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My Unreal activities: A status update

 
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Tue Sep 18, 2007 1:32 am    Post subject: My Unreal activities: A status update Reply with quote

As many of you may have noticed, I haven't been very active in Unreal last year. After years of full dedication I'm now hardly playing anymore. This mainly has two reasons:

  • Work. I've got a job now which means I've got substantially less time than I used to have.
  • But there has been a far more important chage going on. While I played many other games throughout the years, nothing could ever be addictive enough to compete with the world that the Unreal community brought forth. But this changed last year. A (relatively) new game (Guild Wars) grabbed my attention and hasn't released it since.


The most important reason I play the MMO is that it offers a continuous universe that does not get reset every day/week. This means that you can actually build something and get rewarded for every hour you play.

Of course, any MMO has major drawbacks when compared to Unreal. Guild Wars is fully controlled and dependent on the company who makes it (ArenaNet) and it's not allowed to host servers or use any custom content. ArenaNet is basically god and can create everything but also destroy it at any moment. (If they wanted to).

What I love with Unreal is the freedom it gives for community created content. The way it is possible to change every setting, use every possible custom content or make your own. The total independence with community-hosted content on community-hosted servers is what kept Unreal alive imo.


Concluding: In my heart, I still feel fully connected to Unreal and it's community, but in reality, I hardly play at the moment. This means that I no longer experience what's going on at all the coop and deathmatch servers and no longer can function as the 'spider in the web' as I tried to be with my website. But having said this, I don't plan on discontinuing anything. I'll never say Unreal is dead because the game is fully in our hands now.

I'll keep running my servers as long as I can pay / support them and also this site and forum will just stay online. I'll keep checking for Unreal-related news and keep things updated, but not as often as a few years ago. I'll not be changing much to the servers because they run at the best I can make them and making large changes would require extensive periods of testing, configuration and troubleshooting with developers.


Having said this, you may find me in Unreal occasionally, but don't expect to see me often anymore. (If you see a Hyper.nl playing at my server it's probably a name faker if he/she is not logged in as admin)
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