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Hyper
Joined: 24 Jan 2004 Posts: 1227 Location: Middelburg, The Netherlands
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Posted: Fri Jul 09, 2004 7:44 pm Post subject: Small nester pawn problem |
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I've been playing as Nester in the brand new AKMCoop2, and i found a small annoyance: When I spawn pupae with the Nester's pri fire, the pupae start to attack me or other players. I think it's better when they only attack enemies. (Monsters in coop mode)
When that's technically not possible, it might be better to move the spawning to the TAUNT buttons (J,K,L) or remove the spawning function at all.
Another small feature could be auto-fire when you keep the fire button pressed, to avoid RSI by hitting the fire button rapidly again and again _________________ Alter your reality...forever.
Hyper.nl Unreal Services
unreal://hypercoop.tk |
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Hyper
Joined: 24 Jan 2004 Posts: 1227 Location: Middelburg, The Netherlands
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Zombie
Joined: 27 Jan 2004 Posts: 295
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Posted: Sat Jul 10, 2004 2:24 pm Post subject: |
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It must a problem with the attitudetoplayer. A normal pupae's default behavior to a player is Attitude_Hate. I didn't look at AKMCoop2 yet, but it's worth a shot to see if that's that case with the pupae class the nester player spawn-shoots.
Now if the mode is team monster coop then I think the script may need a little writup so that it doesn't attack the player team that spawned it. |
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Winged Unicorn
Joined: 22 Jan 2004 Posts: 87
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Posted: Sat Jul 10, 2004 6:51 pm Post subject: |
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The Nester spawns a standard Pupae. In the MonsterCoop gametype, that is not a problem because scripted monsters play on the same team as players. That becomes a problem in Coop instead, because scripted monsters (thus also the Pupae spawned by a Nester) will attack players.
I will fix it by simply making a new Pupae subclass which is friendly to players and setting the Nester to spawn it in the Coop gametype. That will take a couple of days though, because I won't be back home any time time sooner than Monday... _________________ Ride to the starlight... there, where heroes lie |
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Hyper
Joined: 24 Jan 2004 Posts: 1227 Location: Middelburg, The Netherlands
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Posted: Sat Jul 10, 2004 9:47 pm Post subject: |
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Winged Unicorn wrote: | The Nester spawns a standard Pupae. In the MonsterCoop gametype, that is not a problem because scripted monsters play on the same team as players. That becomes a problem in Coop instead, because scripted monsters (thus also the Pupae spawned by a Nester) will attack players.
I will fix it by simply making a new Pupae subclass which is friendly to players and setting the Nester to spawn it in the Coop gametype. That will take a couple of days though, because I won't be back home any time time sooner than Monday... |
No problem, I can wait. Thank you for the fix. _________________ Alter your reality...forever.
Hyper.nl Unreal Services
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Winged Unicorn
Joined: 22 Jan 2004 Posts: 87
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Posted: Mon Jul 12, 2004 1:41 pm Post subject: |
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Fixed in AKMCoop v2.01 _________________ Ride to the starlight... there, where heroes lie |
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K죣èr_§kā&#
Joined: 10 Jul 2004 Posts: 164
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Posted: Sun Jul 18, 2004 4:03 am Post subject: |
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your time has been made up long enough for you to make akmcoop2 ;) _________________ K죣èr_§kaarj
-|-Mess with me and you get the clàw§-|-
www.freewebs.com/killerskaarjslair |
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(D.S.)Sephiroth
Joined: 21 Aug 2004 Posts: 83 Location: Buckeye State
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Posted: Sun Aug 22, 2004 3:58 pm Post subject: |
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maybe you could make it so that humans cant kill akpupae or atleast make it so they lose frags instead of gain them because people cheat to get frags that way ive seen _________________ If history is to change, let it change. If the world is to be destroyed, so be it. If it is my fate to die.. I must simply laugh. |
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TheEmperorStalwartUK
Joined: 11 Feb 2004 Posts: 261
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Posted: Sun Aug 22, 2004 4:49 pm Post subject: |
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(D.S.)Sephiroth wrote: | maybe you could make it so that humans cant kill akpupae or atleast make it so they lose frags instead of gain them because people cheat to get frags that way ive seen |
Just what I was thinking, people should lose frags instead of gaining them from AKPupaes _________________ StalwartUK |
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(D.S.)Sephiroth
Joined: 21 Aug 2004 Posts: 83 Location: Buckeye State
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Posted: Sun Aug 22, 2004 10:19 pm Post subject: |
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Finally someone agree's with me . _________________ If history is to change, let it change. If the world is to be destroyed, so be it. If it is my fate to die.. I must simply laugh. |
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TheEmperorStalwartUK
Joined: 11 Feb 2004 Posts: 261
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Posted: Mon Aug 23, 2004 3:22 pm Post subject: |
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(D.S.)Sephiroth wrote: | Finally someone agree's with me . |
_________________ StalwartUK |
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