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The Wolf
Joined: 18 Jun 2005 Posts: 24
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Posted: Tue Dec 27, 2005 6:03 am Post subject: Exorcists |
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Ok, the new server is awsome, but there is one creature that really brings it down! The Exorcist.
While its usually easy to kill in a small level, with no open spaces, on any other level where it can fly away from you it is a real pain in the arse.
I've not been able to find a good method for killing it in large open maps, as it moves so fast and is so far away.
Please remove it or make it slow, thanks :/ |
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Hyper
Joined: 24 Jan 2004 Posts: 1227 Location: Middelburg, The Netherlands
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Posted: Tue Dec 27, 2005 12:25 pm Post subject: |
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Does this problem occur at the custom map server? I played there yesterday, and when you play there alone or with two players, the number of monsters can be insane, including multiple exorcists.
I've been thinking of changing the monster spawner there (DZMapM) to the one I use at the normal HyperCoop server. (WMutate2) because it can be set to spawn lower numbers of monsters with few players and more monsters when the number of players rise.
I do not like to totally remove the exorcist because I think the server needs a few very strong monsters. (Otherwise it would get too easy)
Also, make sure you get the Iron Boots (resay Don't toss me around please) to stop being cratered by this and other monsters. _________________ Alter your reality...forever.
Hyper.nl Unreal Services
unreal://hypercoop.tk |
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The Wolf
Joined: 18 Jun 2005 Posts: 24
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Posted: Tue Dec 27, 2005 2:49 pm Post subject: |
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Just limiting its shooting range would do the trick. |
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Hyper
Joined: 24 Jan 2004 Posts: 1227 Location: Middelburg, The Netherlands
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Posted: Tue Dec 27, 2005 5:26 pm Post subject: |
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True, but I can't change it because it's Boodaflow's monster (Part of Aura) and he stopped modding for Unreal. _________________ Alter your reality...forever.
Hyper.nl Unreal Services
unreal://hypercoop.tk |
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KSAProdozul
Joined: 11 Aug 2005 Posts: 170 Location: In between Here and the There but close by Nowhere
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Posted: Fri Jan 20, 2006 2:25 pm Post subject: |
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I'm on an agreement with wolf those things are quiet annoying on open fields when you don't have the right items such as aura amp and iron boots and even though I havent been on in the last few months my come back is at hand so if you could at least make their spawning really rare then that would be great _________________
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MGTS
Joined: 06 Mar 2006 Posts: 60 Location: north of San Francisco
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Posted: Sun Mar 12, 2006 8:53 am Post subject: exorcist |
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i have played on some lvls when i saw mabye 4 flying round ant the same time
they are onlt a real porb 4 me when i just atarting after a reset and dont have a rabbit gun _________________ FLCL, biotch |
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K죣èr_§kā&#
Joined: 10 Jul 2004 Posts: 164
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Posted: Tue Mar 28, 2006 2:54 am Post subject: |
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Snipe them from far away with either a luckshot or a gibrifle. I got like, two in a row with luckshot. _________________ K죣èr_§kaarj
-|-Mess with me and you get the clàw§-|-
www.freewebs.com/killerskaarjslair |
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[B@D]Thug
Joined: 07 Oct 2005 Posts: 315
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Posted: Tue Mar 28, 2006 10:43 pm Post subject: |
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Yeah the a day ago an exorcist spawned. and it blocked the end for 15 minutes and we couldnt kill it because it was right beside the door and another time a exorcist was spawn killing us. _________________ Improvements along the way friends and foes.
WebSite:www.freewebs.com/agressivetoys |
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