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Particle Emitter for Unreal 1
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Raven



Joined: 13 Dec 2006
Posts: 22

PostPosted: Wed Dec 13, 2006 11:36 pm    Post subject: Particle Emitter for Unreal 1 Reply with quote

Few days ago I've released U1 version of my Particle Emitter which was originally written for UT'99. The only difference between UT'99 and U1 version is lack of decals in U1 version. Short list of features:

* Up to 16 different templates in one Particle Emitter
* Can fade in/out
* 5 different states (TriggerControl/TriggerTurnsOff/TriggerTurnsOn/TriggerToggle/TriggeredBlast)
* 2 different selection methods
* 2 different burst methods
* Collision detection
* Performance mode

and of course it's 100% net compatible (at least it works good on UT'99 dedicated server). The links for the project are:

* http://turniej.unreal.pl/files/RParticlesU1a.zip - for archive (v. 1.2)
* http://turniej.unreal.pl/files/RParticlesU1.zip - for archive (v. 1.0)
* http://wiki.beyondunreal.com/wiki/Raven/RParticles - for On-Line readme.

RParticles was compiled on 226 and it's pure UnrealScript. Here's in game pic:



it's one, simple template from TCO (http://mods.moddb.com/6265/the-chosen-one). Any comments and ideas are welcome.
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Last edited by Raven on Thu Feb 15, 2007 4:46 pm; edited 1 time in total
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Thu Dec 14, 2006 8:36 am    Post subject: Reply with quote

Nice work, this can bring a new level of reality to Unreal maps.
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Zelk0wy[PL]



Joined: 19 Apr 2006
Posts: 110
Location: War Saw, Poland

PostPosted: Thu Dec 14, 2006 3:54 pm    Post subject: Re: Particle Emitter for Unreal 1 Reply with quote

Very cool and useful thingy.

Raven wrote:
RParticles was compiled on 226


So it won't work under 225f properly
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Raven



Joined: 13 Dec 2006
Posts: 22

PostPosted: Thu Dec 14, 2006 4:05 pm    Post subject: Reply with quote

I have no idea, you have to try it by your self. I think it should work good though.

PS If it works good on version other then 226 (eg. 225f or UGold) post it here, and I'll add info on wiki.
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Thu Dec 14, 2006 4:19 pm    Post subject: Reply with quote

Unreal 1 servers mainly run u225, so 225 compatibility is quite important for this to be practically useful. Let me know when you know if it is u225 compatible.
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Raven



Joined: 13 Dec 2006
Posts: 22

PostPosted: Thu Dec 14, 2006 5:08 pm    Post subject: Reply with quote

OK, I've downloaded 225f, and RParticles works fine under that version, so i assume it should run good on even older versions.
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Zelk0wy[PL]



Joined: 19 Apr 2006
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Location: War Saw, Poland

PostPosted: Thu Dec 14, 2006 5:20 pm    Post subject: Reply with quote

Older versions doesn't really matter - 225f is most popular for coop servers and that's what matter for us.
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Raven



Joined: 13 Dec 2006
Posts: 22

PostPosted: Thu Dec 14, 2006 5:31 pm    Post subject: Reply with quote

I'm planning to release also few tools created for TCO (like Weather Simulator, Grass Generator and more). I'll make them also 225f compatible (I'll release 'em after TCO is out)
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mentalhunter



Joined: 15 Nov 2006
Posts: 26
Location: Meppel The Netherlands

PostPosted: Fri Dec 15, 2006 3:19 pm    Post subject: Reply with quote

Nice.



Last edited by mentalhunter on Sat Dec 16, 2006 11:43 pm; edited 1 time in total
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solidsnake289



Joined: 26 Nov 2006
Posts: 24
Location: london/UK

PostPosted: Sat Dec 16, 2006 12:52 am    Post subject: Reply with quote

hey nice one
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Zelk0wy[PL]



Joined: 19 Apr 2006
Posts: 110
Location: War Saw, Poland

PostPosted: Sat Dec 16, 2006 6:46 pm    Post subject: Reply with quote

Oh do I smell someone from Poland here? :p


If so... siema brachu!!
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Raven



Joined: 13 Dec 2006
Posts: 22

PostPosted: Sat Dec 16, 2006 7:20 pm    Post subject: Reply with quote

Ye . Witaj
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Shivaxi



Joined: 13 Nov 2006
Posts: 75
Location: Behind U!!!

PostPosted: Sun Dec 17, 2006 4:13 am    Post subject: Reply with quote

Hyper wrote:
Nice work, this can bring a new level of reality to Unreal maps.


REALITY in UNREAL?

ya rite
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Raven



Joined: 13 Dec 2006
Posts: 22

PostPosted: Thu Jan 04, 2007 3:31 pm    Post subject: Reply with quote

I've been working hard on update, so expect one very soon. An update will add following new features to the system:

- support for animated meshes
- random rotation
- ability to specify particles destination (actor)
- 'ParticlePath' actor, which changes particle destination (you can make particles "interpolate" through points)
- effect area can be override in template
- mesh can face velocity or specified actor

This are new features in UT version, but they'll all work on U1 version as well (at least i think they will).

I'll wait few more days before I release (maybe I'll find something new to add to the system).
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SoulReaver



Joined: 15 May 2004
Posts: 162

PostPosted: Thu Jan 04, 2007 4:06 pm    Post subject: Re: Particle Emitter for Unreal 1 Reply with quote

Zelk0wy[PL] wrote:
Very cool and useful thingy.

Raven wrote:
RParticles was compiled on 226


So it won't work under 225f properly


.u packages are normally not affected by the version of Unreal, only maps are because 226f adds a so called 'LevelSummary' object which other versions don't have, so as long you dont expand a 226f exclusive object; it will work fine in other versions.

Regards,
-SR
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