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Bleeder91
Joined: 28 Sep 2006 Posts: 265
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Posted: Sat Jan 27, 2007 12:21 am Post subject: Mutator and gametype |
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I'm busy on my Final version of Unreallity, and i've got som problems with the mutator and the gametype. The mutator problem is that i can't get it to replace pawns and items. And for the gametype, i want to make a sign above the scores..how I do that? Also can't get gametype to show levelinfo and such, it only shows the scores.. plz help |
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mentalhunter
Joined: 15 Nov 2006 Posts: 26 Location: Meppel The Netherlands
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Posted: Sat Jan 27, 2007 10:54 am Post subject: |
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You should Mail Zombie _________________
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Hyper
Joined: 24 Jan 2004 Posts: 1227 Location: Middelburg, The Netherlands
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Posted: Sat Jan 27, 2007 12:34 pm Post subject: |
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I can advise to NOT make a tool that replaces monsters, but use the DZMapM replacer instead. No need to re-invent the wheel there, and the DZMapM replacer also performs some checks or optimizations to prevent badly placed monsters from crashing the server. _________________ Alter your reality...forever.
Hyper.nl Unreal Services
unreal://hypercoop.tk |
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Bleeder91
Joined: 28 Sep 2006 Posts: 265
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Posted: Sat Jan 27, 2007 3:36 pm Post subject: |
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Well, i can make the mutator replace the pawns, and the items, but only seperate. Maybe i need 2 mutators then. Also want to know how to let the gametype automatically load the mutator, if that is possible.. |
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mentalhunter
Joined: 15 Nov 2006 Posts: 26 Location: Meppel The Netherlands
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Posted: Sun Jan 28, 2007 1:08 pm Post subject: |
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Thats so far i know never did before, a gametype who loads a mutator automaticly. i advice you not to try that. Because it wont work anyway. Maybe you can ask a professional modder, evens then the change is very small he/she might know how to do that... _________________
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mentalhunter
Joined: 15 Nov 2006 Posts: 26 Location: Meppel The Netherlands
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Posted: Sun Jan 28, 2007 1:12 pm Post subject: |
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Btw, i have a problem with AKMCoop2, i cant start my server with it. I did all i need to do. I did everything the readme told me. And then server.log gives me this error:
Warning: Failed to load 'Class MCoopMutator2.AK2MonsterCoop': Failed to find object 'Class MCoopMutator2.AK2MonsterCoop'
MCoop: **************************************************************************************************************
MCoop: CRITICAL ERROR!! Server crashed because it couldn't load class 'MCoopMutator2.AK2MonsterCoop'!
MCoop: ************************************************************************************************************** _________________
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Bleeder91
Joined: 28 Sep 2006 Posts: 265
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Posted: Sun Jan 28, 2007 1:12 pm Post subject: |
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lol, im not a pro yet...hehe, but i now also want to get the gametype to use the naliplayer mesh when goin into it. And it doesnt work with defaultmesh = naliplayer or so... |
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mentalhunter
Joined: 15 Nov 2006 Posts: 26 Location: Meppel The Netherlands
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Posted: Sun Jan 28, 2007 1:15 pm Post subject: |
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You should take a look in the naliplayer script, and then you might can copy some scripts, and put it in yours.
But keep in mind that theres no naliplayerbot. _________________
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Bleeder91
Joined: 28 Sep 2006 Posts: 265
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Posted: Sun Jan 28, 2007 1:51 pm Post subject: |
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yeah i have made own naliplayer, but now i need to let the gametype automaticaly change a player's mesh into the naliplayer |
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Bleeder91
Joined: 28 Sep 2006 Posts: 265
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Hyper
Joined: 24 Jan 2004 Posts: 1227 Location: Middelburg, The Netherlands
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