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[2007/12/27] Testing u227a

 
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Thu Dec 27, 2007 3:30 am    Post subject: [2007/12/27] Testing u227a Reply with quote

I'm performing some testing with the newly released Unreal patch 227 beta. This will cause quite a bit of downtime.
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Sat Dec 29, 2007 4:03 am    Post subject: Reply with quote

From the news page:

Quote:



After basic compatibility testing on a test server I made a big move and upgraded all my servers to Unreal 227. Generally I can say that I'm very pleased with the compatibility, except for Nephthys my rather complex setup ported to 227 without anything major breaking down.
Now the servers are upgraded it is time for stability testing, bug hunting and learning about the new options.

I deliberately chose to test at my normal (live) server setup because this is the best way to encounter issues, bugs will show up much quicker at a server that is frequently used by many different players than a separate test server that is only used for playtesting. I hope I can contribute in this way to make Unreal 227 the best Unreal experience ever.

As with earlier periods of testing at HyperCoop, players should be prepared for more restarts than normally. For this I ask your understanding.

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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Fri Jan 04, 2008 3:42 am    Post subject: Reply with quote

Servers have been restored to u225f because of application crash issue with u227a. I submitted a number of crash reports at OldUnreal for analysis so I hope that it will be fixed. If so I can continue testing in public.
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