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MentalPack1 Final Released.
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mental-HunteR



Joined: 05 May 2006
Posts: 363
Location: The Netherlands

PostPosted: Tue Jul 01, 2008 4:36 pm    Post subject: MentalPack1 Final Released. Reply with quote

I released my newest mod, if your curious, download it from the link linked in my personal message.
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mental-HunteR



Joined: 05 May 2006
Posts: 363
Location: The Netherlands

PostPosted: Wed Jul 02, 2008 9:05 am    Post subject: Reply with quote

I also made some screenshots :)

www.freewebs.com/mentalcoop
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Shadow



Joined: 31 Mar 2008
Posts: 97
Location: Ukraine

PostPosted: Thu Jul 03, 2008 8:57 am    Post subject: Reply with quote

Hey I can't launch your mod on my computer.I downloaded lastest Unreal patch (227d) especially to hear how sounds weapons with stereo.
But when I trying to summon something out, it says that it can't find class (such as mentalpack1.miscrifle)
When I tried open it in UEditor, it won't show any new actor classes.Log says, that missed some package, called "Grim Reaper".
What's the problem?
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mental-HunteR



Joined: 05 May 2006
Posts: 363
Location: The Netherlands

PostPosted: Thu Jul 03, 2008 1:41 pm    Post subject: Reply with quote

NOOOOOOOOOOOOOOOOOOOOOO. GrimReaper must have got attatched somehow to MentalPack1 NOOOOOOOOO and i can't change it shit shit shit shit no! grimreaper is also avaible at my site.. man this sucks..
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Shadow



Joined: 31 Mar 2008
Posts: 97
Location: Ukraine

PostPosted: Thu Jul 03, 2008 2:20 pm    Post subject: Reply with quote

Damn.
Hold on Mental.Can you explain me the problem?
Why can't you change it?Check out mod and change things that refers to that package.If you really can't change it - put missed content to your mod or add in readme file warning, that mod needs some package, that can be downloaded from your website.
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mental-HunteR



Joined: 05 May 2006
Posts: 363
Location: The Netherlands

PostPosted: Thu Jul 03, 2008 3:02 pm    Post subject: Reply with quote

Well as most coders do, i remove my script before releasing it. but ill put it on my site.
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Bleeder91



Joined: 28 Sep 2006
Posts: 265

PostPosted: Thu Jul 03, 2008 3:21 pm    Post subject: Reply with quote

most coders also make back-ups of the mods
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Unreallity - Wrath of the Skaarj is still developing! Check out the new refreshing website!
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Shadow



Joined: 31 Mar 2008
Posts: 97
Location: Ukraine

PostPosted: Thu Jul 03, 2008 3:49 pm    Post subject: Reply with quote

Absolutely upholding Bleeder.
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mental-HunteR



Joined: 05 May 2006
Posts: 363
Location: The Netherlands

PostPosted: Thu Jul 03, 2008 6:51 pm    Post subject: Reply with quote

Bleeder91 wrote:
most coders also make back-ups of the mods


I have.. but theres so much to remove in this pack... maybe i will do it some other time.. But definetly not now. And the Grimreaper isnt that big after all..
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Shadow



Joined: 31 Mar 2008
Posts: 97
Location: Ukraine

PostPosted: Fri Jul 04, 2008 9:41 am    Post subject: Reply with quote

I can't download GrimReaper pack.
When I hit the link, it sends me back to forum.
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mental-HunteR



Joined: 05 May 2006
Posts: 363
Location: The Netherlands

PostPosted: Fri Jul 04, 2008 11:33 am    Post subject: Reply with quote

Yea.. pretty retarded, go download it from the site.
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Shadow



Joined: 31 Mar 2008
Posts: 97
Location: Ukraine

PostPosted: Fri Jul 04, 2008 1:58 pm    Post subject: Reply with quote

I played your mod a bit.Nice work Mental.
My favourite gun became ASMDMinigun and melee weapons.I was really impressed, how far flied Skaarjwarrior after melee minigun hit

And two questions.
Can I use some content from your mod?
Mostly, I mean sounds.

And are you imported Crossbow mesh from ChaosUT mod?
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mental-HunteR



Joined: 05 May 2006
Posts: 363
Location: The Netherlands

PostPosted: Fri Jul 04, 2008 10:27 pm    Post subject: Reply with quote

yea sure.. i didn't made those sounds.. but for some of em i don't remember which one it was a quite difficult job to export them same for some textures like the bod.. which is originally from serious sam, it cost me alot of work to export those. so what im saying is, if you do gonna use them leave me in the readme ok??

and yes, the crossbowmesh is from ChaosUt. i have resources to if you would like to have em, you may use EVERYTHING in the mod as long as you credit me afcaurse
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Shadow



Joined: 31 Mar 2008
Posts: 97
Location: Ukraine

PostPosted: Sat Jul 05, 2008 11:11 am    Post subject: Reply with quote

So you mean that few textures are originally from Serious Sam?COOL! I really impressed!

Besides, if I use any content from this or other your mods I sure give you credits. ;)
I have ChaosUT mod on my PC but version I have isn't last.If you have lastest one - can you please send it to me on email or say where you get it?

And another one thing.
How did you solved problem with mesh export, using UTPT?Sometimes while exporting meshes it sucks not only rotation - sometimes it crashes all the mesh.For example I had problems with meshes from U4e.
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StaticNova



Joined: 05 Nov 2007
Posts: 84

PostPosted: Sat Jul 05, 2008 11:28 am    Post subject: Reply with quote

http://chaotic.beyondunreal.com/c_download.php?view=cut there you go, thats the main page for ChaosUT and the download of it
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