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(D.S.)Sephiroth
Joined: 21 Aug 2004 Posts: 83 Location: Buckeye State
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Posted: Sat Aug 21, 2004 4:03 am Post subject: MCoop2.3 problems |
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I'm getting a problem it keeps saying it can't bind MCoopInventory. Hyper doesn't know what it means. So i was hoping you could help me ,Winged. _________________ If history is to change, let it change. If the world is to be destroyed, so be it. If it is my fate to die.. I must simply laugh.
Last edited by (D.S.)Sephiroth on Sat Aug 21, 2004 4:08 am; edited 1 time in total |
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(D.S.)Sephiroth
Joined: 21 Aug 2004 Posts: 83 Location: Buckeye State
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Posted: Sat Aug 21, 2004 4:06 am Post subject: |
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and i'm getting realy mad at that. i at least want AKCoop2 on there but i dont know what to do after im past the installation of it.if im not helped im hopeless _________________ If history is to change, let it change. If the world is to be destroyed, so be it. If it is my fate to die.. I must simply laugh.
Last edited by (D.S.)Sephiroth on Sun Aug 22, 2004 8:21 am; edited 1 time in total |
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Hyper
Joined: 24 Jan 2004 Posts: 1227 Location: Middelburg, The Netherlands
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(D.S.)Sephiroth
Joined: 21 Aug 2004 Posts: 83 Location: Buckeye State
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Posted: Sun Aug 22, 2004 8:03 am Post subject: |
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Well here's the exact problem "Can't bind to native class MCoopMutator2.MCoopDLL" _________________ If history is to change, let it change. If the world is to be destroyed, so be it. If it is my fate to die.. I must simply laugh. |
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(D.S.)Sephiroth
Joined: 21 Aug 2004 Posts: 83 Location: Buckeye State
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Posted: Sun Aug 22, 2004 9:24 am Post subject: |
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Log: Log file open, 08/22/04 04:21:29
Init: Name subsystem initialized
Init: Detected: Microsoft Windows 98 4.10 (Build: 67766222)
Init: Version: 226
Init: Compiled: Aug 15 2000 14:16:34
Init: Command line: NyLeve.unr?Game=MCoop2.MCoopGame?Mutator=?Listen -server log=server.log
Init: Base directory: C:\UNREALGOLD\SYSTEM\
Init: Character set: Unicode
Log: Bound to Engine.dll
Log: Bound to Core.dll
Log: Bound to Window.dll
Init: Object subsystem initialized
Init: Computer: COMPUTER
Init: User: Default
Init: Memory total: Phys=261384K Pagef=1835764K Virt=2093056K
Init: Working set: 0 / 0
Init: CPU Speed=448.030963 MHz
Init: CPU Page size=4096, Processors=1
Init: CPU Detected: PentiumPro-class processor (GenuineIntel)
Init: CPU Features: CMov FPU RDTSC PAE MMX
Log: Loading: Package Engine
Log: Loading: Package Core
Init: Unreal engine initialized
Log: Browse: NyLeve.unr?Name=(D.S.)Sephoroth_PHX?Class=UnrealShare.MaleThree?Skin=Male3Skins.Male3Gib?Team=255?Password=Game=MCoop2.MCoopGame?Mutator=?Listen
Log: LoadMap: NyLeve.unr?Name=(D.S.)Sephoroth_PHX?Class=UnrealShare.MaleThree?Skin=Male3Skins.Male3Gib?Team=255?Password=Game=MCoop2.MCoopGame?Mutator=?Listen
Log: Loading: Package NyLeve
Log: Loading: Package Mine
Log: Loading: Package Detail
Log: Bound to Fire.dll
Log: Loading: Package Fire
Log: Loading: Package GenEarth
Log: Loading: Package NaliCast
Log: Loading: Package PlayrShp
Log: Loading: Package UnrealI
Log: Loading: Package UnrealShare
Log: Loading: Package GenIn
Log: Loading: Package TCrystal
Log: Loading: Package HubEffects
Log: Loading: Package GenFluid
Log: Loading: Package GenFX
Log: Loading: Package shaneDAY
Log: Loading: Package AmbOutside
Log: Loading: Package AmbModern
Log: Loading: Package DoorsMod
Log: Loading: Package SKYBox
Log: Loading: Package Activates
Log: Loading: Package Ancient
Log: Loading: Package GenTerra
Log: Loading: Package dusk
Log: Loading: Package Male2Skins
Log: Loading: Package Male3Skins
Log: Loading: Package shanesky
Log: Loading: Package GenWarp
Log: Loading: Package AmbAncient
Log: Loading: Package Male1Skins
Log: Loading: Package Female1Skins
Log: Collecting garbage
Log: Purging garbage
Log: Loading: Package MCoop2
Log: Loading: Package UWindow
Log: Game class is 'MCoopGame'
Log: Bound to IpDrv.dll
Log: Loading: Package IpDrv
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Init: WinSock: .
