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Hybrid
Joined: 07 Mar 2005 Posts: 193 Location: TZ Warp Forge
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Posted: Sun Sep 24, 2006 9:10 pm Post subject: |
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Im fine with the classic OPEN <insert level here> way of starting map packs _________________ Long live Unreal! -Hybrid
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Hyper
Joined: 24 Jan 2004 Posts: 1227 Location: Middelburg, The Netherlands
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Posted: Sun Sep 24, 2006 9:14 pm Post subject: |
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I asked Zombie about the possibility to add a working crouch function in JCoopZ; but even then HorrorSeries should be compatible with all the other coop games.
My personal preference is that any map pack would not require any custom mods / mutators / game types to run. Especially game types are deadly for coop servers because admins use an other game type already.
I noticed HorrorSeries comes with some new weapons too. Feel free to keep them; if they would give problems, an admin can always decide to automatically swap them out of the server with WMutate or DZMapM.
^ My posts here are just an advice; of the HS team does not want to make chages; feel free to realease it in your way. Only then I will not be able to run them at the HC Custom server. _________________ Alter your reality...forever.
Hyper.nl Unreal Services
unreal://hypercoop.tk |
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K죣èr_§kā&#
Joined: 10 Jul 2004 Posts: 164
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Posted: Sun Dec 24, 2006 1:09 am Post subject: |
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Uh, heya, guys?
I was just wondering, how much of Horrorseries is finished? _________________ K죣èr_§kaarj
-|-Mess with me and you get the clàw§-|-
www.freewebs.com/killerskaarjslair |
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[B@D]Thug
Joined: 07 Oct 2005 Posts: 315
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Posted: Sun Dec 24, 2006 1:46 am Post subject: |
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Wish to say, Alot. But i havnt heard anything about horror series sence the summer. The last thing we were doing concerning horror series is asking if we should make this a ut2k7 game instead. That way it will be more scary. _________________ Improvements along the way friends and foes.
WebSite:www.freewebs.com/agressivetoys |
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Hyper
Joined: 24 Jan 2004 Posts: 1227 Location: Middelburg, The Netherlands
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Posted: Sun Dec 24, 2006 2:21 am Post subject: |
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Hm, Personally, I would prefer an Unreal 1 (coop) version. I don't think I'll be playing much UT2K* _________________ Alter your reality...forever.
Hyper.nl Unreal Services
unreal://hypercoop.tk |
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K죣èr_§kā&#
Joined: 10 Jul 2004 Posts: 164
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Posted: Sun Dec 24, 2006 6:46 am Post subject: |
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I'd rather it be coop, and I'd also like to be able to play it, thank you very much. _________________ K죣èr_§kaarj
-|-Mess with me and you get the clàw§-|-
www.freewebs.com/killerskaarjslair |
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[B@D]Thug
Joined: 07 Oct 2005 Posts: 315
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Posted: Sun Dec 24, 2006 6:58 am Post subject: |
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Uhh it will be coop rofl.. And it might not work on unreal 1 because no one his helping anymore. It is most likely screwed now. _________________ Improvements along the way friends and foes.
WebSite:www.freewebs.com/agressivetoys |
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K죣èr_§kā&#
Joined: 10 Jul 2004 Posts: 164
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Posted: Sun Dec 24, 2006 7:46 am Post subject: |
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what about Hybrid?
He's probably finished it up by now
I hope _________________ K죣èr_§kaarj
-|-Mess with me and you get the clàw§-|-
www.freewebs.com/killerskaarjslair |
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Hybrid
Joined: 07 Mar 2005 Posts: 193 Location: TZ Warp Forge
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Posted: Mon Dec 25, 2006 6:16 am Post subject: |
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I can give you some reasons why development is currently slow . I have stoped working(Taking a "Vacation"). And it apears if I don't map , no one will . _________________ Long live Unreal! -Hybrid
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[B@D]Thug
Joined: 07 Oct 2005 Posts: 315
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Posted: Tue Dec 26, 2006 9:32 pm Post subject: |
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No one has mapped, Neither helped sence last christmas... Maybe we should cancel the project because of a small development team and no fans.
- Boom - _________________ Improvements along the way friends and foes.
WebSite:www.freewebs.com/agressivetoys |
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K죣èr_§kā&#
Joined: 10 Jul 2004 Posts: 164
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Posted: Fri Dec 29, 2006 4:14 am Post subject: |
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Hey, I'm a fan now, because all I can do now is cheer you guys on.
1. I suck at mapping
2. I lost my ability to script
3. I lost my disk for Unreal
4. I don't have Unreal on this computer
Soooo... yeah, I can't help you guys.
SERIOUSLY GUYS DO NOT CANCEL THIS PROJECT. _________________ K죣èr_§kaarj
-|-Mess with me and you get the clàw§-|-
www.freewebs.com/killerskaarjslair |
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sanastro
Joined: 04 Nov 2004 Posts: 99 Location: Germany
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Posted: Fri Dec 29, 2006 1:17 pm Post subject: |
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People who plan on doing an 'OMG TOTALLY AWESOME PROJECT WHICH OWNS YOU ALL' shouldn't break down because of 'lack of fans'. But oh well, that's what everybody was expecting. |
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[B@D]Thug
Joined: 07 Oct 2005 Posts: 315
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Posted: Fri Dec 29, 2006 7:23 pm Post subject: |
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Shut up sanastro. You have no part of this and you dont deserve it. In my opinion you are a break down. Go away. _________________ Improvements along the way friends and foes.
WebSite:www.freewebs.com/agressivetoys |
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Hybrid
Joined: 07 Mar 2005 Posts: 193 Location: TZ Warp Forge
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Posted: Sat Dec 30, 2006 9:58 am Post subject: |
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Hey Evol, Quit the project if you dont want to work on it. Ray , Alex , Dots and I are fine without your help. (Since you are obsessed with the newer engines.) Also , please stop destroying the team's image. You are making us look like idiots. _________________ Long live Unreal! -Hybrid
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[B@D]Thug
Joined: 07 Oct 2005 Posts: 315
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Posted: Sat Dec 30, 2006 5:41 pm Post subject: |
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Screw this, Im leaving for PERMANATLY. Thats the way it is. Well fuck you to. Im also tired of being nice all time to you guys. It doesnt seem to get it. I dont care anymore because i dont have any body or friends to talk to so ByE!! _________________ Improvements along the way friends and foes.
WebSite:www.freewebs.com/agressivetoys |
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