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[Enhanced] Unreal server browser lay-out
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Wed Dec 01, 2004 10:51 pm    Post subject: Reply with quote

Zombie wrote:
When changing RootWindow you are basicaly only changing the string variable that is stored on the console to be used during the creation of the actual Root object. If you are trying to set the root back to what it was then you have to change RootWindow and then set "Root = None" and "bCreatedRoot = False" or just use WindowConsole's ResetUWindow() function which whips out both ConsoleWindow+Root. You can even call CreateRootWindow again after changing RootWindow so that the default Root is put in place. However the problem that I foreseen before this is that when you whip/replace the Root it will probably destroy any object references of the MainBrowserWindow the next time you re-open things.


-Zombie


I can confirm this: I am able to restore the the Unreal Gold menu this way, but then it resets the ubrowser to the default settings.
For all users of Unreal Gold:
I made a test release of the previous version. Feel free to give it a try. Note that it only makes sense when you also use the Enhanced unreal server browser.

Test release
For anyone who wants to try it: Feel free to do so. If you like, post your experiences here.

Zombie: thanks again for your support. This would not have been possible without it
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[B@D]Thug



Joined: 07 Oct 2005
Posts: 315

PostPosted: Wed Aug 09, 2006 12:16 am    Post subject: Re: [Enhanced] Unreal server browser lay-out Reply with quote

Hyper wrote:
My two projects Enhanced Unreal server browser and GoldGuardian have been updated. No big changes, only some fine-tuning to handle the new Unreal servers.

I also found a way to improve the lay-out of the browser with a small "exec" script. It's not very usable yet, because it only works if executed after the browser is opened. When you have idea's to improve this and/or change it permanently, feel free to post them here. Please note that client-side mutators possibly won't work to do this because they are not allowed on many Unreal servers :(

Screenshot original lay-out

UT-style lay-out



News message on frontpage
Download the enhanced Unreal server browser
The lay-out script


Perhaps if you can add horror series to the list to the list as well. Maybe try and keep it up to date. , Because its a very good browser,I like it.
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Wed Aug 09, 2006 1:41 am    Post subject: Reply with quote

In my opinion, HorrorSeries should just be listed as coop game. I won't make a new tab for it.
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