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pawns don't work

 
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SoulReaver



Joined: 15 May 2004
Posts: 162

PostPosted: Sat May 15, 2004 11:32 am    Post subject: pawns don't work Reply with quote

hi i'm a mapper and i was trying 2 make my first pawn and it don't work.
the pawn don't atack or shoot
its evry time i give him a other mesh, the mesh is IntroShipM and i make that he can fly but so as i was saying how can i make him atack?? :S
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SoulReaver



Joined: 15 May 2004
Posts: 162

PostPosted: Sat May 15, 2004 11:35 am    Post subject: RE Reply with quote

and maybe u kno me from ur old forum: metal gear
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Winged Unicorn



Joined: 22 Jan 2004
Posts: 87

PostPosted: Sat May 15, 2004 2:23 pm    Post subject: Reply with quote

Can you translate that to a english-like language? I really cannot understand what you're trying to do, what's going wrong and what that has to do with MCoop2 :S
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SoulReaver



Joined: 15 May 2004
Posts: 162

PostPosted: Sat May 15, 2004 3:27 pm    Post subject: re Reply with quote

srry my englisch is not so good
look i am making a pawn with mesh: IntroShipM.
i make the pawn fly.
and he dont shoot or atack
how can i make him atack??
i even put some scripts in it, but im not a good scripter
can u help me??
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Winged Unicorn



Joined: 22 Jan 2004
Posts: 87

PostPosted: Sat May 15, 2004 3:42 pm    Post subject: Reply with quote

What class does it extend? It looks like this problem doesn't have anything to do with MonsterCoop, so I'm afraid I cannot help ya...
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SoulReaver



Joined: 15 May 2004
Posts: 162

PostPosted: Sat May 15, 2004 7:13 pm    Post subject: re Reply with quote

oh this suport is only for Mcoop
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uascpredator



Joined: 28 Apr 2005
Posts: 38

PostPosted: Sat May 07, 2005 8:52 pm    Post subject: Reply with quote

I once had the same problem, u need to look at the animations in the script, even though i do not play anymore, i still know how to help, try to set the anim to the monsters mesh, look for a mesh viewer

Dawn"s Gone :badgrin:
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sanastro



Joined: 04 Nov 2004
Posts: 99
Location: Germany

PostPosted: Sat May 07, 2005 10:27 pm    Post subject: Reply with quote

Since there are no animations for IntroShipM (I guess), you'll have to do it with Sleep(2.0); or something like that. Use something different than animations.
...
...
Hold on a sec..
...
...
:idea:

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