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uascpredator
Joined: 28 Apr 2005 Posts: 38
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Posted: Fri Jun 10, 2005 5:13 am Post subject: Has anyone ever though about making this? |
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A mulnipulator gun from half-life 2, that would be cool. To pick up monster, decorations, and maybe even ammo. I'll look into it. _________________ www.freewebs.com/uascpred - Predator's mod. |
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Hybrid
Joined: 07 Mar 2005 Posts: 193 Location: TZ Warp Forge
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Posted: Fri Jun 10, 2005 9:25 am Post subject: |
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i think dots it working on that (i got a bump gun on my serv he made) _________________ Long live Unreal! -Hybrid
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Hyper
Joined: 24 Jan 2004 Posts: 1227 Location: Middelburg, The Netherlands
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Posted: Fri Jun 10, 2005 1:38 pm Post subject: |
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Reminds me of the claw gun from some kind of Quake 1 total conversion. (Malice for Quake I think) _________________ Alter your reality...forever.
Hyper.nl Unreal Services
unreal://hypercoop.tk
Last edited by Hyper on Fri Jun 10, 2005 5:23 pm; edited 1 time in total |
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sanastro
Joined: 04 Nov 2004 Posts: 99 Location: Germany
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Posted: Fri Jun 10, 2005 3:14 pm Post subject: |
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I am working on a model of the grav gun.
Yes, Dots is making one but he's atm. more working on his Unreal C&C mod. |
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TheEmperorStalwartUK
Joined: 11 Feb 2004 Posts: 261
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Posted: Fri Jun 10, 2005 6:00 pm Post subject: |
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sanastro wrote: | I am working on a model of the grav gun.
Yes, Dots is making one but he's atm. more working on his Unreal C&C mod. |
Yeah. :p
PS my single biggest nagging issue right now with that mod is that there's no way at all to disgunish what units belong to who. If .:..: wont have any system of that in his mod then I may create an addon for it that does it.
I've already done red & blue skins for the Brute but that would only suit 2 players. How many players can a server take tops? 16? 32? :?
Whatever number of players it'll be there would be alot of skins. :p _________________ StalwartUK |
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