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Zombie
Joined: 27 Jan 2004 Posts: 295
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Posted: Thu Oct 05, 2006 8:32 am Post subject: DZMapMv2.15 Public Release |
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The mutator update is now available after a long period. Gold users and UPak 226 servers can finally run a new DZMapM without that annoying bug that destroyed decorations. There are number of feature improvements, small additions, optimizations and bug fixes (change log). Old DZMapM version configurations will need to be re-created using new v2.1 configuration options (start with the new DZMapM.ini).
The change log:
Quote: | * Fixed a bug in decoration handling for RTNP that caused decorations to destroy on UPak 226 servers.
* Fixed 'MonsterKillRequirement' specialmode to work better on a few original coop maps and to count monster pawns more accurately.
* Fixed ItemReplacer to properly replace weapons by SkaarjTroopers and handle other custom weapon carrying monster pawns appropriately.
* Fixed an incorrectly named PsInventory class.
* Added AI hang prevention and pawn stabilizer based on the JCoopZ implementation. Should prevent most hang instances.
* Added another map fix for IsvDeck1 and DasaCellars.
* Added to MonsterSpawn a 'bConsiderPlayerLoad' setting to dynamically regulate monster spawn times according to RespawnSeconds / NumPlayers.
* Added support to destroy an original class without a replacement. Users must specify "None" in the ReplaceWithClass or PDropWhenKilled settings. * Changed PawnDWKChanger, ItemReplacer, and PawnReplacer array list sizes to support up to 128 configuration entries.
* Changed PawnReplacer to not replace pawns within a SkyBox.
* Changed MapSequence feature to work and behave identically to JCoop Sequence feature.
* Changed MonsterSpawn 'bSpawnRandom' setting to use a different method that does not use rounding.
* Changed DZMapM.int advanced options menu layout.
* Improved and changed ItemReplacer replacement routines to intelligently determine inventory that is safe to handle. In most cases this prevents gametype player GiveItem conflicts on misconfigured servers.
* Improved MonsterSpawn pathnode finding to work in maps that do not have pathing properly built.
* Improved MonsterSpawn spawn testing for pawn collision sizes slightly over 200 UUnits.
* Improved AutoRunCommands to execute immediately after the first player joins a level.
* Optimizations to much of the PawnDWKChanger, ItemReplacer, and PawnReplacer routines. Less load early during level start. |
EDIT: DZMapM was updated (12/15/11). Follow this link:
http://174.132.89.98/~hypernl/viewtopic.php?t=1043
Download: DZMapM - 2.34
-Zombie _________________ GameType: JCoopZ1 - Build137 (11/30/12)
Mutator: DZMapM - 2.34 (12/15/11)
Last edited by Zombie on Fri Dec 16, 2011 2:42 am; edited 7 times in total |
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Zombie
Joined: 27 Jan 2004 Posts: 295
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Posted: Fri Oct 13, 2006 10:41 pm Post subject: |
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There has been a small update now being v2.12. Something always sneaks by testing. Users that run the RTNP maps or conversions should update to be safe.
The Change log:
Quote: | * Fixed a bug in RTNP teleporter handling that prevented MapSequence from working. Change also prevents the possibility of conflict with RTNP map conversions.
* Fixed an Eldora RTNP map fix that was broken since v2.0. |
The download link in the first post was updated.
-Zombie _________________ GameType: JCoopZ1 - Build137 (11/30/12)
Mutator: DZMapM - 2.34 (12/15/11) |
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Hyper
Joined: 24 Jan 2004 Posts: 1227 Location: Middelburg, The Netherlands
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Zombie
Joined: 27 Jan 2004 Posts: 295
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Posted: Sat Dec 23, 2006 7:13 am Post subject: |
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This is another small update of DZMapM to v2.15. A few bugs were fixed after user feedback and a couple changes were neccessary.
The Change log:
Quote: | * Fixed an ItemReplacer conflict with custom map ThingFactory actors that were configured for spawning inventory.
* Fixed RTNP Abyss' end teleporter to enable from the control panel trigger while bLevelBlockPrevention is enabled.
* Fixed ItemReplacer bug that caused RTNP upak decorations to drop 3 replacements when originally configured to drop one item.
* Changed ItemReplacer decoration content replacement to operate more appropriately.
* Changed an RTNP CrashSite2 level fix to reduce the chances of conflict with any modified map versions. |
The download link in the first post was updated. My signature has the latest version too. _________________ GameType: JCoopZ1 - Build137 (11/30/12)
Mutator: DZMapM - 2.34 (12/15/11) |
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[B@D]Thug
Joined: 07 Oct 2005 Posts: 315
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Posted: Sat Dec 23, 2006 7:04 pm Post subject: Re: DZMapMv2.15 Public Release |
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Zombie wrote: | The mutator update is now available after a long period. Gold users and UPak 226 servers can finally run a new DZMapM without that annoying bug that destroyed decorations. There are number of feature improvements, small additions, optimizations and bug fixes (change log). Old DZMapM version configurations will need to be re-created using new v2.1 configuration options (start with the new DZMapM.ini).
The change log:
Quote: | * Fixed a bug in decoration handling for RTNP that caused decorations to destroy on UPak 226 servers.
* Fixed 'MonsterKillRequirement' specialmode to work better on a few original coop maps and to count monster pawns more accurately.
* Fixed ItemReplacer to properly replace weapons by SkaarjTroopers and handle other custom weapon carrying monster pawns appropriately.
* Fixed an incorrectly named PsInventory class.
* Added AI hang prevention and pawn stabilizer based on the JCoopZ implementation. Should prevent most hang instances.
* Added another map fix for IsvDeck1 and DasaCellars.
* Added to MonsterSpawn a 'bConsiderPlayerLoad' setting to dynamically regulate monster spawn times according to RespawnSeconds / NumPlayers.
* Added support to destroy an original class without a replacement. Users must specify "None" in the ReplaceWithClass or PDropWhenKilled settings. * Changed PawnDWKChanger, ItemReplacer, and PawnReplacer array list sizes to support up to 128 configuration entries.
* Changed PawnReplacer to not replace pawns within a SkyBox.
* Changed MapSequence feature to work and behave identically to JCoop Sequence feature.
* Changed MonsterSpawn 'bSpawnRandom' setting to use a different method that does not use rounding.
* Changed DZMapM.int advanced options menu layout.
* Improved and changed ItemReplacer replacement routines to intelligently determine inventory that is safe to handle. In most cases this prevents gametype player GiveItem conflicts on misconfigured servers.
* Improved MonsterSpawn pathnode finding to work in maps that do not have pathing properly built.
* Improved MonsterSpawn spawn testing for pawn collision sizes slightly over 200 UUnits.
* Improved AutoRunCommands to execute immediately after the first player joins a level.
* Optimizations to much of the PawnDWKChanger, ItemReplacer, and PawnReplacer routines. Less load early during level start. |
EDIT: DZMapM was updated (12/22/06).
Download: DZMapM - 2.15
-Zombie |
Thx Zombies, I will take this as a christmas present _________________ Improvements along the way friends and foes.
WebSite:www.freewebs.com/agressivetoys |
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