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KSAProdozul



Joined: 11 Aug 2005
Posts: 170
Location: In between Here and the There but close by Nowhere

PostPosted: Wed Aug 01, 2007 11:30 pm    Post subject: Need help Reply with quote

Ok I'm making a custom model on Unreal ED and I have a couple of questions one of which is how do i create curves for the model.
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(T:S:B)Icelizard



Joined: 25 Mar 2007
Posts: 18
Location: UK, Surrey

PostPosted: Thu Aug 02, 2007 8:10 am    Post subject: Reply with quote

A custom model?

What is it, a brush? A decoration?
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KSAProdozul



Joined: 11 Aug 2005
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PostPosted: Thu Aug 02, 2007 5:40 pm    Post subject: Reply with quote

what would a moving object be classified as?
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(T:S:B)Icelizard



Joined: 25 Mar 2007
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PostPosted: Thu Aug 02, 2007 7:33 pm    Post subject: Reply with quote

I think you mean a mover (purple outlines might ring some bells), as in doors and lifts.
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KSAProdozul



Joined: 11 Aug 2005
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PostPosted: Thu Aug 02, 2007 7:51 pm    Post subject: Reply with quote

nope its not a mover.

More like a pawn
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(T:S:B)Icelizard



Joined: 25 Mar 2007
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PostPosted: Thu Aug 02, 2007 8:58 pm    Post subject: Reply with quote

UnrealEd isn't designed for making charactors at all, but there are some free programs out there that can help you.

Wasn't milkshape free?
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KSAProdozul



Joined: 11 Aug 2005
Posts: 170
Location: In between Here and the There but close by Nowhere

PostPosted: Thu Aug 02, 2007 10:28 pm    Post subject: Reply with quote

well its not really a pawn more like a summonable object
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(T:S:B)Icelizard



Joined: 25 Mar 2007
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PostPosted: Fri Aug 03, 2007 11:33 am    Post subject: Reply with quote

Could you just tell me what it is so I could decipher the best possible route for you to take?
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mental-HunteR



Joined: 05 May 2006
Posts: 363
Location: The Netherlands

PostPosted: Fri Aug 03, 2007 4:06 pm    Post subject: Reply with quote

Every thaught about 3dsmax? or is it decorations then no more animations then still and all?
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KSAProdozul



Joined: 11 Aug 2005
Posts: 170
Location: In between Here and the There but close by Nowhere

PostPosted: Fri Aug 03, 2007 6:04 pm    Post subject: Reply with quote

its a pawn
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KSAProdozul



Joined: 11 Aug 2005
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Location: In between Here and the There but close by Nowhere

PostPosted: Sat Aug 04, 2007 3:19 am    Post subject: Reply with quote

ok i got it pinned down from here
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(T:S:B)Icelizard



Joined: 25 Mar 2007
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Location: UK, Surrey

PostPosted: Sat Aug 04, 2007 1:04 pm    Post subject: Reply with quote

So it's a charactor. What was stopping you from saying that in the first place?

mental-HunteR wrote:
Every thaught about 3dsmax? or is it decorations then no more animations then still and all?


3d studio max costs £1,599 and there is little guarantee that you'll learn to use it (but you never know), I couldn't because I'm a procrastator with reading difficulties.

I suggest downloading a free tool like milkshape (I'm not entirely sure if it is free, though).
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mental-HunteR



Joined: 05 May 2006
Posts: 363
Location: The Netherlands

PostPosted: Sat Aug 04, 2007 2:23 pm    Post subject: Reply with quote

(T:S:B)Icelizard wrote:
So it's a charactor. What was stopping you from saying that in the first place?

mental-HunteR wrote:
Every thaught about 3dsmax? or is it decorations then no more animations then still and all?


3d studio max costs £1,599 and there is little guarantee that you'll learn to use it (but you never know), I couldn't because I'm a procrastator with reading difficulties.

I suggest downloading a free tool like milkshape (I'm not entirely sure if it is free, though).


Its not.
Plus that if you find a license key soone nough, your able to use it forever without paying for it. Same with MilkShape. Lucky enough i found a cd key for milkshape 1.8.1. But bummer that it has to much export bugs. 1.8.1b has better export variables but hasnt got a license key yet..
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KSAProdozul



Joined: 11 Aug 2005
Posts: 170
Location: In between Here and the There but close by Nowhere

PostPosted: Sat Aug 04, 2007 8:43 pm    Post subject: Reply with quote

bah new problem now

Ok after I import them from Milkshape into Unreal Ed all they do is look like a 2d square is there anyway to get around that?

Also I want to stretch them so it looks like a snowboard and make them flat so that the sides that expose the most texture face the ground and the sky.
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KSAProdozul



Joined: 11 Aug 2005
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Location: In between Here and the There but close by Nowhere

PostPosted: Mon Aug 06, 2007 8:30 pm    Post subject: Reply with quote

well anything?????????
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