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medor



Joined: 01 Feb 2010
Posts: 9

PostPosted: Mon Feb 08, 2010 8:19 am    Post subject: Reply with quote

can you set it ok for run on UT ?
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mental-HunteR



Joined: 05 May 2006
Posts: 363
Location: The Netherlands

PostPosted: Mon Feb 08, 2010 9:53 am    Post subject: Reply with quote

Yea, i'm working on that, probably be playable in UT99 without ugly textures end this week.
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mental-HunteR



Joined: 05 May 2006
Posts: 363
Location: The Netherlands

PostPosted: Mon Feb 08, 2010 12:13 pm    Post subject: Reply with quote

First Beta release:

http://mentalcoop.webs.com/p2pawns.zip

Summons:

Summon CowBoss.CowBoss
Summon MaDCow.MaDCow
Summon MaDCow.MCow
Summon MaDCow.GrinderCow
Summon MaDCow.MGCow
Summon MaDCow.ZombieCow
Summon MaDCow.ZombieCow2
Summon MaDCow.ZombieCow3
Summon MaDCow.ZombieCow4
Summon MaDCow.ZombieCow5
Summon MaDCow.ZombieCow6
Summon MaDCow.InfCow
Summon MaDCow.BInfCow
Summon Elephant.Elephant
Summon Elephant.babyphant
Summon Dog.Dog
Summon Dog.Dog0
Summon Dog.Dog1
Summon Dog.Dog2
Summon Dog.Dog3
Summon Dog.infDog
Summon Pigeon.Pigeon
Summon Pigeon.Pigeon2
Summon HellHound.HellHound
Summon HellHound.Dobermin
Summon HellHound.Dobermin2
Summon HellHound.Dobermin3
Summon HellHound.Wolf
Summon HellHound.infHellHound
Summon HellHound.infWolf
Summon HellHound.infDobermin
Summon HellHound.infDobermin2
Summon HellHound.infDobermin3
Summon Pigeon.infPigeon
Summon Pigeon.InfPigeon2
Summon Elephant.InfElephant
Summon Elephant.InfBabyphant

Havent worked on the ut99 texture compatibility but i promist someone i'd release a beta today. At the end of the week i'll release a new beta with the fixed ut99 texture support.
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medor



Joined: 01 Feb 2010
Posts: 9

PostPosted: Mon Feb 08, 2010 1:10 pm    Post subject: Reply with quote

To UT
Code:
ScriptLog: Fabricate CowBoss.CowBoss
Warning: Failed to load 'Class CowBoss.CowBoss ': Failed to find object 'Class CowBoss.CowBoss '
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mental-HunteR



Joined: 05 May 2006
Posts: 363
Location: The Netherlands

PostPosted: Mon Feb 08, 2010 3:04 pm    Post subject: Reply with quote

Since the Weapons are not included in the beta, i ported 2 new weapons, a Drill and a M79.
The M79:

The Drill:


And for the Cowboss, are you sure you installed the files correctly? can you show me a bit more of the log?
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medor