Init: WinSock: Socket queue 65280 / 131072
Init: WinSock: I am computer (172.168.132.220)
DevNet: TcpNetDriver on port 7777
Log: Server Package: Female1skins
Log: Server Package: Female2skins
Log: Loading: Package Female2skins
Log: Server Package: Male1skins
Log: Server Package: Male2skins
Log: Server Package: Male3skins
Log: Server Package: SkTrooperskins
Log: Loading: Package SkTrooperskins
Log: Server Package: SkTrooperAngel
Log: Loading: Package SkTrooperAngel
Log: Server Package: jtool3
Log: Loading: Package jtool3
Log: Loading: Package xfx
Log: Loading: Package DecayedS
Log: Loading: Package Palettes
Log: Server Package: asgard2
Log: Loading: Package asgard2
Log: Server Package: Aura
Log: Loading: Package Aura
Log: Loading: Package DMatch
Log: Server Package: Aura1
Log: Loading: Package Aura1
Log: Bound to Editor.dll
Log: Loading: Package Editor
Log: Server Package: Aura3
Log: Loading: Package Aura3
Log: Server Package: AuraAdmin
Log: Loading: Package AuraAdmin
Log: Server Package: AuraArmy
Log: Loading: Package AuraArmy
Log: Server Package: AuraArmy1
Log: Loading: Package AuraArmy1
Log: Server Package: AuraArmy2
Log: Loading: Package AuraArmy2
Log: Server Package: AuraBelt
Log: Loading: Package AuraBelt
Log: Server Package: AuraGame
Log: Loading: Package AuraGame
Log: Server Package: AuraMusicBox
Log: Loading: Package AuraMusicBox
Log: Loading: Package Chizra1
Log: Loading: Package Crater
Log: Loading: Package DigSh
Log: Loading: Package EndEx
Log: Loading: Package EverSmoke
Log: Loading: Package Fifth
Log: Loading: Package FlyBy
Log: Loading: Package Fourth
Log: Loading: Package Guardian
Log: Loading: Package Hub2
Log: Loading: Package Isotoxin
Log: Loading: Package K_vision
Log: Loading: Package Kran2
Log: Loading: Package Kran32
Log: Loading: Package Nali
Log: Loading: Package Newmca13
Log: Loading: Package Newmca16
Log: Loading: Package Newmca7
Log: Loading: Package Opal
Log: Loading: Package QueenSong
Log: Loading: Package Seti
Log: Loading: Package SkyTwn
Log: Loading: Package Spire
Log: Loading: Package Surface
Log: Loading: Package Unreal4
Log: Loading: Package UTemple
Log: Loading: Package utend
Log: Loading: Package vortex
Log: Loading: Package WarGate
Log: Loading: Package WarLord
Log: Server Package: zcSaber
Log: Loading: Package zcSaber
Log: Server Package: MCoop2
Log: Server Package: test.u
Log: Loading: Package test
Log: Loading: Package UBrowser
Log: Server Package: AKMCoop2
Log: Loading: Package AKMCoop2
Log: Spawning: IpDrv.UdpBeacon
Log: Spawning: IpServer.UdpServerQuery
Log: Loading: Package IpServer
Log: Spawning: IpServer.UdpServerUplink
Log: Spawning: IpServer.UdpServerUplink
Log: Bringing Level NyLeve.MyLevel up for play (20)...
