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HeadShot900
Joined: 07 Sep 2004 Posts: 12 Location: North carolina!! Yeehaw!
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Posted: Tue Sep 07, 2004 11:49 pm Post subject: Help me please peoples!!! |
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:instagib:
Quote: | Log: Loading: Package Engine
Log: Loading: Package Core
Init: Unreal engine initialized
Log: Browse: nyleve?Name=Player?Class=UnrealI.FemaleOne?game=akmcoopmutator2.ak2monstercoop?mutator=akcoop2.akcoop?difficulty=4?log=server.log
Log: LoadMap: nyleve?Name=Player?Class=UnrealI.FemaleOne?game=akmcoopmutator2.ak2monstercoop?mutator=akcoop2.akcoop?difficulty=4?log=server.log
Log: Loading: Package nyleve
Log: Loading: Package Mine
Log: Loading: Package Detail
Log: Bound to Fire.dll
Log: Loading: Package Fire
Log: Loading: Package GenEarth
Log: Loading: Package NaliCast
Log: Loading: Package PlayrShp
Log: Loading: Package UnrealI
Log: Loading: Package UnrealShare
Log: Loading: Package GenIn
Log: Loading: Package TCrystal
Log: Loading: Package HubEffects
Log: Loading: Package GenFluid
Log: Loading: Package GenFX
Log: Loading: Package shaneDAY
Log: Loading: Package AmbOutside
Log: Loading: Package AmbModern
Log: Loading: Package DoorsMod
Log: Loading: Package SKYBox
Log: Loading: Package Activates
Log: Loading: Package Ancient
Log: Loading: Package GenTerra
Log: Loading: Package dusk
Log: Loading: Package Male2Skins
Log: Loading: Package Male3Skins
Log: Loading: Package shanesky
Log: Loading: Package GenWarp
Log: Loading: Package AmbAncient
Log: Loading: Package Male1Skins
Log: Loading: Package Female1Skins
Log: Collecting garbage
Log: Purging garbage
Log: Loading: Package akmcoopmutator2
Log: Loading: Package MCoop2
Log: Loading: Package UWindow
Log: Bound to MCoopMutator2.dll
Log: Loading: Package MCoopMutator2
Log: Loading: Package AKMCoop2
Warning: Class akmcoopmutator2.AK2MonsterCoop is not a child class of Class Engine.GameInfo.®
Critical: appError called:
Critical: Class akmcoopmutator2.AK2MonsterCoop is not a child class of Class Engine.GameInfo.®
Critical: Windows GetLastError: The operation completed successfully. (0)
Exit: Executing UObject::StaticShutdownAfterError
Critical: UObject::SafeLoadError
Critical: UObject::StaticLoadClass
Critical: InitGameInfo
Critical: UGameEngine::LoadMap
Critical: LocalMapURL
Critical: UGameEngine::Browse
Critical: UGameEngine::Init
Critical: InitEngine
Exit: appExit
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 09/07/04 18:31:40 |
If anyone can help me get ak2monster coop workin please help, here is my shortcut target
E:\Unreal\System\Unreal.exe nyleve?game=akmcoopmutator2.ak2monstercoop?mutator=kerberos.kerberos?mutator=akcoop2.akcoop?difficulty=4?log=server.log -server
Server tries to start :S |
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Hyper
Joined: 24 Jan 2004 Posts: 1227 Location: Middelburg, The Netherlands
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Posted: Wed Sep 08, 2004 10:07 pm Post subject: |
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You are using the wrong gametype: akmcoopmutator2.ak2monstercoop. For MCoop2 and AKMCoop2 you need to use MCoop2.MCoopGame. _________________ Alter your reality...forever.
Hyper.nl Unreal Services
unreal://hypercoop.tk |
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HeadShot900
Joined: 07 Sep 2004 Posts: 12 Location: North carolina!! Yeehaw!
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Posted: Thu Sep 09, 2004 1:11 am Post subject: |
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so i guess that akmcoopmutator2.ak2monstercoop is the mutator. :woot:
but i already got 2 mutators i guess 3 now lol |
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HeadShot900
Joined: 07 Sep 2004 Posts: 12 Location: North carolina!! Yeehaw!