Joined: 01 Feb 2010
Posts: 9

PostPosted: Mon Feb 08, 2010 11:14 pm    Post subject: Reply with quote

Code:
Log: Log file open, 02/08/10 13:08:21
Init: Name subsystem initialized
Init: Detected: Microsoft Windows NT 5.1 (Build: 2600)
Init: Version: 436
Init: Compiled: Oct 24 2000 23:40:18
Init: Command line:
Init: Base directory: C:\UnrealTournament\System\
Init: Character set: Unicode
Log: Bound to Engine.dll
Log: Bound to Core.dll
Log: Bound to Window.dll
Init: Object subsystem initialized
Init: Computer: A62FBC78003B8B
Init: User: dark
Init: Memory total: Phys=2097151K Pagef=4037020K Virt=2097024K
Init: Working set: 32000 / 159000
Init: CPU Speed=2511.437030 MHz
Init: CPU Page size=4096, Processors=2
Init: CPU Detected: Unknown processor (AuthenticAMD)
Init: CPU Features: CMov FPU RDTSC PAE MMX KNI 3DNow!
Init: Unreal engine initialized
Log: Bound to WinDrv.dll
Init: Mouse info: 6 10 1
Init: Initializing DirectDraw
Log: DirectDraw drivers:
Log:    display (Pilote d'affichage principal)
Init: DirectDraw initialized successfully
Init: Client initialized
Log: Bound to Render.dll
Init: Lighting subsystem initialized
Init: Rendering initialized
Log: LoadMap: Entry
Log: Bound to Fire.dll
Log: Bound to IpDrv.dll
Log: Game class is 'UTIntro'
Log: Level is Level Entry.MyLevel
Log: Bringing Level Entry.MyLevel up for play (0)...
ScriptLog: InitGame:
ScriptLog: Base Mutator is Entry.Mutator0
Log: Browse: ut-logo-map.unr?Name=[45+]*denture?Class=BotPack.TMale2?team=0?skin=SoldierSkins.hkil?Face=SoldierSkins.Tensor?Voice=BotPack.VoiceMaleTwo?OverrideClass=
Log: LoadMap: ut-logo-map.unr?Name=[45+]*denture?Class=BotPack.TMale2?team=0?skin=SoldierSkins.hkil?Face=SoldierSkins.Tensor?Voice=BotPack.VoiceMaleTwo?OverrideClass=
Log: Collecting garbage
Log: Purging garbage
Log: 0.0ms Unloading: Package Render
Log: Garbage: objects: 15356->15355; refs: 172582
Log: Game class is 'UTIntro'
Log: Level is Level ut-logo-map.MyLevel
Log: Bringing Level ut-logo-map.MyLevel up for play (0)...
ScriptLog: InitGame: ?Name=[45+]*denture?Class=BotPack.TMale2?team=0?skin=SoldierSkins.hkil?Face=SoldierSkins.Tensor?Voice=BotPack.VoiceMaleTwo?OverrideClass=
ScriptLog: Base Mutator is ut-logo-map.Mutator1
Init: Initialized moving brush tracker for Level ut-logo-map.MyLevel
Log: Bound to UWeb.dll
ScriptLog: Team 0
ScriptLog: Login: [45+]*denture
Log: Possessed PlayerPawn: TMale2 ut-logo-map.TMale0
Init: Input system initialized for WindowsViewport0
Log: Opened viewport
Log: Bound to OpenGLDrv.dll
Log: Initializing OpenGLDrv...
Log: Enter SetRes()
Init: GL_VENDOR     : NVIDIA Corporation
Init: GL_RENDERER   : GeForce 8500 GT/PCI/SSE2/3DNOW!
Init: GL_VERSION    : 2.1.1
Init: Device supports: GL_EXT_bgra
Init: Device supports: GL_ARB_texture_compression
Init: Device supports: GL_EXT_texture_compression_s3tc
Init: Device supports: GL_EXT_texture_env_combine
Init: Device supports: GL_ARB_texture_env_combine
Init: Device supports: GL_EXT_texture_filter_anisotropic
Init: Device supports: GL_NV_texture_env_combine4
Init: Device supports: GL_EXT_texture_lod_bias
Init: Device supports: GL_EXT_compiled_vertex_array
Init: Device supports: GL_EXT_secondary_color
Init: Device supports: GL_ARB_multitexture
Init: Device supports: GL_SGIS_generate_mipmap
Init: Device supports: GL_NV_multisample_filter_hint
Init: Device supports: GL_EXT_multi_draw_arrays
Init: Device supports: GL_ARB_vertex_program
Init: Device supports: GL_ARB_fragment_program
Init: Depth bits: 24
Log: 4 Texture Mapping Units found
Log: MinLogTextureSize = 2
Log: MaxLogTextureSize = 8
Log: Bound to Galaxy.dll
Init: Galaxy is using DirectSound