ScriptLog: InitGame: ?Name=(D.S.)Sephoroth_PHX?Class=UnrealShare.MaleThree?Skin=Male3Skins.Male3Gib?Team=255?Password=Game=MCoop2.MCoopGame?Mutator=?Listen
ScriptLog: Difficulty 1
ScriptLog: Remote Administration with Password
ScriptLog: Base Mutator is NyLeve.UMutator0
Log: Loading: Package MCoopMutator2
Critical: appError called:
Critical: Can't bind to native class MCoopMutator2.MCoopDLL
Critical: Windows GetLastError: The operation completed successfully. (0)
Exit: Executing UObject::StaticShutdownAfterError
Critical: UClass::Bind
Critical: (Class MCoopMutator2.MCoopDLL)
Critical: ULinkerLoad::CreateExport
Critical: (MCoopDLL 67747)
Critical: IndexToObject
Critical: ULinkerLoad<<UObject
Critical: (LinkerLoad Transient.LinkerLoad90 67747))
Critical: SerializeExpr
Critical: (20)
Critical: SerializeExpr
Critical: (12)
Critical: SerializeExpr
Critical: (0F)
Critical: UStruct::Serialize
Critical: (Function MCoopMutator2.GameMutator.ServerChangeName)
Critical: UFunction::Serialize
Critical: LoadObject
Critical: (Function MCoopMutator2.GameMutator.ServerChangeName 67747==67747/416364 67560 409)
Critical: ULinkerLoad::Preload
Critical: LinkProperties
Critical: UStruct::Link
Critical: UState::Link
Critical: UClass::Link
Critical: UStruct::Serialize
Critical: (Class MCoopMutator2.GameMutator)
Critical: UState::Serialize
Critical: UClass::Serialize
Critical: (Class MCoopMutator2.GameMutator)
Critical: LoadObject
Critical: (Class MCoopMutator2.GameMutator 67747==67747/416364 15414 6760)
Critical: ULinkerLoad::Preload
Critical: ULinkerLoad::Preload
Critical: PreLoadObjects
Critical: UObject::EndLoad
Critical: UObject::StaticLoadObject
Critical: (Core.Class MCoopMutator2.Coop NULL)
Critical: UObject::ProcessEvent
Critical: (MCoopGame NyLeve.MCoopGame0, Function MCoop2.MCoopGame.InitGame)
Critical: BeginPlay
Critical: UGameEngine::LoadMap
Critical: LocalMapURL
Critical: UGameEngine::Browse
Critical: UGameEngine::Init
Critical: InitEngine
Exit: appExit
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 08/22/04 04:21:55
ok here's the right log _________________ If history is to change, let it change. If the world is to be destroyed, so be it. If it is my fate to die.. I must simply laugh.
Last edited by (D.S.)Sephiroth on Sun Aug 22, 2004 5:45 pm; edited 1 time in total |
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(D.S.)Sephiroth
Joined: 21 Aug 2004 Posts: 83 Location: Buckeye State
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Posted: Sun Aug 22, 2004 9:31 am Post subject: |
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oh and here is a copy of my mcoop2.ini file
[MCoop2.MCoopGame]
MaxSuicides=10
GameMutator=MCoopMutator2.Coop
CommandsMutator=MCoopMutator2.MCoopCommands
bSpawnInTeamArea=False
bNoTeamChanges=True
FriendlyFireScale=0.000000
MaxTeams=2
GoalTeamScore=0.000000
MaxTeamSize=16
bNoMonsters=False
bHumansOnly=False
bCoopWeaponMode=False
bClassicDeathmessages=False
[MCoopMutator2.GameMutator]
AdvancedNetwork=(bOptimizeMaxPlayers=False,bOptimizeConnection=False,ServerUploadSpeed=16000,DefaultMinClientRate=2600,DefaultMaxClientRate=10000)
AdminPassword=
AdminChildPassword=
AdminBabyPassword=
GamePassword=
MaxFailedAdminLogins=5
bSafeAdmins=True
AdminName=Admin
PlayerOptions=(bDenyNameChange=False,bSetDefaultInventory=False,bSetDefaultHealth=False,bSetDefaultInvCharge=False,bSetDefaultAmmo=False)
bSpecialEffects=True
bAlwaysPickUp=False
bAlwaysReconnect=True
RespawnOptions=(bRespawnAmmo=True,bRespawnHealth=True,bRespawnInventory=False,bRespawnWeapon=False,RespawnTimeAmmo=2.000000,RespawnTimeHealth=10.000000,RespawnTimeInventory=5.000000,RespawnTimeWeapon=1.000000)
PawnsLists[0]=MCoop2.PawnsList
PawnsLists[1]=AKMCoop2.AKPawnslist
PawnsLists[2]=
PawnsLists[3]=
PawnsLists[4]=
PawnsLists[5]=
PawnsLists[6]=
PawnsLists[7]=
PawnsLists[8]=
PawnsLists[9]=
bCustomMapList=False
[MCoopMutator2.Coop]
LoginMutators=MCoopMutator2.CoopLoginMutator
LoginMutators=AKMCoopMutator2.AK2LoginMutator
[MCoopMutator2.MonsterCoop]
LoginMutators=MCoopMutator2.MCoopLoginMutator
LoginMutators=AKMCoopMutator2.AK2LoginMutator
[MCoopMutator2.DM]
LoginMutators=MCoopMutator2.DMLoginMutator
LoginMutators=AKMCoopMutator2.AK2LoginMutator
[UnrealShare.DeathMatchGame]
FragLimit=0
TimeLimit=0
bMultiPlayerBots=False
bChangeLevels=True
bHardCoreMode=True
bMegaSpeed=False
InitialBots=4
[Engine.GameInfo]
bMuteSpectators=False
bLowGore=False
bVeryLowGore=False
bNoCheating=True
AutoAim=1.000000
MaxSpectators=2
AdminPassword=
GamePassword=
MaxPlayers=5
ServerLogName=server.log
bLocalLog=False
bLocalLogQuery=True
bWorldLog=False
LocalBatcherURL=..\NetGamesUSA.com\ngStats\ngStatsUT.exe
LocalBatcherParams=
LocalStatsURL=..\NetGamesUSA.com\ngStats\html\ngStats_Main.html
WorldBatcherURL=..\NetGamesUSA.com\ngWorldStats\bin\ngWorldStats.exe
WorldBatcherParams=-d ..\NetGamesUSA.com\ngWorldStats\logs
WorldStatsURL=http://www.netgamesusa.com _________________ If history is to change, let it change. If the world is to be destroyed, so be it. If it is my fate to die.. I must simply laugh. |
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TheEmperorStalwartUK
Joined: 11 Feb 2004 Posts: 261
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Posted: Sun Aug 22, 2004 10:04 am Post subject: |
