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K죣èr_§kā&#
Joined: 10 Jul 2004 Posts: 164
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Posted: Mon May 22, 2006 9:37 pm Post subject: |
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Holy... guys? Where are you? I wanna know if you got some progress done on the maps... maps... maps... Cool echo! echo! echo! _________________ K죣èr_§kaarj
-|-Mess with me and you get the clàw§-|-
www.freewebs.com/killerskaarjslair |
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Hybrid
Joined: 07 Mar 2005 Posts: 193 Location: TZ Warp Forge
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Posted: Mon May 22, 2006 11:13 pm Post subject: |
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Well im working on the "Mothership ,Hell ,MinesRemake and Sky Islands."
(yes i know. im a map hog)
IceLizard is working on the Temple map.
Venox is working on the Ice Field map. _________________ Long live Unreal! -Hybrid
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[B@D]Thug
Joined: 07 Oct 2005 Posts: 315
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Posted: Tue May 23, 2006 2:05 am Post subject: |
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Hybrid wrote: | Well im working on the "Mothership ,Hell ,MinesRemake and Sky Islands."
(yes i know. im a map hog)
IceLizard is working on the Temple map.
Venox is working on the Ice Field map. |
Im not getting much to anymore... i feel i am seriusly left out. _________________ Improvements along the way friends and foes.
WebSite:www.freewebs.com/agressivetoys |
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Hybrid
Joined: 07 Mar 2005 Posts: 193 Location: TZ Warp Forge
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Posted: Tue May 23, 2006 5:43 am Post subject: |
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Naw your doing the secret bonus things we dont want to tell every one or else what good is finding a complete random secret level and already knowing its theme! _________________ Long live Unreal! -Hybrid
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Hybrid
Joined: 07 Mar 2005 Posts: 193 Location: TZ Warp Forge
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Posted: Sat Sep 09, 2006 10:32 pm Post subject: |
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We have a preview movie too keep you all in touch. Were nearing episode 1 completion (And a new site is under way.) Much has changed since our first demo.
http://www.youtube.com/watch?v=1dcr-4l5U84 _________________ Long live Unreal! -Hybrid
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Zelk0wy[PL]
Joined: 19 Apr 2006 Posts: 110 Location: War Saw, Poland
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Posted: Sun Sep 10, 2006 11:10 am Post subject: |
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The video looks very nice indeed :)
Still I'm waiting for first full release. _________________ Beware the lollipop of mediocrity - lick it once and you suck forever.
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K죣èr_§kā&#
Joined: 10 Jul 2004 Posts: 164
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Posted: Wed Sep 13, 2006 12:33 am Post subject: |
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Yay, I saw my name in the credits ^_^ _________________ K죣èr_§kaarj
-|-Mess with me and you get the clàw§-|-
www.freewebs.com/killerskaarjslair |
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Hyper
Joined: 24 Jan 2004 Posts: 1227 Location: Middelburg, The Netherlands
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Posted: Sat Sep 23, 2006 10:54 am Post subject: |
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I got a beta preview of the HorrorSeries map pack at Dots' server.
There I noticed that HS uses it's own game type and some maps have small doorways where you need to 'crouch' through. (The horrorseries game type fixes the 'crouch' player size bug so you can really crouch here to get through small openings)
Here I notice a big problem: HorrorSeries in this way is NOT compatible with any other coop game (Like Standard Unreal coop, JCoop, MCoop, JCoopZ etc.) This means that many admins, including myself wll be unable to host these maps at their coop servers.
Therefore, I want to request that HS will be fully compatible with existing game types please. _________________ Alter your reality...forever.
Hyper.nl Unreal Services
unreal://hypercoop.tk |
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Hybrid
Joined: 07 Mar 2005 Posts: 193 Location: TZ Warp Forge
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Posted: Sat Sep 23, 2006 10:40 pm Post subject: |
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Should we make a co-op version of the mod (Duck areas removed) for the server admins then ? _________________ Long live Unreal! -Hybrid
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[B@D]Thug
Joined: 07 Oct 2005 Posts: 315
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Posted: Sun Sep 24, 2006 3:25 am Post subject: |
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If we can maybe get dots and you to meet on msn, Maybe that would work? _________________ Improvements along the way friends and foes.
WebSite:www.freewebs.com/agressivetoys |
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Hyper
Joined: 24 Jan 2004 Posts: 1227 Location: Middelburg, The Netherlands
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Posted: Sun Sep 24, 2006 11:51 am Post subject: |
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Hybrid wrote: | Should we make a co-op version of the mod (Duck areas removed) for the server admins then ? |
Certainly yes! Actually, I thought that HS would be made with Unreal Coop play in mind from scratsch, but I guess I was mistaken a bit.
The quality of the maps I played was very good. Above all expectations. So it would be a shame to not be able to play them because of those annoying compatibility issues. _________________ Alter your reality...forever.
Hyper.nl Unreal Services
unreal://hypercoop.tk |
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Hybrid
Joined: 07 Mar 2005 Posts: 193 Location: TZ Warp Forge
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Posted: Sun Sep 24, 2006 8:48 pm Post subject: |
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If we scrapped the gametype and made it a mutator would that work better for the admins? _________________ Long live Unreal! -Hybrid
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Caffeine
Joined: 04 May 2006 Posts: 18 Location: New Hampshire
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Posted: Sun Sep 24, 2006 8:50 pm Post subject: |
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Wouldn't it be more sensible to have a compatable mutator along with the gametype? |
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Hybrid
Joined: 07 Mar 2005 Posts: 193 Location: TZ Warp Forge
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Posted: Sun Sep 24, 2006 9:00 pm Post subject: |
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The game type is the problem. It is preventing you from using your server game type (Jcoopz , ect) because we a duck mod. We can eliminate the gametype and keep the duck mutator(and other random goodies). But i would have to talk to Dots about the mod as well. _________________ Long live Unreal! -Hybrid
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[B@D]Thug
Joined: 07 Oct 2005 Posts: 315
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Posted: Sun Sep 24, 2006 9:05 pm Post subject: |
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We dont need a game type if we have a .exe for horror series. _________________ Improvements along the way friends and foes.
WebSite:www.freewebs.com/agressivetoys |
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