Init: EAX 1.x sound hardware found!
Init: Galaxy initialized
DevAudio: Galaxy SetViewport: WindowsViewport0
Init: Game engine initialized
Log: Startup time: 1.792602 seconds
DevMusic: Load music: Music utmenu23.utmenu23
ScriptLog: Creating root window: UMenu.UMenuRootWindow
Log: Bound to udemo.dll
udemo: Startup hack successful!
Log: Opening demo driver to read demo file 'CTF-Bleak][ugn-2010-02-04-16-14-54.dem'
Log: UDEMO: Successfully got list of demos
ScriptLog: Fabricate leagueas140.NewMsgDeathMessagePlus
ScriptLog: CCS-->
ScriptLog: VER--> 3.4.1
Log: URL: Adding default option Name=[45+]*denture
Log: URL: Adding default option Class=BotPack.TMale2
Log: URL: Adding default option team=0
Log: URL: Adding default option skin=SoldierSkins.hkil
Log: URL: Adding default option Face=SoldierSkins.Tensor
Log: URL: Adding default option Voice=BotPack.VoiceMaleTwo
Log: URL: Adding default option OverrideClass=
Log: Browse: CTF-2on2-Crates.unr?Game=BotPack.CTFGame?Mutator=?Name=[45+]*denture?Class=BotPack.TMale2?team=0?skin=SoldierSkins.hkil?Face=SoldierSkins.Tensor?Voice=BotPack.VoiceMaleTwo?OverrideClass=
Log: LoadMap: CTF-2on2-Crates.unr?Game=BotPack.CTFGame?Mutator=?Name=[45+]*denture?Class=BotPack.TMale2?team=0?skin=SoldierSkins.hkil?Face=SoldierSkins.Tensor?Voice=BotPack.VoiceMaleTwo?OverrideClass=
DevAudio: Galaxy SetViewport: WindowsViewport0
Log: UDEMO: Successfully got list of demos
Log: Opening demo driver to read demo file 'CTF-Bleak][ugn-2010-02-04-16-14-54.dem'
Log: Closing down demo driver.
NetComeGo: Close DemoRecConnection0 02/08/10 13:08:36
Log: Closing down demo driver.
Init: Shut down moving brush tracker for Level ut-logo-map.MyLevel
Log: Collecting garbage
Log: Purging garbage
Log: 0.0ms Unloading: Package MultiMesh
Log: 0.0ms Unloading: Package EpicCustomModels
Log: 0.0ms Unloading: Package olroot
NetComeGo: Close DemoRecConnection1 02/08/10 13:08:37
Log: Closing down demo driver.
Log: Garbage: objects: 32756->32025; refs: 426082
Log: Game class is 'CTFGame'
Log: Level is Level CTF-2on2-Crates.MyLevel
Log: Bringing Level CTF-2on2-Crates.MyLevel up for play (0)...
ScriptLog: InitGame: ?Game=BotPack.CTFGame?Mutator=?Name=[45+]*denture?Class=BotPack.TMale2?team=0?skin=SoldierSkins.hkil?Face=SoldierSkins.Tensor?Voice=BotPack.VoiceMaleTwo?OverrideClass=
ScriptLog: Base Mutator is CTF-2on2-Crates.DMMutator0
ScriptLog: Found CTF-2on2-Crates.Armor0 at 1312.000000,863.999939,-494.575592
ScriptLog: Found CTF-2on2-Crates.Armor1 at -32.000061,-1631.999634,-497.363434
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: Team 0
ScriptLog: Login: [45+]*denture
Log: Possessed PlayerPawn: TMale2 CTF-2on2-Crates.TMale1
Init: Initialized moving brush tracker for Level CTF-2on2-Crates.MyLevel
DevAudio: Galaxy SetViewport: WindowsViewport0
Log: Attempting to record demo CTF-2on2-Crates-2010-02-08-13-08-37.dem
Log: Server Package: SoldierSkins
Log: Server Package: CommandoSkins
Log: Server Package: FCommandoSkins
Log: Server Package: SGirlSkins
Log: Server Package: BossSkins
Log: Server Package: Botpack
Log: Server Package: MultiMesh
Log: Server Package: Relics
Log: Server Package: EpicCustomModels
Log: Server Package: TCowMeshSkins
Log: Server Package: TNaliMeshSkins
Log: Server Package: TSkMSkins
Log: Server Package: De
Log: Server Package: olweapons
DevMusic: Unregister music: Music utmenu23.utmenu23
DevMusic: Load music: Music Razor-ub.Razor-ub
ScriptLog: Fabricate CowBoss.CowBoss
Warning: Failed to load 'Class CowBoss.CowBoss ': Failed to find object 'Class CowBoss.CowBoss '
ScriptLog: Fabricate CowBoss.CowBoss
Warning: Failed to load 'Class CowBoss.CowBoss ': Failed to find object 'Class CowBoss.CowBoss '