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Posted: Thu Sep 09, 2004 1:24 am Post subject: |
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:S ok now i have this error > stupid errors, gotta hate em
[quote]ScriptLog: Base Mutator is nyleve.UMutator0
ScriptLog: Mutators akmcoopmutator2.ak2monstercoop
ScriptLog: Add mutator akmcoopmutator2.ak2monstercoop
Log: Loading: Package akmcoopmutator2
Log: Bound to MCoopMutator2.dll
Log: Loading: Package MCoopMutator2
MCoop: **************************************************************************************************************
MCoop: CRITICAL ERROR!! Server crashed because it couldn't load class 'MCoop2.Mcoopgame'!
MCoop: **************************************************************************************************************
Log: appRequestExit(0)
ScriptWarning: MCoopGame nyleve.MCoopGame0 (Function MCoop2.MCoopGame.InitGame:0582) Accessed None
ScriptWarning: MCoopGame nyleve.MCoopGame0 (Function MCoop2.MCoopGame.InitGame:059B) Accessed None
ScriptWarning: MCoopGame nyleve.MCoopGame0 (Function MCoop2.MCoopGame.IsRelevant:0060) Accessed None
Edit by Hyper:
(etc, etc...) |
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HeadShot900
Joined: 07 Sep 2004 Posts: 12 Location: North carolina!! Yeehaw!
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Posted: Thu Sep 09, 2004 1:27 am Post subject: |
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Quote: | MCoop2.MCoopGame.IsRelevant:0060) Accessed None
ScriptWarning: MCoopGame nyleve.MCoopGame0 (Function MCoop2.MCoopGame.IsRelevant:0060) Accessed None
kerberos: ***********************************************************************************************
kerberos: WARNING! Please remove 'Kerberos.Kerberos' from your ServerActors and reboot the server
kerberos: ***********************************************************************************************
ScriptWarning: MCoopGame nyleve.MCoopGame0 (Function MCoop2.MCoopGame.IsRelevant:0060) Accessed None
ScriptLog: ServerBeacon listening on port 7775
ScriptLog: Broadcasting Beacon
ScriptWarning: MCoopGame nyleve.MCoopGame0 (Function MCoop2.MCoopGame.IsRelevant:0060) Accessed None
ScriptWarning: MCoopGame nyleve.MCoopGame0 (Function MCoop2.MCoopGame.IsRelevant:0060) Accessed None
ScriptWarning: MCoopGame nyleve.MCoopGame0 (Function MCoop2.MCoopGame.IsRelevant:0060) Accessed None
ScriptWarning: MCoopGame nyleve.MCoopGame0 (Function MCoop2.MCoopGame.IsRelevant:0060) Accessed None
ScriptWarning: MCoopGame nyleve.MCoopGame0 (Function MCoop2.MCoopGame.IsRelevant:0060) Accessed None
ScriptWarning: MCoopGame nyleve.MCoopGame0 (Function MCoop2.MCoopGame.IsRelevant:0060) Accessed None
ScriptWarning: MCoopGame nyleve.MCoopGame0 (Function MCoop2.MCoopGame.IsRelevant:0060) Accessed None
ScriptWarning: MCoopGame nyleve.MCoopGame0 (Function MCoop2.MCoopGame.IsRelevant:0060) Accessed None
ScriptWarning: MCoopGame nyleve.MCoopGame0 (Function MCoop2.MCoopGame.IsRelevant:0060) Accessed None
ScriptWarning: MCoopGame nyleve.MCoopGame0 (Function MCoop2.MCoopGame.IsRelevant:0060) Accessed None
ScriptWarning: MCoopGame nyleve.MCoopGame0 (Function MCoop2.MCoopGame.IsRelevant:0060) Accessed None
ScriptWarning: MCoopGame nyleve.MCoopGame0 (Function MCoop2.MCoopGame.IsRelevant:0060) Accessed None
ScriptWarning: MCoopGame nyleve.MCoopGame0 (Function MCoop2.MCoopGame.IsRelevant:0060) Accessed None
ScriptWarning: MCoopGame nyleve.MCoopGame0 (Function MCoop2.MCoopGame.IsRelevant:0060) Accessed None
ScriptWarning: MCoopGame nyleve.MCoopGame0 (Function MCoop2.MCoopGame.IsRelevant:0060) Accessed None
ScriptWarning: MCoopGame nyleve.MCoopGame0 (Function MCoop2.MCoopGame.IsRelevant:0060) Accessed None
