Hyper.nl Unreal Services Forum Index Hyper.nl Unreal Services
The forum of Hyper.nl Unreal Services and the semi-offical resource for Winged Unicorn's Unreal mods
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Small nester pawn problem

 
Post new topic   Reply to topic    Hyper.nl Unreal Services Forum Index -> Support
View previous topic :: View next topic  
Author Message
Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Fri Jul 09, 2004 7:44 pm    Post subject: Small nester pawn problem Reply with quote

I've been playing as Nester in the brand new AKMCoop2, and i found a small annoyance: When I spawn pupae with the Nester's pri fire, the pupae start to attack me or other players. I think it's better when they only attack enemies. (Monsters in coop mode)

When that's technically not possible, it might be better to move the spawning to the TAUNT buttons (J,K,L) or remove the spawning function at all.

Another small feature could be auto-fire when you keep the fire button pressed, to avoid RSI by hitting the fire button rapidly again and again
_________________
Alter your reality...forever.
Hyper.nl Unreal Services
unreal://hypercoop.tk
Back to top
View user's profile Send private message Visit poster's website
Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Fri Jul 09, 2004 7:58 pm    Post subject: Reply with quote


The babies killed their mother
_________________
Alter your reality...forever.
Hyper.nl Unreal Services
unreal://hypercoop.tk
Back to top
View user's profile Send private message Visit poster's website
Zombie



Joined: 27 Jan 2004
Posts: 295

PostPosted: Sat Jul 10, 2004 2:24 pm    Post subject: Reply with quote

It must a problem with the attitudetoplayer. A normal pupae's default behavior to a player is Attitude_Hate. I didn't look at AKMCoop2 yet, but it's worth a shot to see if that's that case with the pupae class the nester player spawn-shoots.

Now if the mode is team monster coop then I think the script may need a little writup so that it doesn't attack the player team that spawned it.
Back to top
View user's profile Send private message Send e-mail
Winged Unicorn



Joined: 22 Jan 2004
Posts: 87

PostPosted: Sat Jul 10, 2004 6:51 pm    Post subject: Reply with quote

The Nester spawns a standard Pupae. In the MonsterCoop gametype, that is not a problem because scripted monsters play on the same team as players. That becomes a problem in Coop instead, because scripted monsters (thus also the Pupae spawned by a Nester) will attack players.

I will fix it by simply making a new Pupae subclass which is friendly to players and setting the Nester to spawn it in the Coop gametype. That will take a couple of days though, because I won't be back home any time time sooner than Monday...
_________________
Ride to the starlight... there, where heroes lie
Back to top
View user's profile Send private message Visit poster's website
Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Sat Jul 10, 2004 9:47 pm    Post subject: Reply with quote

Winged Unicorn wrote:
The Nester spawns a standard Pupae. In the MonsterCoop gametype, that is not a problem because scripted monsters play on the same team as players. That becomes a problem in Coop instead, because scripted monsters (thus also the Pupae spawned by a Nester) will attack players.

I will fix it by simply making a new Pupae subclass which is friendly to players and setting the Nester to spawn it in the Coop gametype. That will take a couple of days though, because I won't be back home any time time sooner than Monday...


No problem, I can wait. Thank you for the fix.
_________________
Alter your reality...forever.
Hyper.nl Unreal Services
unreal://hypercoop.tk
Back to top
View user's profile Send private message Visit poster's website
Winged Unicorn



Joined: 22 Jan 2004
Posts: 87

PostPosted: Mon Jul 12, 2004 1:41 pm    Post subject: Reply with quote

Fixed in AKMCoop v2.01
_________________
Ride to the starlight... there, where heroes lie
Back to top
View user's profile Send private message Visit poster's website
K죣èr_§kā&#



Joined: 10 Jul 2004
Posts: 164

PostPosted: Sun Jul 18, 2004 4:03 am    Post subject: Reply with quote

your time has been made up long enough for you to make akmcoop2 ;)
_________________
K죣èr_§kaarj
-|-Mess with me and you get the clàw§-|-
www.freewebs.com/killerskaarjslair
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
(D.S.)Sephiroth



Joined: 21 Aug 2004
Posts: 83
Location: Buckeye State

PostPosted: Sun Aug 22, 2004 3:58 pm    Post subject: Reply with quote

maybe you could make it so that humans cant kill akpupae or atleast make it so they lose frags instead of gain them because people cheat to get frags that way ive seen
_________________
If history is to change, let it change. If the world is to be destroyed, so be it. If it is my fate to die.. I must simply laugh.
Back to top
View user's profile Send private message Visit poster's website AIM Address
TheEmperorStalwartUK



Joined: 11 Feb 2004
Posts: 261

PostPosted: Sun Aug 22, 2004 4:49 pm    Post subject: Reply with quote

(D.S.)Sephiroth wrote:
maybe you could make it so that humans cant kill akpupae or atleast make it so they lose frags instead of gain them because people cheat to get frags that way ive seen


Just what I was thinking, people should lose frags instead of gaining them from AKPupaes
_________________
StalwartUK
Back to top
View user's profile Send private message
(D.S.)Sephiroth



Joined: 21 Aug 2004
Posts: 83
Location: Buckeye State

PostPosted: Sun Aug 22, 2004 10:19 pm    Post subject: Reply with quote

Finally someone agree's with me .
_________________
If history is to change, let it change. If the world is to be destroyed, so be it. If it is my fate to die.. I must simply laugh.
Back to top
View user's profile Send private message Visit poster's website AIM Address
TheEmperorStalwartUK



Joined: 11 Feb 2004
Posts: 261

PostPosted: Mon Aug 23, 2004 3:22 pm    Post subject: Reply with quote

(D.S.)Sephiroth wrote:
Finally someone agree's with me .



_________________
StalwartUK
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    Hyper.nl Unreal Services Forum Index -> Support All times are GMT + 1 Hour
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group