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SoulReaver
Joined: 15 May 2004 Posts: 162
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Posted: Sat May 15, 2004 11:32 am Post subject: pawns don't work |
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hi i'm a mapper and i was trying 2 make my first pawn and it don't work.
the pawn don't atack or shoot
its evry time i give him a other mesh, the mesh is IntroShipM and i make that he can fly but so as i was saying how can i make him atack?? :S _________________ Before asking, try the Unreal wiki here.
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SoulReaver
Joined: 15 May 2004 Posts: 162
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Winged Unicorn
Joined: 22 Jan 2004 Posts: 87
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Posted: Sat May 15, 2004 2:23 pm Post subject: |
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Can you translate that to a english-like language? I really cannot understand what you're trying to do, what's going wrong and what that has to do with MCoop2 :S _________________ Ride to the starlight... there, where heroes lie |
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SoulReaver
Joined: 15 May 2004 Posts: 162
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Posted: Sat May 15, 2004 3:27 pm Post subject: re |
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srry my englisch is not so good
look i am making a pawn with mesh: IntroShipM.
i make the pawn fly.
and he dont shoot or atack
how can i make him atack??
i even put some scripts in it, but im not a good scripter
can u help me?? _________________ Before asking, try the Unreal wiki here.
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Winged Unicorn
Joined: 22 Jan 2004 Posts: 87
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Posted: Sat May 15, 2004 3:42 pm Post subject: |
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What class does it extend? It looks like this problem doesn't have anything to do with MonsterCoop, so I'm afraid I cannot help ya... _________________ Ride to the starlight... there, where heroes lie |
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SoulReaver
Joined: 15 May 2004 Posts: 162
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uascpredator
Joined: 28 Apr 2005 Posts: 38
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Posted: Sat May 07, 2005 8:52 pm Post subject: |
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I once had the same problem, u need to look at the animations in the script, even though i do not play anymore, i still know how to help, try to set the anim to the monsters mesh, look for a mesh viewer
Dawn"s Gone :badgrin: _________________ www.freewebs.com/uascpred - Predator's mod. |
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sanastro
Joined: 04 Nov 2004 Posts: 99 Location: Germany
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Posted: Sat May 07, 2005 10:27 pm Post subject: |
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Since there are no animations for IntroShipM (I guess), you'll have to do it with Sleep(2.0); or something like that. Use something different than animations.
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Hold on a sec..
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:idea:
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