ScriptWarning: MCoopGame nyleve.MCoopGame0 (Function MCoop2.MCoopGame.IsRelevant:0060) Accessed None
ScriptWarning: MCoopGame nyleve.MCoopGame0 (Function MCoop2.MCoopGame.IsRelevant:0060) Accessed None
ScriptWarning: MCoopGame nyleve.MCoopGame0 (Function MCoop2.MCoopGame.IsRelevant:0060) Accessed None
ScriptWarning: MCoopGame nyleve.MCoopGame0 (Function MCoop2.MCoopGame.IsRelevant:0060) Accessed None
ScriptWarning: MCoopGame nyleve.MCoopGame0 (Function MCoop2.MCoopGame.IsRelevant:0060) Accessed None
ScriptWarning: MCoopGame nyleve.MCoopGame0 (Function MCoop2.MCoopGame.IsRelevant:0060) Accessed None
ScriptWarning: MCoopGame nyleve.MCoopGame0 (Function MCoop2.MCoopGame.IsRelevant:0060) Accessed None |
Here is my mcoop2.ini just incase it might be important
Quote: | [MCoop2.MCoopGame]
MaxSuicides=4
GameMutator=MCoop2.Mcoopgame
CommandsMutator=MCoopMutator2.MCoopCommands
bSpawnInTeamArea=False
bNoTeamChanges=True
FriendlyFireScale=0.000000
MaxTeams=2
GoalTeamScore=0.000000
MaxTeamSize=5
bNoMonsters=False
bHumansOnly=False
bCoopWeaponMode=False
bClassicDeathmessages=False
[MCoopMutator2.GameMutator]
AdvancedNetwork=(bOptimizeMaxPlayers=False,bOptimizeConnection=False,ServerUploadSpeed=16000,DefaultMinClientRate=2600,DefaultMaxClientRate=10000)
AdminPassword=
AdminChildPassword=
AdminBabyPassword=
GamePassword=
MaxFailedAdminLogins=5
bSafeAdmins=True
AdminName=HeadShot
PlayerOptions=(bDenyNameChange=False,bSetDefaultInventory=False,bSetDefaultHealth=False,bSetDefaultInvCharge=False,bSetDefaultAmmo=False)
bSpecialEffects=True
bAlwaysPickUp=False
bAlwaysReconnect=True
RespawnOptions=(bRespawnAmmo=False,bRespawnHealth=False,bRespawnInventory=False,bRespawnWeapon=False,RespawnTimeAmmo=2.000000,RespawnTimeHealth=10.000000,RespawnTimeInventory=5.000000,RespawnTimeWeapon=1.000000)
PawnsLists[0]=MCoop2.PawnsList
PawnsLists[1]=AKMCoop2.AKPawnsList
PawnsLists[2]=
PawnsLists[3]=
PawnsLists[4]=
PawnsLists[5]=
PawnsLists[6]=
PawnsLists[7]=
PawnsLists[8]=
PawnsLists[9]=
bCustomMapList=False
LoginMutators=kerberos.kerberos
LoginMutators=akcoop2.akcoop
[MCoopMutator2.Coop]
LoginMutators=MCoopMutator2.CoopLoginMutator
LoginMutators=AKMCoopMutator2.AK2LoginMutator
[MCoopMutator2.MonsterCoop]
LoginMutators=MCoopMutator2.MCoopLoginMutator
LoginMutators=AKMCoopMutator2.AK2LoginMutator
[MCoopMutator2.DM]
LoginMutators=MCoopMutator2.DMLoginMutator
LoginMutators=AKMCoopMutator2.AK2LoginMutator
[UnrealShare.DeathMatchGame]
FragLimit=0
TimeLimit=0
bMultiPlayerBots=False
bChangeLevels=True
bHardCoreMode=True
bMegaSpeed=False
InitialBots=4
[Engine.GameInfo]
bMuteSpectators=False
bLowGore=False
bVeryLowGore=False
bNoCheating=False
AutoAim=0.930000
MaxSpectators=0
AdminPassword=
GamePassword=
MaxPlayers=10
ServerLogName=server.log
bLocalLog=False
bLocalLogQuery=True
bWorldLog=False
LocalBatcherURL=..\NetGamesUSA.com\ngStats\ngStatsUT.exe
LocalBatcherParams=
LocalStatsURL=..\NetGamesUSA.com\ngStats\html\ngStats_Main.html
WorldBatcherURL=..\NetGamesUSA.com\ngWorldStats\bin\ngWorldStats.exe
WorldBatcherParams=-d ..\NetGamesUSA.com\ngWorldStats\logs
WorldStatsURL=http://www.netgamesusa.com |
And here is the shortcut's target
E:\Unreal\System\Unreal.exe nyleve?game=MCoop2.mcoopgame?mutator=akcoop2.akcoop?mutator=kerberos.kerberos?mutator=akmcoopmutator2.ak2monstercoop?difficulty=4?log=server.log -server
:shakehead:
P.S. Sorry if you call this spamm. |
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(D.S.)Sephiroth
Joined: 21 Aug 2004 Posts: 83 Location: Buckeye State
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Posted: Thu Sep 09, 2004 1:50 am Post subject: |
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use this target line:C:\UnrealGold\System\Unreal.exe Nyleve?game=MCoop2.MCoopGame?mutator=AKcoop2.AKcoop?difficulty=3 -server.
