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Hyper
Joined: 24 Jan 2004 Posts: 1227 Location: Middelburg, The Netherlands
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Posted: Wed Mar 19, 2008 11:22 am Post subject: HyperCoop servers down after crashes |
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Due to a large number of crashes after a (beta) update last evening I decided to shut down my two coop servers for now. I will restart the servers when the crashing issue is solved. _________________ Alter your reality...forever.
Hyper.nl Unreal Services
unreal://hypercoop.tk |
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srbassalot
Joined: 16 Sep 2004 Posts: 229 Location: Earth
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Posted: Fri Mar 21, 2008 12:42 pm Post subject: |
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Did you figure out what it was Hyper? |
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Hyper
Joined: 24 Jan 2004 Posts: 1227 Location: Middelburg, The Netherlands
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Posted: Sat Mar 22, 2008 3:21 pm Post subject: |
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Yes, there was a small error in a JCoopZ prelease build which caused many crashes in a short time. Zombie already fixed it in a new release which I installed. _________________ Alter your reality...forever.
Hyper.nl Unreal Services
unreal://hypercoop.tk |
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srbassalot
Joined: 16 Sep 2004 Posts: 229 Location: Earth
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Posted: Sun Mar 23, 2008 12:20 am Post subject: |
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Sounds like a new release of JcoopZ is iminent, cool.
Zombie can write some code that's for damn sure!!!
I wish I had half his coding skills but my skills are in other areas |
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Zombie
Joined: 27 Jan 2004 Posts: 295
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Posted: Sun Mar 23, 2008 9:57 pm Post subject: |
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It's just server side build update to have better support of the 227 patch. It's mainly fixes and small improvements so far. I wouldn't say it's imminent because it depends on the state of 227, and testing results with the patch.
-Zombie _________________ GameType: JCoopZ1 - Build137 (11/30/12)
Mutator: DZMapM - 2.34 (12/15/11) |
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srbassalot
Joined: 16 Sep 2004 Posts: 229 Location: Earth
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Posted: Mon Mar 24, 2008 12:01 pm Post subject: |
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That makes sense...
thanks for the clarification |
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