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i crash

 
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MGTS



Joined: 06 Mar 2006
Posts: 60
Location: north of San Francisco

PostPosted: Tue May 02, 2006 5:33 am    Post subject: i crash Reply with quote

i get this alot, even when I just started playing I think
when i play online, unreal totaly closes and this critical error message window pops up...
new actor channel received non-packet 0/1/1

History:IntialClientActor <- UActorChannel::ReceivedBunch <- (Actor None) <- UChannel::ReceivedSequencedBunch <- Direct <-
UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <-
UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- (NetMode=3) <- TickLevel <-
UGameEngine::Tick <- UpdateWorld <- MainLoop

wtf
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Tue May 02, 2006 7:31 am    Post subject: Reply with quote

This is a known Unreal problem that many other players experience, including me. It has been reported in the OldUnreal bug reporting thread so it can hopefully be fixed in Unreal v. 227
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Hybrid



Joined: 07 Mar 2005
Posts: 193
Location: TZ Warp Forge

PostPosted: Tue May 02, 2006 11:38 pm    Post subject: Reply with quote

V.227 ? Player made or the rookies epic have a change of heart?
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MGTS



Joined: 06 Mar 2006
Posts: 60
Location: north of San Francisco

PostPosted: Wed May 03, 2006 5:18 am    Post subject: i crash Reply with quote

how do i fix it? just download 227?
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Wed May 03, 2006 7:40 am    Post subject: Reply with quote

Unreal 227 is a patch in development. Not by Epic Games but by OldUnreal. Epic gave Smirftsch from OldUnreal access to the source code so he can make bugfixes. But it might take a long time before we can see a patch.
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MGTS



Joined: 06 Mar 2006
Posts: 60
Location: north of San Francisco

PostPosted: Thu May 04, 2006 4:59 am    Post subject: Reply with quote

ok thx
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