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Map / end voting test

 
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Sat Jun 10, 2006 1:43 am    Post subject: Map / end voting test Reply with quote

At the HyperCoop server you might encounter a test with the (beta) advanced map voting features of Zombie's next-gen JCoopZ game:


  • You can vote to enable/disable the map ending with the VoteEnd command.
  • You can vote for a map with the MapVote command.
  • When a player hits the ending, he/she automatically does a vote to enable the end. When here are enough votes, the end will be enabled and the game can be ended by hitting the ending.
  • Mapvotes will take place when the level is switched.

At the moment of writing I enabled the voting system at the custom map server.
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Last edited by Hyper on Sat Jun 10, 2006 9:14 am; edited 1 time in total
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[B@D]Thug



Joined: 07 Oct 2005
Posts: 315

PostPosted: Sat Jun 10, 2006 3:38 am    Post subject: Reply with quote

interesting but, if this is not a mutator , you should get zombie or someone like Zora to make a mutator for this. But of course I do not have much knowledge about your server and its mods.. So I maybe off topic.
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Zombie



Joined: 27 Jan 2004
Posts: 295

PostPosted: Sat Jun 10, 2006 4:16 am    Post subject: Reply with quote

I have no plans to develop a separate vote-feature package at this time. JCoopZ has had these vote commands supported since initial release, but it's only now that they have been completed. Also, I doubt Zora would want to make a separate vote-feature package too. Zora is 'Unreal pure', and would most likely see such voting as unneccessary and wastefull of personal time. Thug, you might have better luck from dots ( .:..: ), but I've read that not even he will freely develop 'request' mods for other people now.


-Zombie
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GameType: JCoopZ1 - Build137 (11/30/12)
Mutator: DZMapM - 2.34 (12/15/11)
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[B@D]Thug



Joined: 07 Oct 2005
Posts: 315

PostPosted: Sat Jun 10, 2006 2:42 pm    Post subject: Reply with quote

Other than Horror Series he is helping us straight and forward. Just not at his top project its more to the side.
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