ScriptLog: Fabricate CowBoss.CowBoss
Warning: Failed to load 'Class CowBoss.CowBoss ': Failed to find object 'Class CowBoss.CowBoss '
ScriptLog: Fabricate CowBoss.CowBoss
Warning: Failed to load 'Class CowBoss.CowBoss ': Failed to find object 'Class CowBoss.CowBoss '
Log: appRequestExit(0)
Exit: Preparing to exit.
Log: Purging garbage
Log: Unbound to Engine.dll
Log: Unbound to Core.dll
Log: Unbound to Window.dll
Log: 0.0ms Unloading: Package Engine
Log: 0.0ms Unloading: Package Core
Exit: Game engine shut down
Log: Unbound to WinDrv.dll
Log: DirectDraw End Mode
Log: Flushing cache
Exit: DirectDraw released
Exit: Windows client shut down
Log: Unbound to Render.dll
Exit: Lighting subsystem shut down
Exit: Rendering shut down
Log: 0.0ms Unloading: Package Entry
Log: 0.0ms Unloading: Package Logo
Log: Unbound to Fire.dll
Log: 0.0ms Unloading: Package Fire
Log: 0.0ms Unloading: Package Botpack
Log: 0.0ms Unloading: Package UnrealShare
Log: 0.0ms Unloading: Package UnrealI
Log: 0.0ms Unloading: Package Female2Voice
Log: 0.0ms Unloading: Package Male2Voice
Log: 0.0ms Unloading: Package Female1Voice
Log: 0.0ms Unloading: Package BossVoice
Log: 0.0ms Unloading: Package Male1Voice
Log: 0.0ms Unloading: Package UMenu
Log: 0.0ms Unloading: Package UWindow
Log: 0.0ms Unloading: Package UBrowser
Log: Unbound to IpDrv.dll
Log: 0.0ms Unloading: Package IpDrv
Log: 0.0ms Unloading: Package Announcer
Log: 0.0ms Unloading: Package ut-logo-map
Log: 0.0ms Unloading: Package utmenu23
Log: 0.0ms Unloading: Package XConsole
Log: 0.0ms Unloading: Package UTMenu
Log: 0.0ms Unloading: Package LadderSounds
Log: Unbound to UWeb.dll
Log: 0.0ms Unloading: Package UWeb
Log: 0.0ms Unloading: Package UTServerAdmin
Log: 0.0ms Unloading: Package IpServer
Log: 0.0ms Unloading: Package LadrArrow
Log: 0.0ms Unloading: Package SoldierSkins
Log: Unbound to OpenGLDrv.dll
Log: Unbound to Galaxy.dll
DevAudio: Galaxy SetViewport: NULL
DevMusic: Unregister music: Music Razor-ub.Razor-ub
Exit: Galaxy shut down
Log: 0.0ms Unloading: Package LadderFonts
Log: 0.0ms Unloading: Package UWindowFonts
Log: 0.0ms Unloading: Package UTBrowser
NetComeGo: Close DemoRecConnection2 02/08/10 13:09:03
Log: 0.0ms Unloading: Package olweapons
Log: 0.0ms Unloading: Package de
Log: 0.0ms Unloading: Package TSkMSkins
Log: 0.0ms Unloading: Package TNaliMeshSkins
Log: 0.0ms Unloading: Package TCowMeshSkins
Log: 0.0ms Unloading: Package Relics
Log: 0.0ms Unloading: Package EpicCustomModels
Log: 0.0ms Unloading: Package MultiMesh
Log: 0.0ms Unloading: Package BossSkins
Log: Closing down demo driver.
Log: 0.0ms Unloading: Package FCommandoSkins
Log: 0.0ms Unloading: Package SGirlSkins
Log: Unbound to udemo.dll
Log: 0.0ms Unloading: Package udemo
Log: 0.0ms Unloading: Package leagueas140
Log: 0.0ms Unloading: Package LeagueAS-CP
Log: 0.0ms Unloading: Package CommandoSkins
Log: 0.0ms Unloading: Package CTF-2on2-Crates
Log: 0.0ms Unloading: Package UTtech1
Log: 0.0ms Unloading: Package Detail
Log: 0.0ms Unloading: Package DoorsMod
Log: 0.0ms Unloading: Package Razor-ub
Init: Shut down moving brush tracker for Level CTF-2on2-Crates.MyLevel
Log: 0.0ms Unloading: Package CowBossSounds
Log: 0.0ms Unloading: Package CowBoss
Log: Garbage: objects: 33087->0; refs: 426082
Exit: Object subsystem successfully closed.
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Memory Allocation Status
Uninitialized: Curr Memory  0.118M /  1.121M
Uninitialized: Peak Memory  722.009M /  723.871M
Uninitialized: Allocs         137 Current /  2464373 Total
Uninitialized: Log file closed, 02/08/10 13:09:03