and if you want more than one mutator its this
C:\UnrealGold\System\Unreal.exe Nyleve?game=MCoop2.MCoopGame?mutator=AKcoop2.AKcoop,thenyourothermutator?difficulty=3 -server
you dont have to put mutator= everytime or it wont work you have to put a comma in between you mutators _________________ If history is to change, let it change. If the world is to be destroyed, so be it. If it is my fate to die.. I must simply laugh. |
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Zombie
Joined: 27 Jan 2004 Posts: 295
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Posted: Thu Sep 09, 2004 3:06 am Post subject: |
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Quote: |
CRITICAL ERROR!! Server crashed because it couldn't load class 'MCoop2.Mcoopgame'!
INI:
GameMutator=MCoop2.Mcoopgame |
'MCoop2.MCoopGame' is not a GameMutator, that is the actual gametype mode.
Quote: | LoginMutators=kerberos.kerberos
LoginMutators=akcoop2.akcoop |
Wrong place, not needed. Those mutators would be initiated from the command line start.
Quote: | WARNING! Please remove 'Kerberos.Kerberos' from your ServerActors and reboot the server |
Self explainitory, re-read the readMe text directions more carefully. Follow some of Sephiroth's advice on how to run multiple regular mutators (akcoop, kerberos) at once.
-Zombie |
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(D.S.)Sephiroth
Joined: 21 Aug 2004 Posts: 83 Location: Buckeye State
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Posted: Thu Sep 09, 2004 10:50 pm Post subject: |
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you also have your packages wrong
HeadShot900 said:
Log: Loading: Package akmcoopmutator2
Log: Loading: Package MCoop2
Log: Loading: Package UWindow
Log: Bound to MCoopMutator2.dll
Log: Loading: Package MCoopMutator2
Log: Loading: Package AKMCoop2
the packages should read: ServerPackages=AKMCoop2,ServerPackages=Uwindow
you dont need mcoop2 and MCoopMutator2 and
MCoopMutator2.dll as packages. the mod is completely server side except for akmcoop2
you also need ServerPackages=AKs.uax.ServerPackages=Akt.utx as server packages as well _________________ If history is to change, let it change. If the world is to be destroyed, so be it. If it is my fate to die.. I must simply laugh. |
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Zombie
Joined: 27 Jan 2004 Posts: 295
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Posted: Fri Sep 10, 2004 12:12 am Post subject: |
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Sephiroth, those logs on the package loadings doesn't neccessarly mean HeadShot has them as ServerPackages. The best evidence is a posted section of the INI. Any package that is used in anyway in-game whether it is a ServerActor, Mutator, DLL ,or ServerPackge gets loaded into memory. |
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(D.S.)Sephiroth
Joined: 21 Aug 2004 Posts: 83 Location: Buckeye State
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Posted: Fri Sep 10, 2004 12:27 am Post subject: |
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ohhhhhhhh oops geuss i was kinda of wrong there then . oh well i just hope he has the packages right at least though _________________ If history is to change, let it change. If the world is to be destroyed, so be it. If it is my fate to die.. I must simply laugh. |
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HeadShot900
Joined: 07 Sep 2004 Posts: 12 Location: North carolina!! Yeehaw!
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Posted: Fri Sep 10, 2004 12:44 pm Post subject: |
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Got my server runnin now :woot: thanks for the help guys, but i now have another problem. After awhile it crashes dunno why, but here is criticals in log.