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(D.S.)Sephiroth wrote: | ok never mind about how couldnt open my server log. i had to open it with wordpad. well heres my log |
Just a problem with the Windows 95/98/ME version of Notepad
Doesn't happen with the Windows NT line of windows (NT 4.0/2000/XP) tho what could be so different? :woot:
PS you've posted several (maybe a dozen?) posts in a row, that's called spamming _________________ StalwartUK |
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(D.S.)Sephiroth
Joined: 21 Aug 2004 Posts: 83 Location: Buckeye State
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Posted: Sun Aug 22, 2004 11:16 am Post subject: |
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the posts i only put on here are to help with them to fix my problem not to spam sorry if it seemed like i was spamming though i can understand _________________ If history is to change, let it change. If the world is to be destroyed, so be it. If it is my fate to die.. I must simply laugh. |
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(D.S.)Sephiroth
Joined: 21 Aug 2004 Posts: 83 Location: Buckeye State
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Posted: Sun Aug 22, 2004 11:31 am Post subject: |
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Besides i've only been here for 2 days and i finally got enough time today to look around here so i looked around the topics. i found stuff i wanted to reply to and i did so i hope you dont think its spamming now i just wanted to post to people abou what there talking about thats all _________________ If history is to change, let it change. If the world is to be destroyed, so be it. If it is my fate to die.. I must simply laugh. |
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(D.S.)Sephiroth
Joined: 21 Aug 2004 Posts: 83 Location: Buckeye State
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Posted: Sun Aug 22, 2004 2:52 pm Post subject: |
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well if you cant help me then maybe winged can if i can get a hold of him _________________ If history is to change, let it change. If the world is to be destroyed, so be it. If it is my fate to die.. I must simply laugh. |
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Hyper
Joined: 24 Jan 2004 Posts: 1227 Location: Middelburg, The Netherlands
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Posted: Sun Aug 22, 2004 4:03 pm Post subject: |
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You are still using the wrong command line options:
Init: Command line: NyLeve.unr?Game=MCoop2.MCoopGame?Mutator=?Listen -server log=server.log
Change it to: NyLeve.unr?Game=MCoop2.MCoopGame -server log=server.log
I already told you this twice, so please listen or I'll just stop supporting you because this feels like wasting my precious time.
I also cleaned this thread a little. Please keep it neat. _________________ Alter your reality...forever.
Hyper.nl Unreal Services
unreal://hypercoop.tk |
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(D.S.)Sephiroth
Joined: 21 Aug 2004 Posts: 83 Location: Buckeye State
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Posted: Sun Aug 22, 2004 5:37 pm Post subject: |
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ok im sorry ill do it _________________ If history is to change, let it change. If the world is to be destroyed, so be it. If it is my fate to die.. I must simply laugh. |
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(D.S.)Sephiroth
Joined: 21 Aug 2004 Posts: 83 Location: Buckeye State
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Posted: Sun Aug 22, 2004 7:05 pm Post subject: |
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I know this may sound stupid but how do you change command lines? _________________ If history is to change, let it change. If the world is to be destroyed, so be it. If it is my fate to die.. I must simply laugh. |
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Hyper
Joined: 24 Jan 2004 Posts: 1227 Location: Middelburg, The Netherlands
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Posted: Sun Aug 22, 2004 7:55 pm Post subject: |
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(D.S.)Sephiroth wrote: | I know this may sound stupid but how do you change command lines? |
You can use the server.bat file I sent you earlier by e-mail. Put it in your unreal system folder and run it to start your server. _________________ Alter your reality...forever.
Hyper.nl Unreal Services
unreal://hypercoop.tk |
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(D.S.)Sephiroth
Joined: 21 Aug 2004 Posts: 83 Location: Buckeye State
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Posted: Sun Aug 22, 2004 7:58 pm Post subject: |
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that got deleted somehow i never touched it after i tried it. i dont know what happened to it. Could you send me another one? _________________ If history is to change, let it change. If the world is to be destroyed, so be it. If it is my fate to die.. I must simply laugh.
Last edited by (D.S.)Sephiroth on Sun Aug 22, 2004 8:07 pm; edited 1 time in total |
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