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Hyper.nl Unreal Services The forum of Hyper.nl Unreal Services and the semi-offical resource for Winged Unicorn's Unreal mods
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gaizoku
Joined: 11 May 2006 Posts: 18 Location: Rome,Italy
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Posted: Sun Dec 30, 2007 5:55 pm Post subject: Critical error (unreal crashes) connecting to Hypercoop |
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Hi2All
Unreal working fine up to a few days ago. I dont remeber if it happened before/after the server update, anyway,I could not connect to Hypercoop anymore because Unreal crashed every time soon after "connecting" appears on screen. I installed 227 patch, just curious, and it connected ok, but
"Rcheckall" and "Resay" in console gave me a " unreckognized command"
Other players at that moment like the helpful Tentacle-Hunter said he was playing 226 and the commands were working fine so I decided for a
fresh reinstall of Unreal 226f, old unreal multimedia patch 226 V2.0, Hypercoop cache dec 9. It connects, downloads 227 integrity and marine files
but then I get the following critical error:
http://www.gaizoku.altervista.org/UNREAL/HYPER/criticalerror.html
any ideas?
Cheers, Gaizoku(GZK) _________________ "A machine becomes human when you can't tell the difference anymore" , Alan Turing
Last edited by gaizoku on Sun Dec 30, 2007 6:28 pm; edited 1 time in total |
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Zombie
Joined: 27 Jan 2004 Posts: 295
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Posted: Sun Dec 30, 2007 6:15 pm Post subject: |
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The "Rcheckall" and "ReSay" commands won't work on a 227 client because of a bug that effects inventory in mods. It should be fixed by the next 227 test release.
The critical error is an unfortunate incompatibility side effect when a 226f client tries to join a 227 server. All other clients, 224/225/226b (Gold) and 227 can join safely.
-Zombie _________________ GameType: JCoopZ1 - Build137 (11/30/12)
Mutator: DZMapM - 2.34 (12/15/11) |
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gaizoku
Joined: 11 May 2006 Posts: 18 Location: Rome,Italy
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Posted: Mon Dec 31, 2007 12:57 am Post subject: |
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Ok, thanks for the precious info. I found a thread in oldunreal
where you discuss this issue.
http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1198756312
Now, if I got it right, Classic unreal + 225f update + multimedia update 225 v2.0 should
be the only workaround to get into a fully functional hypercoop for now?
I'll give it a try in the next days.
PS: as a 227 client I noticed that I could drop all my weapons when in the coop server.
Thanks, Gaizoku _________________ "A machine becomes human when you can't tell the difference anymore" , Alan Turing |
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Hyper
Joined: 24 Jan 2004 Posts: 1227 Location: Middelburg, The Netherlands
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Posted: Mon Dec 31, 2007 1:34 am Post subject: |
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You can use the GemDagger commands (rcheckall, resay) when you have activated the gemdagger. I'm not sure why u227 changed this. _________________ Alter your reality...forever.
Hyper.nl Unreal Services
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