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Zombie
Joined: 27 Jan 2004 Posts: 295
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Posted: Thu May 18, 2006 9:58 pm Post subject: UMSSpaceMarine 1.01 |
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It is a little bit misleading to say "fully JCoopZ compatible". It was only bug fixed and made it easier for others to make add-on HUD mutators.
I will get to work on such a HUD add-on as soon as I can. When it's done players will download the add-on compatible HUD package which will override what the suits normally try to spawn.
-Zombie _________________ GameType: JCoopZ1 - Build137 (11/30/12)
Mutator: DZMapM - 2.34 (12/15/11) |
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Hyper
Joined: 24 Jan 2004 Posts: 1227 Location: Middelburg, The Netherlands
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Posted: Fri May 19, 2006 9:55 am Post subject: |
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So the HUD still does not work with this release under JCoopZ unless you create a mutator for it? _________________ Alter your reality...forever.
Hyper.nl Unreal Services
unreal://hypercoop.tk |
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Zombie
Joined: 27 Jan 2004 Posts: 295
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Posted: Fri May 19, 2006 1:18 pm Post subject: |
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Yes. JCoopZ will only accept a HUD which subclasses its own or else it is destroyed. Asgard shouldn't have to make 'special case' compatible packages so I'm taking up the job.
-Zombie _________________ GameType: JCoopZ1 - Build137 (11/30/12)
Mutator: DZMapM - 2.34 (12/15/11) |
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