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JCoopZ pisses me off.

 
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mental-HunteR



Joined: 05 May 2006
Posts: 363
Location: The Netherlands

PostPosted: Thu Jul 03, 2008 1:35 pm    Post subject: JCoopZ pisses me off. Reply with quote

Everytime im playing in my server for like.. uh 10 Seconds? i get kicked EVERYTIME. this is what i read from the log:

JCoopZAMsg: Client reply authentication timed out on: Mëñtål-HüñtêR -- Possible clientside anomaly!
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Zombie



Joined: 27 Jan 2004
Posts: 295

PostPosted: Thu Jul 03, 2008 3:33 pm    Post subject: Reply with quote

First time I read somebody always being flagged with a time out. I will have to find out specifically what could be at fault later as I'm not at my normal workstation.

In the mean time here are questions I ask:
Does this seem to happen on other servers running JCoopZ (ex. DZ)?
What patch is your client and same with your server?
Does your server run many mod packages and/or has PackageScan enabled?
Are you running any specialized client side only mods (ex. custom console) ? If so, does it happen when you run a default unreal setup?


-Zombie
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GameType: JCoopZ1 - Build137 (11/30/12)
Mutator: DZMapM - 2.34 (12/15/11)
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mental-HunteR



Joined: 05 May 2006
Posts: 363
Location: The Netherlands

PostPosted: Thu Jul 03, 2008 4:45 pm    Post subject: Reply with quote

Well, it started happening since i installed 227, before that i never had that problem. I run JCooopZ since i ut on my server, that was a few weeks after the first verion of JCoopZ was released. It always worked fine for me till now then. And it only happens on my server. And i run quite alot mods but ive had more in the past. And about the last part, i run since short an deco mutator made by cheese, im not sure, but that could be it either, ill check if that's it.

EDIT: wow, that solved the problem, it was the deco mutator by Cheese that did it. lol thanks alot Zombie
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mental-HunteR



Joined: 05 May 2006
Posts: 363
Location: The Netherlands

PostPosted: Thu Jul 03, 2008 5:31 pm    Post subject: Reply with quote

Ow.. now it happend again, and i evens got banned after rejoining:

JCoopZAMsg: Client reply authentication timed out on: Mëñtål-HüñtêR -- Possible clientside anomaly!
JCoopZAMsg: Automatic Temporary ban: CH*:Mëñtål-HüñtêR with IP 217.120.12.64 for 1 mapchanges added to list at spot0
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StaticNova



Joined: 05 Nov 2007
Posts: 84

PostPosted: Thu Jul 03, 2008 5:44 pm    Post subject: Reply with quote

I usually get that on hyper's server when i played there. often when I Type something in the "Entry.unr" before conecting and pressing enter at the same time i join makin the server Restart map or something banning me for 1 map. i can't recall other reasons for it though
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mental-HunteR



Joined: 05 May 2006
Posts: 363
Location: The Netherlands

PostPosted: Thu Jul 03, 2008 5:50 pm    Post subject: Reply with quote

Yea i know what you mean tho I had that same thing sometimes. Anyways it only happend once after i removed that icmutate thingie.
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mental-HunteR



Joined: 05 May 2006
Posts: 363
Location: The Netherlands

PostPosted: Thu Jul 03, 2008 9:20 pm    Post subject: Reply with quote

Yep, there he goes everytime again.. it appeard to nbot be the mutator at all..

JCoopZAMsg: Client reply authentication timed out on: Mëñtål-HüñtêR -- Possible clientside anomaly!
JCoopZAMsg: Automatic Temporary ban: CH*:Mëñtål-HüñtêR with IP 217.120.12.64 for 1 mapchanges added to list at spot0

this is REALLY making me angry, it almost makes me smash my computer, i'm serious over here.. It's so annoying when this happens EVERY GODDAMM time when your trying to play in your own server.
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Zombie



Joined: 27 Jan 2004
Posts: 295

PostPosted: Thu Jul 03, 2008 9:59 pm    Post subject: Reply with quote

A solution will be worked out.

You're being temporarily banned because of being flagged twice in a short period. It keeps a client out to not spend time because of the probability of a continued problem.

Tell me if this problem happens when running the previous build 115.


-Zombie
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GameType: JCoopZ1 - Build137 (11/30/12)
Mutator: DZMapM - 2.34 (12/15/11)
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mental-HunteR



Joined: 05 May 2006
Posts: 363
Location: The Netherlands

PostPosted: Thu Jul 03, 2008 11:16 pm    Post subject: Reply with quote

Okauy.. thanks i'm running JCoopZ115 now, till now its going good, i will post it here right away as soon as it goes wrong. If not, it means JCoopZ115 is working fine
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Zombie



Joined: 27 Jan 2004
Posts: 295

PostPosted: Fri Jul 04, 2008 2:55 am    Post subject: Reply with quote

Alright I looked over the reason for that message. You're unlikely to be flagged for a client anomaly running build 115 since that is part of a newer change.

I will probably need to change a bit of the client<->server communication checks to accommodate 227 for the next build update. It'll be one of a few changes/additions to better support 227. ;)


-Zombie
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GameType: JCoopZ1 - Build137 (11/30/12)
Mutator: DZMapM - 2.34 (12/15/11)
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mental-HunteR



Joined: 05 May 2006
Posts: 363
Location: The Netherlands

PostPosted: Fri Jul 04, 2008 11:32 am    Post subject: Reply with quote

Thats great to hear..
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