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MentalPack1 Final Released.
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Shadow



Joined: 31 Mar 2008
Posts: 97
Location: Ukraine

PostPosted: Sat Jul 05, 2008 11:48 am    Post subject: Reply with quote

I just recently downloaded ChaosUT v1.1 Final from fileplanet
But anyway tnx Nova, I searched for their website long time.
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mental-HunteR



Joined: 05 May 2006
Posts: 363
Location: The Netherlands

PostPosted: Sat Jul 05, 2008 5:34 pm    Post subject: Reply with quote

Hm its to huge to send via mail tho. And the fucked up rotations of u4e can be fixed on a new method cheese told me about like 2 days ago.. i can explain it to you. Without using UTPT. But this is only possible with unreal1 packages, else you get version conflicts.

Lol, i just figured out that i have the most mods on hypers download page
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Shadow



Joined: 31 Mar 2008
Posts: 97
Location: Ukraine

PostPosted: Mon Jul 07, 2008 9:23 am    Post subject: Reply with quote

So what's the method?
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K죣èr_§kā&#



Joined: 10 Jul 2004
Posts: 164

PostPosted: Mon Jul 28, 2008 3:53 pm    Post subject: Reply with quote

I'm having a few problems with the pack:

! C:\Documents and Settings\Owner\Local Settings\Temp\MentalPack1.7z: CRC failed in SoundsPlus3.uax. The file is corrupt
! C:\Documents and Settings\Owner\Local Settings\Temp\MentalPack1.7z: CRC failed in SoundsPlus4.uax. The file is corrupt
! C:\Documents and Settings\Owner\Local Settings\Temp\MentalPack1.7z: CRC failed in texturePlus2.utx. The file is corrupt
! C:\Documents and Settings\Owner\Local Settings\Temp\MentalPack1.7z: CRC failed in TexturesPlus.utx. The file is corrupt
! C:\Documents and Settings\Owner\Local Settings\Temp\MentalPack1.7z: CRC failed in TexturesPlus3.utx. The file is corrupt
! C:\Documents and Settings\Owner\Local Settings\Temp\MentalPack1.7z: CRC failed in TexturesPlus4.utx. The file is corrupt
! C:\Documents and Settings\Owner\Local Settings\Temp\MentalPack1.7z: CRC failed in TexturesPlus5.utx. The file is corrupt
! C:\Documents and Settings\Owner\Local Settings\Temp\MentalPack1.7z: Error - operation failed

Halp.
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K죣èr_§kaarj
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StaticNova



Joined: 05 Nov 2007
Posts: 84

PostPosted: Tue Jul 29, 2008 11:23 am    Post subject: Reply with quote

Try Redownload.
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Wed Jul 30, 2008 1:25 pm    Post subject: Reply with quote

MentalPack1 seems to be borked at my site. I'll have to re-upload it.
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mental-HunteR



Joined: 05 May 2006
Posts: 363
Location: The Netherlands

PostPosted: Sun Aug 10, 2008 5:52 pm    Post subject: Reply with quote

Wtf.. ow yea i had that at some other packs before on other sites. Anyways i cant work in Unrealed somehow, i need to redownload the unrealed fix. because my windows got f*cked up and i couldnt launch my computer..wait.. didn't i posted this story 2 weeks ago somewhere else on a different topic?? :?

And to Shadow: the method isn't needed anymore, your method is way better then any of mine, good job

I'll be working on my new mod later 'PatientMental'.
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StaticNova



Joined: 05 Nov 2007
Posts: 84

PostPosted: Mon Aug 11, 2008 10:39 am    Post subject: Reply with quote

I would laugh my Ass off if you make a map called Mental Hospital XD
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Shadow



Joined: 31 Mar 2008
Posts: 97
Location: Ukraine

PostPosted: Mon Aug 11, 2008 10:42 am    Post subject: Reply with quote

As I said - this idea is fully by Dot's.
Bt anyway tnx.
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mental-HunteR



Joined: 05 May 2006
Posts: 363
Location: The Netherlands

PostPosted: Mon Aug 11, 2008 10:43 am    Post subject: Reply with quote

i can't map tho, but i need a mapper for some ideas actually, if anyone's interested.

And the map will be called mental asylum
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StaticNova



Joined: 05 Nov 2007
Posts: 84

PostPosted: Mon Aug 11, 2008 10:45 am    Post subject: Reply with quote

lol , I suppose that works too XD i think Hybrid and Bleeder have pretty big quality in mapping IMO
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mental-HunteR



Joined: 05 May 2006
Posts: 363
Location: The Netherlands

PostPosted: Mon Aug 11, 2008 10:47 am    Post subject: Reply with quote

well yea, ill first need to get the mod done. I know which model im going to use and which weapon model the pawn is going to use. as soon as i get internet on my own computer i will re-download unrealedfix and start the project right away.
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Bleeder91



Joined: 28 Sep 2006
Posts: 265

PostPosted: Mon Aug 11, 2008 1:16 pm    Post subject: Reply with quote

mental asylum? hm srry mental, but that map already exists. but if you need a mapper, maybe i can help then
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mental-HunteR



Joined: 05 May 2006
Posts: 363
Location: The Netherlands

PostPosted: Mon Aug 11, 2008 1:57 pm    Post subject: Reply with quote

ohyea i forgot. i saw the map running at bio-hazard's server once. then ill call it happy hill mental asylum. If i could map i would make a whole mappack about it. but yea ill talk to you on msn or whatever for shit i have.
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mental-HunteR



Joined: 05 May 2006
Posts: 363
Location: The Netherlands

PostPosted: Fri Aug 15, 2008 11:12 pm    Post subject: Reply with quote

I made a start with the new mod. and i messed with the pitch of some sounds, but apparently Galaxy can't handle it. So i guess this mod will be 227 only i think, so far..
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