the same for all


ScriptLog: Fabricate MaDCow.MaDCow
Warning: Failed to load 'Class MaDCow.MaDCow ': Failed to find object 'Class MaDCow.MaDCow '
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mental-HunteR



Joined: 05 May 2006
Posts: 363
Location: The Netherlands

PostPosted: Tue Feb 09, 2010 12:52 pm    Post subject: Reply with quote

Ah, i think i see what the problem is, try summoning them with ghost in not to small places and they will probably appear.

A Bat and a Chainsaw:


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medor



Joined: 01 Feb 2010
Posts: 9

PostPosted: Tue Feb 09, 2010 1:43 pm    Post subject: Reply with quote

Sam on big maps and all this summon

i have to have bNoMonsters=False

if u whant an UT for try http://unrealtournament.99.free.fr/utfiles/UT_Demo/UnrealTournament-V3.exe
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mental-HunteR



Joined: 05 May 2006
Posts: 363
Location: The Netherlands

PostPosted: Tue Feb 09, 2010 1:46 pm    Post subject: Reply with quote

I have ut99 installed

So the problem is fixed now?
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medor



Joined: 01 Feb 2010
Posts: 9

PostPosted: Tue Feb 09, 2010 1:52 pm    Post subject: Reply with quote

no

i Have try to with add pakages in UT.ini but nothing
ServerPackages=CowBoss
ServerPackages=CowBossSounds
ServerPackages=CowSkins
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mental-HunteR



Joined: 05 May 2006
Posts: 363
Location: The Netherlands

PostPosted: Tue Feb 09, 2010 2:42 pm    Post subject: Reply with quote

Only cowboss in packages is enough. CowBossSounds and skins are attatched to CowBoss so they will load automaticly when CowBoss is in packages.. You set bhumansonly to false?
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mental-HunteR



Joined: 05 May 2006
Posts: 363
Location: The Netherlands

PostPosted: Tue Feb 09, 2010 7:28 pm    Post subject: Reply with quote

Here's a SawedOff, this is the last pic i show of this mod tho, it's getting annoying posting a screenie of every new thing that i put in the mod, and i'm sure others get annoyed as well.



EDIT: if anyone wants to see more you need to join the server.
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medor



Joined: 01 Feb 2010
Posts: 9

PostPosted: Tue Feb 09, 2010 7:45 pm    Post subject: Reply with quote

You set bhumansonly to false? yes

the same on my 4 UnrealTtournament

i'm going to send that at friends for try it
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medor



Joined: 01 Feb 2010
Posts: 9

PostPosted: Tue Feb 09, 2010 8:09 pm    Post subject: Reply with quote

Not ok with UT can you make it compatible ?
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mental-HunteR



Joined: 05 May 2006
Posts: 363
Location: The Netherlands

PostPosted: Tue Feb 09, 2010 8:28 pm    Post subject: Reply with quote

If its the textures then yes, if it's something else, can you tell me?
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