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mental-HunteR
Joined: 05 May 2006 Posts: 363 Location: The Netherlands
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Posted: Thu Jul 03, 2008 1:35 pm Post subject: JCoopZ pisses me off. |
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Everytime im playing in my server for like.. uh 10 Seconds? i get kicked EVERYTIME. this is what i read from the log:
JCoopZAMsg: Client reply authentication timed out on: Mëñtål-HüñtêR -- Possible clientside anomaly! _________________
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Zombie
Joined: 27 Jan 2004 Posts: 295
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Posted: Thu Jul 03, 2008 3:33 pm Post subject: |
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First time I read somebody always being flagged with a time out. I will have to find out specifically what could be at fault later as I'm not at my normal workstation.
In the mean time here are questions I ask:
Does this seem to happen on other servers running JCoopZ (ex. DZ)?
What patch is your client and same with your server?
Does your server run many mod packages and/or has PackageScan enabled?
Are you running any specialized client side only mods (ex. custom console) ? If so, does it happen when you run a default unreal setup?
-Zombie _________________ GameType: JCoopZ1 - Build137 (11/30/12)
Mutator: DZMapM - 2.34 (12/15/11) |
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mental-HunteR
Joined: 05 May 2006 Posts: 363 Location: The Netherlands
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Posted: Thu Jul 03, 2008 4:45 pm Post subject: |
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Well, it started happening since i installed 227, before that i never had that problem. I run JCooopZ since i ut on my server, that was a few weeks after the first verion of JCoopZ was released. It always worked fine for me till now then. And it only happens on my server. And i run quite alot mods but ive had more in the past. And about the last part, i run since short an deco mutator made by cheese, im not sure, but that could be it either, ill check if that's it.
EDIT: wow, that solved the problem, it was the deco mutator by Cheese that did it. lol thanks alot Zombie _________________
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mental-HunteR
Joined: 05 May 2006 Posts: 363 Location: The Netherlands
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Posted: Thu Jul 03, 2008 5:31 pm Post subject: |
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Ow.. now it happend again, and i evens got banned after rejoining:
JCoopZAMsg: Client reply authentication timed out on: Mëñtål-HüñtêR -- Possible clientside anomaly!
JCoopZAMsg: Automatic Temporary ban: CH*:Mëñtål-HüñtêR with IP 217.120.12.64 for 1 mapchanges added to list at spot0 _________________
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StaticNova
Joined: 05 Nov 2007 Posts: 84
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Posted: Thu Jul 03, 2008 5:44 pm Post subject: |
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I usually get that on hyper's server when i played there. often when I Type something in the "Entry.unr" before conecting and pressing enter at the same time i join makin the server Restart map or something banning me for 1 map. i can't recall other reasons for it though _________________ UPDATEZ z.z
Current Projects:
Stupid3 - like needs work.
Static4 - Need ideas. |
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mental-HunteR
Joined: 05 May 2006 Posts: 363 Location: The Netherlands
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Posted: Thu Jul 03, 2008 5:50 pm Post subject: |
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Yea i know what you mean tho I had that same thing sometimes. Anyways it only happend once after i removed that icmutate thingie. _________________
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mental-HunteR
Joined: 05 May 2006 Posts: 363 Location: The Netherlands
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Posted: Thu Jul 03, 2008 9:20 pm Post subject: |
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Yep, there he goes everytime again.. it appeard to nbot be the mutator at all..
JCoopZAMsg: Client reply authentication timed out on: Mëñtål-HüñtêR -- Possible clientside anomaly!
JCoopZAMsg: Automatic Temporary ban: CH*:Mëñtål-HüñtêR with IP 217.120.12.64 for 1 mapchanges added to list at spot0
this is REALLY making me angry, it almost makes me smash my computer, i'm serious over here.. It's so annoying when this happens EVERY GODDAMM time when your trying to play in your own server. _________________
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Zombie
Joined: 27 Jan 2004 Posts: 295
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Posted: Thu Jul 03, 2008 9:59 pm Post subject: |
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A solution will be worked out.
You're being temporarily banned because of being flagged twice in a short period. It keeps a client out to not spend time because of the probability of a continued problem.
Tell me if this problem happens when running the previous build 115.
-Zombie _________________ GameType: JCoopZ1 - Build137 (11/30/12)
Mutator: DZMapM - 2.34 (12/15/11) |
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mental-HunteR
Joined: 05 May 2006 Posts: 363 Location: The Netherlands
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Posted: Thu Jul 03, 2008 11:16 pm Post subject: |
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Okauy.. thanks i'm running JCoopZ115 now, till now its going good, i will post it here right away as soon as it goes wrong. If not, it means JCoopZ115 is working fine _________________
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Zombie
Joined: 27 Jan 2004 Posts: 295
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Posted: Fri Jul 04, 2008 2:55 am Post subject: |
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Alright I looked over the reason for that message. You're unlikely to be flagged for a client anomaly running build 115 since that is part of a newer change.
I will probably need to change a bit of the client<->server communication checks to accommodate 227 for the next build update. It'll be one of a few changes/additions to better support 227. ;)
-Zombie _________________ GameType: JCoopZ1 - Build137 (11/30/12)
Mutator: DZMapM - 2.34 (12/15/11) |
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mental-HunteR
Joined: 05 May 2006 Posts: 363 Location: The Netherlands
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Posted: Fri Jul 04, 2008 11:32 am Post subject: |
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Thats great to hear.. _________________
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