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Unreal to Unreal 2

 
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Shadow



Joined: 31 Mar 2008
Posts: 97
Location: Ukraine

PostPosted: Fri Jun 10, 2011 9:29 pm    Post subject: Unreal to Unreal 2 Reply with quote

did anybody play "Unreal 2: The Awakening" ?

have an idea to fully recreate Unreal 1 storyline using more powerful engine of Unreal 2..have two questions

is it real now and will it be necessary to give second live for Unreal 1, by giving it more powerful engine?
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Wed Jun 29, 2011 8:35 am    Post subject: Reply with quote

Yes, I played Unreal II. But did not like it. At least the singleplayer part of it. I loved the eXpanded Multi Player (XMP) part of U2 tho.

I don't see much use for an Unreal 1 to Unreal 2 project. Unreal 2 is now dead and buried, and it it an enormous amount of work to achieve something like this.

It would be a better option to rebuild Unreal in UT3 or so. But this is also a huge project.
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superhobo666



Joined: 09 Apr 2012
Posts: 2
Location: Canada, eh.

PostPosted: Mon Apr 09, 2012 3:29 am    Post subject: Reply with quote

Hyper wrote:
Yes, I played Unreal II. But did not like it. At least the singleplayer part of it. I loved the eXpanded Multi Player (XMP) part of U2 tho.

I don't see much use for an Unreal 1 to Unreal 2 project. Unreal 2 is now dead and buried, and it it an enormous amount of work to achieve something like this.

It would be a better option to rebuild Unreal in UT3 or so. But this is also a huge project.


Even using the UT2K4 era of the Unreal Engine would give some huge technology advancemants including better AI, vehicle support, beter weapon support, better mapping tools, etc. But either way, it would be a long, but interesting project to partake in.
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ShadowHunter



Joined: 06 Apr 2012
Posts: 7

PostPosted: Tue Apr 10, 2012 2:22 pm    Post subject: Reply with quote

superhobo666 wrote:
Hyper wrote:
Yes, I played Unreal II. But did not like it. At least the singleplayer part of it. I loved the eXpanded Multi Player (XMP) part of U2 tho.

I don't see much use for an Unreal 1 to Unreal 2 project. Unreal 2 is now dead and buried, and it it an enormous amount of work to achieve something like this.

It would be a better option to rebuild Unreal in UT3 or so. But this is also a huge project.


Even using the UT2K4 era of the Unreal Engine would give some huge technology advancemants including better AI, vehicle support, beter weapon support, better mapping tools, etc. But either way, it would be a long, but interesting project to partake in.


Sure. Only one problem ..mainly for me - I don't know UT 2004 script syntax at the level, that i know syntax of Unreal and UT. And i can't find good tutorials about it, mainly which can help understand relations between actors.

For example - in Unreal and UT, functions, which describe fire modes, are placed in weapon scripts. In UT2k4 they were separated.
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