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Hyper.nl Unreal Services The forum of Hyper.nl Unreal Services and the semi-offical resource for Winged Unicorn's Unreal mods
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Anarchyfps
Joined: 21 Sep 2006 Posts: 19
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Posted: Sat Oct 21, 2006 1:53 pm Post subject: A crash |
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Hi guys.
My server crashed today
here is the log
Code: | Critical: FFrame::Serialize
Critical: UObject::ProcessEvent
Critical: (jzMaleThree NALIC.jzMaleThree1, Function Engine.PlayerPawn.Dying.ServerMove)
Critical: RemoteCall
Critical: HandleStream
Critical: UActorChannel::ReceivedBunch
Critical: (Actor jzMaleThree1)
Critical: UChannel::ReceivedSequencedBunch
Critical: Direct
Critical: UChannel::ReceivedRawBunch
Critical: DispatchDataToChannel
Critical: BunchData
Critical: UNetConnection::ReceivedPacket
Critical: UNetConnection::ReceivedRawPacket
Critical: UNephthysDrv::NephthysTickDispatch
Critical: UTcpNetDriver::TickDispatch
Critical: UpdatePreNet
Critical: ULevel::Tick
Critical: (NetMode=2)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop |
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