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WIP: First person MCoop weapons

 
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AlCapowned



Joined: 22 Jun 2012
Posts: 4

PostPosted: Sun Sep 23, 2012 5:44 pm    Post subject: WIP: First person MCoop weapons Reply with quote

MCoop is probably my favorite Unreal mod out there, but I always wanted to be able to see what the monster is doing without worrying that attacks would be interrupted by getting damaged. So, instead of making a third person mod, I'm working on a first person weapon mod. It's going to include a custom pawns list that should work with the latest version of MCoop, but I might add an extra gametype so the pawns list won't get cluttered. I also want to add some abilities that Unreal's pawns have that MCoop pawns can't do, like letting the slith attack while moving.

Here's a test video of the Gasbag weapon: http://www.youtube.com/watch?feature=player_embedded&v=JadqEY8VShc

And here are screenshots of a few of the weapons I have so far (the ASMD icons are placeholders; each monster will have their own icon eventually):

http://i.imgur.com/uc59W.png
http://i.imgur.com/IUHXm.png
http://i.imgur.com/mPOLT.png
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All Rights Reserved



Joined: 17 Sep 2012
Posts: 4

PostPosted: Mon Sep 24, 2012 9:56 am    Post subject: Reply with quote

Would the person be able to see the monster's feet if it has any too?
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AlCapowned



Joined: 22 Jun 2012
Posts: 4

PostPosted: Mon Sep 24, 2012 12:49 pm    Post subject: Reply with quote

No, that's only possible with 227.
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All Rights Reserved



Joined: 17 Sep 2012
Posts: 4

PostPosted: Mon Sep 24, 2012 10:54 pm    Post subject: Reply with quote

Ooooh man... :/ I was hoping for something like that cause I'd thought it would be cool...
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sub_zero



Joined: 01 Oct 2013
Posts: 1

PostPosted: Tue Oct 01, 2013 7:57 am    Post subject: First person MCoop weapons cancelled. Reply with quote

I have recently heard from Alcapowned that he has cancelled his project.
The reason is because he refused to continue due to lack of his own interest to continue his project.
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AlCapowned



Joined: 22 Jun 2012
Posts: 4

PostPosted: Wed Oct 02, 2013 9:23 pm    Post subject: Reply with quote

I had a change of heart and released an early version.

http://unrealsp.org/forums/viewtopic.php?f=4&t=3118

Anyway, it was due to a combination of my own lack of interest and a lack of community interest. It's not a bad thing, I just don't want to spend more time on the project that I need.
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