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Egyptian Map Pack Collaboration (RECRUITING)

 
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K죣èr_§kā&#



Joined: 10 Jul 2004
Posts: 164

PostPosted: Tue Jan 06, 2009 5:14 am    Post subject: Egyptian Map Pack Collaboration (RECRUITING) Reply with quote

Copied from http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1231191426/0#0. PLEASE POST ON THE ORIGINAL THREAD THERE, NOT ON HERE. I AM MORE ACTIVE ON THAT FORUM THAN ON THIS ONE. IF YOU POST HERE I MIGHT NOT SEE YOU

Hi all. I'm organizing a group project.

The goal of this group project will be to create a pack of several unique Egyptian themed levels. They can be any gametype. If you would like to join, just make a post saying so. The deadline for joining will be on January 15th. The deadline for turning in your map will be March 1st (subject to change).

Now remember, you want your map to be Egyptian themed. That means your map can be anything Egyptian related, like, for example, fighting on a pyramid or having to escape from inside a Pharaoh's tomb. Let your imagination run wild. You can even add music if you want. Just make sure it has to do with Egypt in some way.

You may use any texture pack containing Egyptian textures that you can find, even the ones found in UT99 or UT2K4. Just remember to include them with your map when you send it to me.

Once you have finished your map (making sure that you have added pathnodes and it tested for bugs) and are 100% satisfied with it, send it to me at Bariman43@hotmail.com (either via e-mail or through MSN Messenger) and I will add it to the pack. Keep in mind that this is purely for fun. You're not trying to compete.

Again, the deadline for joining is January 15th and the deadline for turning in your map is March 1st (both dates subject to change).

And remember, it can be for any gametype you want. Do whatever you please. You may also make more than one map. Just don't make so many that the map pack has your name all over it. Each participant is allowed a maximum of 4 maps.

PLEASE NOTE!! I recommend that your map be 226 compatible. If your map is 227 only, please try your best to make a 226 version alongside it (even if the 226 version looks slightly worse for some reason, like mine does (skybox looks funky))
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