View previous topic :: View next topic |
Author |
Message |
Shadow
Joined: 31 Mar 2008 Posts: 97 Location: Ukraine
|
Posted: Wed Jul 23, 2008 9:31 am Post subject: New method to export meshes |
|
|
The method was recommended to me by Dot's.
Once I asked him how he get so good results while exporting models from UT in UTWeapons mod for Unreal.And in message he qouted me this.
Code: | -Open UT UEd
-Create a tiny cybe map (empty map)
-Place some engine actors such as light actors
-Double click 1 of them
-Go to Display
-Set Mesh to some Botpack mesh
-Set DrawType to DT_Mesh
-Repeat this with different light actors until you have all your meshes you want.
-Save map as "Temp".
-Close Editor.
-Open "UnrealTournament.ini"
-Search for line "EditPackages=BotPack" and remove it.
-Save and close ini file.
-Open Editor again.
-Load map "Temp".
-Save texture package "BotPack" with some other name or if its not found as texture, import some temporarly texture with that package name.
-Rename "BotPack.utx" to "SomeMod.u".
-Start editing SomeMod.u or include it with your own mod with script import: "#exec obj load file=SomeMod.u Package=MyModName" |
I used this while extracting rifle models from UT for my mod.This also works with other mods - how can you see crossbow models from ChaosUT.And I think that will work with Unreal.
Finally - no vertex and/or rotation errors.
You can use this way how you want, giving credits mostly to .:..: cozz it's his idea. |
|
Back to top |
|
|
mental-HunteR
Joined: 05 May 2006 Posts: 363 Location: The Netherlands
|
Posted: Wed Jul 23, 2008 11:31 am Post subject: |
|
|
Yea dot's deserves full credit for this, i agree. _________________
|
|
Back to top |
|
|
StaticNova
Joined: 05 Nov 2007 Posts: 84
|
Posted: Wed Jul 23, 2008 12:20 pm Post subject: |
|
|
i didn't get the 3 last steps xD _________________ UPDATEZ z.z
Current Projects:
Stupid3 - like needs work.
Static4 - Need ideas. |
|
Back to top |
|
|
Shadow
Joined: 31 Mar 2008 Posts: 97 Location: Ukraine
|
Posted: Thu Jul 24, 2008 8:09 am Post subject: |
|
|
When you did all previous steps, open texture browser.There you will find package BotPack only with textures of models on this small map.
Save it as BotPack.utx. Then go to the textures folder, rename it from "BotPack.utx' to "Somemod.u" and edit.
That's pretty simple. |
|
Back to top |
|
|
mental-HunteR
Joined: 05 May 2006 Posts: 363 Location: The Netherlands
|
Posted: Thu Jul 24, 2008 2:26 pm Post subject: |
|
|
an if your alreaddy working on a mod and the package with the meshes isn't so big you can upload it into your ufile by typing this in your log located at the tab 'Window':
obj load file=Somemod.u Package=Yourmod
and btw my C harddisk is fucked up somehow. can't get on my own computer now. So i have to reïnstall my WHOLE C Hardddisk. Damm i'm so lucky i got ALL of my games on my D Harddisk else i would have lost stuff ive been working on for years. ALthough, i lost everything on my destkop to which was quite alot of work to, Sigh.. :(
Oh almost forgot, thanks for the advertisement of MentalPack1 at your site Hyper _________________
|
|
Back to top |
|
|
Shadow
Joined: 31 Mar 2008 Posts: 97 Location: Ukraine
|
Posted: Fri Jul 25, 2008 8:38 am Post subject: |
|
|
Good that you can restore what you needed.
I had same problem, but it was with local user.I just made new user and deleted old.
Maybe you have same problem? |
|
Back to top |
|
|
mental-HunteR
Joined: 05 May 2006 Posts: 363 Location: The Netherlands
|
Posted: Fri Jul 25, 2008 2:15 pm Post subject: |
|
|
Maybe.. but i just found out i need a cd i don't evens have. I evens let my brother take a look at it but he couldn't fix it either. Sunday ill be on vacation for 2 weeks, my brother stays home, hope he can fix it. _________________
|
|
Back to top |
|
|
mental-HunteR
Joined: 05 May 2006 Posts: 363 Location: The Netherlands
|
Posted: Fri Aug 15, 2008 3:37 pm Post subject: |
|
|
I was going to use it today. But my ut unrealed is fuck. i can't create a map or place things in it because all i see is a big white square nothing more. _________________
|
|
Back to top |
|
|
Hybrid
Joined: 07 Mar 2005 Posts: 193 Location: TZ Warp Forge
|
Posted: Fri Aug 15, 2008 7:53 pm Post subject: |
|
|
Meh.. View port problem. Do the following :
VIEW -> ViewPorts -> Set to Floating
VIEW -> ViewPorts -> Set to Fixed
VIEW -> ViewPorts -> Configure
That how I fix the big white sqaure issue _________________ Long live Unreal! -Hybrid
|
|
Back to top |
|
|
mental-HunteR
Joined: 05 May 2006 Posts: 363 Location: The Netherlands
|
Posted: Fri Aug 15, 2008 8:05 pm Post subject: |
|
|
Awesome, thanks alot hybrid. _________________
|
|
Back to top |
|
|
Shadow
Joined: 31 Mar 2008 Posts: 97 Location: Ukraine
|
Posted: Sat Aug 16, 2008 12:21 pm Post subject: |
|
|
Big thanks!!!!!!!!!
I also had same bug, and fixed it by reinstalling UT.... |
|
Back to top |
|
|
mental-HunteR
Joined: 05 May 2006 Posts: 363 Location: The Netherlands
|
Posted: Sun Aug 17, 2008 12:01 am Post subject: |
|
|
But it doesn't work with Botpack. it still drags to much files along with it.
EDIT: i tryd using UTPT again, but or the model got f*cked up, or the rotation OR the animations/frames. can you try exorting the chainsaw model Shadow?? _________________
|
|
Back to top |
|
|
|