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Horror Series
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K죣èr_§kā&#



Joined: 10 Jul 2004
Posts: 164

PostPosted: Mon May 22, 2006 9:37 pm    Post subject: Reply with quote

Holy... guys? Where are you? I wanna know if you got some progress done on the maps... maps... maps... Cool echo! echo! echo!
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K죣èr_§kaarj
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Hybrid



Joined: 07 Mar 2005
Posts: 193
Location: TZ Warp Forge

PostPosted: Mon May 22, 2006 11:13 pm    Post subject: Reply with quote

Well im working on the "Mothership ,Hell ,MinesRemake and Sky Islands."
(yes i know. im a map hog)
IceLizard is working on the Temple map.
Venox is working on the Ice Field map.
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[B@D]Thug



Joined: 07 Oct 2005
Posts: 315

PostPosted: Tue May 23, 2006 2:05 am    Post subject: Reply with quote

Hybrid wrote:
Well im working on the "Mothership ,Hell ,MinesRemake and Sky Islands."
(yes i know. im a map hog)
IceLizard is working on the Temple map.
Venox is working on the Ice Field map.



Im not getting much to anymore... i feel i am seriusly left out.
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Hybrid



Joined: 07 Mar 2005
Posts: 193
Location: TZ Warp Forge

PostPosted: Tue May 23, 2006 5:43 am    Post subject: Reply with quote

Naw your doing the secret bonus things we dont want to tell every one or else what good is finding a complete random secret level and already knowing its theme!
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Hybrid



Joined: 07 Mar 2005
Posts: 193
Location: TZ Warp Forge

PostPosted: Sat Sep 09, 2006 10:32 pm    Post subject: Reply with quote

We have a preview movie too keep you all in touch. Were nearing episode 1 completion (And a new site is under way.) Much has changed since our first demo.

http://www.youtube.com/watch?v=1dcr-4l5U84
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Zelk0wy[PL]



Joined: 19 Apr 2006
Posts: 110
Location: War Saw, Poland

PostPosted: Sun Sep 10, 2006 11:10 am    Post subject: Reply with quote

The video looks very nice indeed :)

Still I'm waiting for first full release.
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K죣èr_§kā&#



Joined: 10 Jul 2004
Posts: 164

PostPosted: Wed Sep 13, 2006 12:33 am    Post subject: Reply with quote

Yay, I saw my name in the credits ^_^
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Sat Sep 23, 2006 10:54 am    Post subject: Reply with quote

I got a beta preview of the HorrorSeries map pack at Dots' server.

There I noticed that HS uses it's own game type and some maps have small doorways where you need to 'crouch' through. (The horrorseries game type fixes the 'crouch' player size bug so you can really crouch here to get through small openings)

Here I notice a big problem: HorrorSeries in this way is NOT compatible with any other coop game (Like Standard Unreal coop, JCoop, MCoop, JCoopZ etc.) This means that many admins, including myself wll be unable to host these maps at their coop servers.

Therefore, I want to request that HS will be fully compatible with existing game types please.
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Hybrid



Joined: 07 Mar 2005
Posts: 193
Location: TZ Warp Forge

PostPosted: Sat Sep 23, 2006 10:40 pm    Post subject: Reply with quote

Should we make a co-op version of the mod (Duck areas removed) for the server admins then ?
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[B@D]Thug



Joined: 07 Oct 2005
Posts: 315

PostPosted: Sun Sep 24, 2006 3:25 am    Post subject: Reply with quote

If we can maybe get dots and you to meet on msn, Maybe that would work?
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Sun Sep 24, 2006 11:51 am    Post subject: Reply with quote

Hybrid wrote:
Should we make a co-op version of the mod (Duck areas removed) for the server admins then ?


Certainly yes! Actually, I thought that HS would be made with Unreal Coop play in mind from scratsch, but I guess I was mistaken a bit.

The quality of the maps I played was very good. Above all expectations. So it would be a shame to not be able to play them because of those annoying compatibility issues.
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Hybrid



Joined: 07 Mar 2005
Posts: 193
Location: TZ Warp Forge

PostPosted: Sun Sep 24, 2006 8:48 pm    Post subject: Reply with quote

If we scrapped the gametype and made it a mutator would that work better for the admins?
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Caffeine



Joined: 04 May 2006
Posts: 18
Location: New Hampshire

PostPosted: Sun Sep 24, 2006 8:50 pm    Post subject: Reply with quote

Wouldn't it be more sensible to have a compatable mutator along with the gametype?
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Hybrid



Joined: 07 Mar 2005
Posts: 193
Location: TZ Warp Forge

PostPosted: Sun Sep 24, 2006 9:00 pm    Post subject: Reply with quote

The game type is the problem. It is preventing you from using your server game type (Jcoopz , ect) because we a duck mod. We can eliminate the gametype and keep the duck mutator(and other random goodies). But i would have to talk to Dots about the mod as well.
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Joined: 07 Oct 2005
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PostPosted: Sun Sep 24, 2006 9:05 pm    Post subject: Reply with quote

We dont need a game type if we have a .exe for horror series.
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