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gizzy
Joined: 23 Apr 2006 Posts: 37
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Posted: Mon Apr 20, 2009 12:30 am Post subject: UT2K4 Weapons For Unreal |
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I know Dots is working on importing the Unreal Tournament 2004 weapons into Unreal, but I decided to have a go myself.
You can download these from my site (Link in sig)
The 1st person mesh Isn't implemented, so don't expect anything fancy
I just thought I'd have a go.
BTW: I came up with this idea before I knew Dots was doing a version of his own. He started his before me though.
Last edited by gizzy on Wed Apr 22, 2009 9:46 am; edited 1 time in total |
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mental-HunteR
Joined: 05 May 2006 Posts: 363 Location: The Netherlands
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Posted: Mon Apr 20, 2009 3:14 pm Post subject: |
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wow wow, how the hell you got those into unreal?! 0_o, brushes? WOAH, can you tell me how you did that, what method you used?? _________________
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gizzy
Joined: 23 Apr 2006 Posts: 37
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Posted: Mon Apr 20, 2009 3:22 pm Post subject: |
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lol, I just imported the meshes from a mod that uses the UT2K4 weapons in UT. The animations aren't perfect, with it being exported and imported through 3 different games. |
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mental-HunteR
Joined: 05 May 2006 Posts: 363 Location: The Netherlands
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Posted: Mon Apr 20, 2009 5:22 pm Post subject: |
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What method you exactly used? _________________
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gizzy
Joined: 23 Apr 2006 Posts: 37
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Posted: Mon Apr 20, 2009 5:36 pm Post subject: |
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I used (Brace Yourself) UTPT to export the Meshes from Unreal Tournament to Unreal.
BTW: Grab the minigun and rocket launcher from my site!
Code: |
WARNING:
Rocket launcher may crash your game.
You have been warned. |
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mental-HunteR
Joined: 05 May 2006 Posts: 363 Location: The Netherlands
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Posted: Tue Apr 21, 2009 3:28 pm Post subject: |
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thats bad gizzy, that method glitches the mesh on distance, and could even cause some fuckedup frames or evens animations. _________________
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gizzy
Joined: 23 Apr 2006 Posts: 37
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Posted: Tue Apr 21, 2009 5:02 pm Post subject: |
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Yeah, I know it's bad
I don't know of any other way to do it, unless you have any suggestions?
BTW: The animations are a little out of place, but nothing overly-annoying. The meshes are fine, until you walk away from them, then they start to disappear a bit, but I doubt that will be annoying, because people don't stare at each other on Unreal from a long distance |
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gizzy
Joined: 23 Apr 2006 Posts: 37
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Posted: Wed Apr 22, 2009 9:45 am Post subject: |
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