Quote: | Critical: FCollisionHash::ActorLineCheck
Critical: CheckWithActors
Critical: ULevel::MultiLineCheck
Critical: ULevel::Trace
Critical: UObject::ProcessEvent
Critical: (MCoopNaliPriest Nyleve.MCoopNaliPriest0, Function Engine.PlayerPawn.ServerMove)
Critical: RemoteCall
Critical: HandleStream
Critical: UActorChannel::ReceivedBunch
Critical: (Actor MCoopNaliPriest0)
Critical: UChannel::ReceivedSequencedBunch
Critical: Direct
Critical: UChannel::ReceivedRawBunch
Critical: DispatchDataToChannel
Critical: BunchData
Critical: UNetConnection::ReceivedPacket
Critical: UNetConnection::ReceivedRawPacket
Critical: UTcpNetDriver::TickDispatch
Critical: UpdatePreNet
Critical: ULevel::Tick
Critical: (NetMode=2)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: Executing UObject::StaticShutdownAfterError
Exit: appExit
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 09/09/04 21:44:38 |
>;) so can ya help me again guys. If any of ya know what this means
Because i sure as hell don't |
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Hyper
Joined: 24 Jan 2004 Posts: 1227 Location: Middelburg, The Netherlands
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Posted: Fri Sep 10, 2004 5:19 pm Post subject: |
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This is probably a not-solvable native unreal bug. I get it as well:
Quote: |
Critical: FCollisionHash::ActorLineCheck
Critical: CheckWithActors
Critical: ULevel::MultiLineCheck
Critical: ULevel::Trace
Critical: FSortedPathList::expandAnchor
Critical: APawn::findPathToward
Critical: AActor::ProcessState
Critical: Object SkaarjLord ExtremeGen.SkaarjLord0, Old State State UnrealShare.ScriptedPawn.Retreating, New State State UnrealShare.ScriptedPawn.Retreating
Critical: AActor::Tick
Critical: TickAllActors
Critical: ULevel::Tick
Critical: (NetMode=2)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: Executing UObject::StaticShutdownAfterError
Exit: appExit
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 09/09/04 12:33:22
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_________________ Alter your reality...forever.
Hyper.nl Unreal Services
unreal://hypercoop.tk |
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Zombie
Joined: 27 Jan 2004 Posts: 295
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Posted: Fri Sep 10, 2004 5:54 pm Post subject: |
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Are these client error crashes or strictly server related? I never get these errors as a client (at least not within a month in memory), and can't say if I do with a server since I only save server logs during testing.
It may be something native, but sometimes some UScript or buggy maps provoke exceptions in the game engine resulting in a crash like that. The first criticals deal with the CollisionHash in both logs. Something bad with checking colliding actors of an object. :/ Any observations as to when, where, and what map the game crashed at?
-Zombie |
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Hyper
Joined: 24 Jan 2004 Posts: 1227 Location: Middelburg, The Netherlands
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HeadShot900
Joined: 07 Sep 2004 Posts: 12 Location: North carolina!! Yeehaw!
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Posted: Sat Sep 11, 2004 7:51 pm Post subject: |
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Quote: | Warning: Failed to load 'Editor': Can't find Class in file 'Class Editor.TransBuffer'
Warning: Failed to load 'aura1': Can't find Class in file 'Class Editor.TransBuffer'
Critical: appError called:
Critical: Failed to load 'aura1': Can't find Class in file 'Class Editor.TransBuffer'
Critical: Windows GetLastError: The operation completed successfully. (0)
Exit: Executing UObject::StaticShutdownAfterError
Critical: UObject::SafeLoadError
Critical: UObject::GetPackageLinker
Critical: UGameEngine::BuildServerMasterMap
Critical: ULevel::Listen
Critical: Listen
Critical: UGameEngine::LoadMap
Critical: LocalMapURL
Critical: UGameEngine::Browse
Critical: UGameEngine::Init
Critical: InitEngine
Exit: appExit
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 09/11/04 14:47:23 |
ehehe i guess i am buggin u guys by now lol.
This is my target E:\Unreal\System\Unreal.exe Spirevillage?game=MCoop2.MCoopGame?mutator=AKcoop2.AKcoop,auragame1.auramutator?difficulty=4 -server
that is right i think, but just wonerin if this is ok in the mcoop2.ini
Quote: | PawnsLists[0]=MCoop2.PawnsList
PawnsLists[1]=AKMCoop2.AKPawnsList
PawnsLists[2]=auraarmy1.auraarmy1
PawnsLists[3]=auraarmy2.auraarmy2
PawnsLists[4]=auraarmy.auraarmy |
I want the aura monsters in the game. :/ sooo shud this work?? :S |
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