Hyper.nl Unreal Services Forum Index Hyper.nl Unreal Services
The forum of Hyper.nl Unreal Services and the semi-offical resource for Winged Unicorn's Unreal mods
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Problem with Mcoop2

 
Post new topic   Reply to topic    Hyper.nl Unreal Services Forum Index -> Support
View previous topic :: View next topic  
Author Message
dark-_|_-night
Guest





PostPosted: Sat Feb 28, 2004 1:50 am    Post subject: Problem with Mcoop2 Reply with quote

Theres a slight problem that i cant figue out

Code:
[MCoopMutator2.GameMutator]
AdvancedNetwork=(bOptimizeMaxPlayers=False,bOptimizeConnection=False,ServerUploadSpeed=16000,DefaultMinClientRate=2600,DefaultMaxClientRate=10000)
AdminPassword=*censored*
AdminChildPassword=
AdminBabyPassword=
GamePassword=
MaxFailedAdminLogins=5
bSafeAdmins=True
AdminName=The friendly MercenaryElite
PlayerOptions=(bDenyNameChange=False,bSetDefaultInventory=True,bSetDefaultHealth=True,bSetDefaultInvCharge=True,bSetDefaultAmmo=True)
bSpecialEffects=True
bAlwaysPickUp=True
bAlwaysReconnect=True
RespawnOptions=(bRespawnAmmo=False,bRespawnHealth=False,bRespawnInventory=False,bRespawnWeapon=True,RespawnTimeAmmo=2.000000,RespawnTimeHealth=10.000000,RespawnTimeInventory=5.000000,RespawnTimeWeapon=0.000000)
bCustomMapList=False


Even though i set this
Code:
bRespawnWeapon=False


It STILL Respawns weapons

So i set
Code:
RespawnTimeWeapon=0.000000


And reanabled RespawnWeapons

and it respawns only once but insntently

But i dont wnat it like that :/

So how come if its set to false it keeps respawning weapons


Any clue on whats wrong :S
Back to top
Winged Unicorn



Joined: 22 Jan 2004
Posts: 87

PostPosted: Sun Feb 29, 2004 7:26 pm    Post subject: Reply with quote

The problem is your configuration file. That kind of setting varies from gametype to gametype, because Coop/DM/Team/MonsterCoop can support different custom settings.

The fix the problem, just modify the option of the correct gametype you are running. For example, if you running Coop you should modify the options under this tag:

Code:
[MCoopMutator2.Coop]


In any case, do NOT modify that kind of options in GameMutator because they will be overriden by other gametypes
_________________
Ride to the starlight... there, where heroes lie
Back to top
View user's profile Send private message Visit poster's website
dark-_|_-night
Guest





PostPosted: Sun Feb 29, 2004 10:36 pm    Post subject: Reply with quote

So what do i modify to make it so weaopns dont EVER respawn? :S
Back to top
Winged Unicorn



Joined: 22 Jan 2004
Posts: 87

PostPosted: Sun Feb 29, 2004 11:29 pm    Post subject: Reply with quote

If you're running the Coop gametype, then modify this line:
Code:
[MCoopMutator2.Coop]
...
RespawnOptions=(bRespawnAmmo=True,bRespawnHealth=True,bRespawnInventory=True,bRespawnWeapon=FALSE,RespawnTimeAmmo=1.000000,RespawnTimeHealth=10.000000,RespawnTimeInventory=5.000000,RespawnTimeWeapon=2.000000)
...


If you're running the MonsterCoop gametype, modify this line:
Code:
[MCoopMutator2.MonsterCoop]
...
RespawnOptions=(bRespawnAmmo=True,bRespawnHealth=True,bRespawnInventory=True,bRespawnWeapon=FALSE,RespawnTimeAmmo=1.000000,RespawnTimeHealth=10.000000,RespawnTimeInventory=5.000000,RespawnTimeWeapon=2.000000)
...


If you're running the DM gametype, modify this line:
Code:
[MCoopMutator2.DM]
...
RespawnOptions=(bRespawnAmmo=True,bRespawnHealth=True,bRespawnInventory=True,bRespawnWeapon=FALSE,RespawnTimeAmmo=1.000000,RespawnTimeHealth=10.000000,RespawnTimeInventory=5.000000,RespawnTimeWeapon=2.000000)
...


If you're running the Team gametype, modify this line:
Code:
[MCoopMutator2.Team]
...
RespawnOptions=(bRespawnAmmo=True,bRespawnHealth=True,bRespawnInventory=True,bRespawnWeapon=FALSE,RespawnTimeAmmo=1.000000,RespawnTimeHealth=10.000000,RespawnTimeInventory=5.000000,RespawnTimeWeapon=2.000000)
...

_________________
Ride to the starlight... there, where heroes lie
Back to top
View user's profile Send private message Visit poster's website
dark-_|_-night
Guest





PostPosted: Mon Mar 01, 2004 1:00 am    Post subject: Reply with quote

I couldent find the code unless i went into UnrealED or Unreal and typed in

Code:
Perfences
Thing in the console


Thanks for the help
Back to top
dark-_|_-night
Guest





PostPosted: Mon Mar 01, 2004 1:07 am    Post subject: Reply with quote

I modifyed the code u said but it KEEPS respawning weapons

Did i do something wrong

:S


The way i did it is i went into Advanced options by typeing in

Code:
PREFERENCES
in the console

Modifyed it so it dosnet respawn weapons

And it still dose it


I think i went in to the right tab

but i dunno

:S
Back to top
Winged Unicorn



Joined: 22 Jan 2004
Posts: 87

PostPosted: Mon Mar 01, 2004 11:31 am    Post subject: Reply with quote

Send me your MCoop2.ini via email and I will fix it for you.
_________________
Ride to the starlight... there, where heroes lie
Back to top
View user's profile Send private message Visit poster's website
dark-_|_-night
Guest





PostPosted: Mon Mar 01, 2004 9:59 pm    Post subject: Reply with quote

Nvm i fixed it some how it wassomething to do with the Unreal.ini file

lol

ANyways its fixed
Back to top
Display posts from previous:   
Post new topic   Reply to topic    Hyper.nl Unreal Services Forum Index -> Support All times are GMT + 1 Hour
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group