep having more and more secrets.
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Hybrid



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PostPosted: Tue Mar 07, 2006 8:00 pm    Post subject: Reply with quote

I dont call them secrets... i like to call them "Things epic was too lazy to fix/add on unreal"
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[B@D]Thug



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PostPosted: Tue Mar 07, 2006 10:45 pm    Post subject: Reply with quote

Hybrid is correct , Example : Unreal's original Quad Shot was not finished because epic games was to lazy to get there ass's back on and complete it as well as there other features.
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K죣èr_§kā&#



Joined: 10 Jul 2004
Posts: 164

PostPosted: Mon Mar 13, 2006 11:50 pm    Post subject: Reply with quote

Actually, I think it has to do with time. After all, Epic skipped the deadline and continued to finish Unreal. I guess they didn't have time to finish the quadshot. But still, there's still a whole bunch of unused and left out stuff lying around in Unreal.
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PostPosted: Tue Mar 14, 2006 11:07 am    Post subject: Reply with quote

They finished the Quadshot , but removed it be cause they wanted unreal to be "original".They decided since Doom had a shotgun, Quake had a shotgun, dukenukem had a shotgun and many other shooters of the time did. They felt it was an "over used" weapon.
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K죣èr_§kā&#



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PostPosted: Wed Mar 15, 2006 12:51 am    Post subject: Reply with quote

ohhhh.... so why'd they leave the class there? why didn't they delete it? is it because they wanted to leave it for the modders?
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PostPosted: Wed Mar 15, 2006 1:14 am    Post subject: Reply with quote

I have old pre-97 screen shots when the brutes looked like wookies and the skaarj was a teal color. the quad shot is in alot of them.Although its the original. (no fingers or pump on the end)
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K죣èr_§kā&#



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PostPosted: Thu Mar 23, 2006 2:22 am    Post subject: Reply with quote

Edit: Nevermind, I just remembered, you did...

except for the quadshot. I think
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