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Mutator and gametype

 
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Bleeder91



Joined: 28 Sep 2006
Posts: 265

PostPosted: Sat Jan 27, 2007 12:21 am    Post subject: Mutator and gametype Reply with quote

I'm busy on my Final version of Unreallity, and i've got som problems with the mutator and the gametype. The mutator problem is that i can't get it to replace pawns and items. And for the gametype, i want to make a sign above the scores..how I do that? Also can't get gametype to show levelinfo and such, it only shows the scores.. plz help
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mentalhunter



Joined: 15 Nov 2006
Posts: 26
Location: Meppel The Netherlands

PostPosted: Sat Jan 27, 2007 10:54 am    Post subject: Reply with quote

You should Mail Zombie
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Sat Jan 27, 2007 12:34 pm    Post subject: Reply with quote

I can advise to NOT make a tool that replaces monsters, but use the DZMapM replacer instead. No need to re-invent the wheel there, and the DZMapM replacer also performs some checks or optimizations to prevent badly placed monsters from crashing the server.
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Bleeder91



Joined: 28 Sep 2006
Posts: 265

PostPosted: Sat Jan 27, 2007 3:36 pm    Post subject: Reply with quote

Well, i can make the mutator replace the pawns, and the items, but only seperate. Maybe i need 2 mutators then. Also want to know how to let the gametype automatically load the mutator, if that is possible..
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mentalhunter



Joined: 15 Nov 2006
Posts: 26
Location: Meppel The Netherlands

PostPosted: Sun Jan 28, 2007 1:08 pm    Post subject: Reply with quote

Thats so far i know never did before, a gametype who loads a mutator automaticly. i advice you not to try that. Because it wont work anyway. Maybe you can ask a professional modder, evens then the change is very small he/she might know how to do that...
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mentalhunter



Joined: 15 Nov 2006
Posts: 26
Location: Meppel The Netherlands

PostPosted: Sun Jan 28, 2007 1:12 pm    Post subject: Reply with quote

Btw, i have a problem with AKMCoop2, i cant start my server with it. I did all i need to do. I did everything the readme told me. And then server.log gives me this error:

Warning: Failed to load 'Class MCoopMutator2.AK2MonsterCoop': Failed to find object 'Class MCoopMutator2.AK2MonsterCoop'
MCoop: **************************************************************************************************************
MCoop: CRITICAL ERROR!! Server crashed because it couldn't load class 'MCoopMutator2.AK2MonsterCoop'!
MCoop: **************************************************************************************************************
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Bleeder91



Joined: 28 Sep 2006
Posts: 265

PostPosted: Sun Jan 28, 2007 1:12 pm    Post subject: Reply with quote

lol, im not a pro yet...hehe, but i now also want to get the gametype to use the naliplayer mesh when goin into it. And it doesnt work with defaultmesh = naliplayer or so...
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mentalhunter



Joined: 15 Nov 2006
Posts: 26
Location: Meppel The Netherlands

PostPosted: Sun Jan 28, 2007 1:15 pm    Post subject: Reply with quote

You should take a look in the naliplayer script, and then you might can copy some scripts, and put it in yours.

But keep in mind that theres no naliplayerbot.
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Bleeder91



Joined: 28 Sep 2006
Posts: 265

PostPosted: Sun Jan 28, 2007 1:51 pm    Post subject: Reply with quote

yeah i have made own naliplayer, but now i need to let the gametype automaticaly change a player's mesh into the naliplayer
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Bleeder91



Joined: 28 Sep 2006
Posts: 265

PostPosted: Wed Oct 12, 2011 10:54 pm    Post subject: gravedigger achievement earned. Reply with quote

After 5 years these questions look stupid XD
Brings back a lot of memories, although everything is blank before 2006.
Time passes by so quickly these days.
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Tue Oct 18, 2011 9:24 am    Post subject: Reply with quote

:-)
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